20 Pete_the_pirate Member 88 posts 4,746 battles Report post #1 Posted September 30, 2020 (edited) Anybody else finding there's sometimes an appreciable lag between hitting the fire button and guns actually firing? I seem to be experiencing it quite a bit lately and it seems to usually happen at critical moments - I'm battling an enemy ship at close range and both of us only need to get off one more salvo to sink the other and my guns don't fire when I hit the button (on occasion I have hit it more than once) and while I'm trying to get my guns to fire the enemy fires and sinks me. Maybe servers can't handle the workload? Very irritating when it happens. Edited September 30, 2020 by Pete_the_pirate 1 Share this post Link to post Share on other sites
1,422 [FORCE] Reinhard_of_Avercland Modder 2,679 posts 12,931 battles Report post #2 Posted September 30, 2020 (edited) I've had a similar issue for the last few days. However I notice it only happens when shooting the main gun with the binocular from within the ship's secondary range. I mean it does not happen on DDs (because there are very few DDs that have secondary guns), but it does happen on BB & cruisers. Edited September 30, 2020 by Reinhard_of_Avercland 1 Share this post Link to post Share on other sites
2,357 [CLAY] Grygus_Triss Member 3,009 posts 13,344 battles Report post #3 Posted September 30, 2020 That's normal. Over time, the men on the guns become deaf, so they can't hear you very well. You need to yell louder. 3 Share this post Link to post Share on other sites
249 [NZAUS] Tagnbag Beta Tester 361 posts 8,563 battles Report post #4 Posted October 1, 2020 The servers try to balance everybody, the faster guns (haragumo/Smelly/colbert) among others are too much. Share this post Link to post Share on other sites
41 [FISH] devil667 Member 166 posts 31,972 battles Report post #5 Posted October 1, 2020 Its not just desync this time, there is also stuttering everytime a ship becomes visible, also there is a massive delay between ships appearing in minimap and becoming visible infront of you. There are a countless other instances where there is stutter, and it is extremely disturbing. Why did they bother with messing about with the graphics parameters? Nothing looks any better and there are countless additional issues. Using a GTX1060 here, changed my settings to lowest possible with 1080p, yet there is that consistent stupid bug that causes a massive framedrop everytime something appears on the minimap, and add that up with the pre-existing desync feature during primetime hours and aiming is one less thing to worry about. They just keep adding poorly thought out content without giving a rats ass about the idea of "BALANCING" nor do they bother to iron out bugs that their messing about introduces. The team working on WOWs [as opposed to WOT] is comically inept and completely oblivious to the woes of the community. 2 Share this post Link to post Share on other sites
249 [NZAUS] Tagnbag Beta Tester 361 posts 8,563 battles Report post #6 Posted October 2, 2020 Lag - desync ... all the same cause. The system that the WG severs use. These things have been in the game since beta and will not change unless WG add/fix/improve servers. It's getting worse and is also the reason the UI is crap. Its clearly explained in the video. Share this post Link to post Share on other sites
443 [DDF] Make_Scenario_Great_Anew Member 1,459 posts 18,012 battles Report post #7 Posted October 2, 2020 [Defective 0.9.9.0]Game client problem after this "update". WG should roll back the problematic visual change. It bothers normal gaming. 1.Game client will freeze when blacklisting someone 2.CV's attack has a significant delay, especially for German rocket planes. The actual firing position is a bit backward than the aiming position. 3.Significant FPS drop when a new enemy ship is rendered in sight. Share this post Link to post Share on other sites
1,407 [-CAT-] S0und_Theif Member 2,788 posts 12,360 battles Report post #8 Posted October 2, 2020 Not only lags, but also stutters when you fire your main armament and / or when an enemy ship is detected. Share this post Link to post Share on other sites
1,407 [-CAT-] S0und_Theif Member 2,788 posts 12,360 battles Report post #9 Posted October 2, 2020 (edited) WG is now aware of the bug / issue, and is working on a fix. Edited October 2, 2020 by S0und_Theif Share this post Link to post Share on other sites