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Rina_Pon

Inflation of the in-game economy

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I guess most of you know that WGs has made great efforts over the last couple of years to cool down the WoWS economy.

Essentially, the original game was too easy. Players were rewarded too much currency for too little work done.

In a normal economy that would be corrected for by inflation - prices would rise. In game there's not scarcity of resources. There are not X number of Yamatos you can buy in game, but infinite Yamatos, so instead what happens is players get more "stuff" than WG would like them too. With so much stuff already available, players are less likely to pay real money for stuff.

Still, the changes have been gradual so it's hard to see how much things have changed.

I got a clear picture today when I revisited my "collections" tab. There are a couple of old unfinished ones I hadn't got around to, like the "Two years of warships" from way back. I was surprised to see the collection gave out permacamos for each stage, as well the the final completion reward. In total, you get permacamos for New Orleans, Kiev, Z-23, Charles Martel, and Monarch. Duplicates trade at just 2 for 1, so all 5 can be got today for <10000 coal if you have the collection offered.

Compare that with the 5 stage "Five époques of the navy" campaign just to get one T9 camo. Yeah I know it can be placed on any T9 ship, but still...

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Inflation happen when demand out strip supply , usually , but not always ... In WOWS this is a result of a economy that simply restrict flow of capital and lack of investment / target for spending those earned ..

We had credit, doubloon , Fxp, coal, steel, and all the tokens and temporary / special Currency. How about NTC and recruitment points. And they do not freely exchange nor do the goods offered freely accept them

What WG fail is trying to restrict in game economy to force real money economy ( shall we talk Random bundles ) 

If in game economy are to be healthy it need to deliver the goods and the mean to obtain them reasonably ... port slot ,  Reserve space , permanent camou ( pls offer also for ships T5 & below ) and yes special / premium ships , even premium time.

It's OK to had exclusive goods that accept only certain currency it's just not ok to always had goods that only accept certain  currency

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WG keeps trying to incentivize up to play by giving rewards. In the hope that we hang around longer and pay more. But by giving those rewards, we don't have to pay them as much.

What they need... is to implement something in the game which makes us want to keep playing... but does not reward us with economy breaking stuff...

Like good gameplay and fun modes such as operations?

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what we need is more better gameplay.... look at Among us....

i dont give sheet about economy, but too long grind is not fun either....

climbing tech tree is a lot easier now, so what WG need to focus on profit is SELLING MORE T6-T8 PREMIUM SHIP.

T10 now have Really GOD DAMN CHEAP service cost thanks to Camo+Special Ship privilage. 

 

starting from 2019, i am never touch lower tier anymore because CV rework just disaster at lower tier,,,,,

 

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1 hour ago, Rina_Pon said:

Compare that with the 5 stage "Five époques of the navy" campaign just to get one T9 camo. Yeah I know it can be placed on any T9 ship, but still...

Technically speaking, that campaign gives 2 camo. 1 from the final task on stage 5, and one from completing the collection.

Also you only need 1 duplicate to unlock the other items. I believe finishing the whole campaign will also give you the last few containers needed to complete the collection.

As for the other perma camo, the veterans would also have:

  • Bionic camo for all T6 to T9 French cruiser & US Heavy lines.
  • New Year camo for Icarus, Hatsuharu, Dallas, Nurnberg, and Normandie.
  • Infernal linkable camo for all T8 to 10 ships, except CV & collab ships.
  • New Year 2020 linkable camo for all T8 ships.
  • The Freedom camo for Baltimore.
  • Remembrance Night camo for Helena.
  • Transylvania-themed camo for St. Louis, Nassau, Wakatake, Lexington, Tirpitz, Kagero, Chapayev, Shonaku, Bismarck, Charles Martel, Benson, and Imperator Nikolai.
  • Ajax camo for Leander.
  • Stars and Stripes camo for Texas.

I'm currently trying to get all ships that I have earned their perma camo. Out of the list, I only missed out on Ajax & the Transylvania-themed camo other than for St. Louis, Nassau, and Kagero. I was taking a a break when the former was up, while the latter could only be earned from specific container with RNG's blessing.

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I feel they give out more free stuff than ever before.  The sheer amount of stuff I get completely free is quite impressive really, I've already got more camos than I could ever use, yet it seems to keep going up for example. 

However, the value of paid goods continues to decrease.  The amount you get for any set amount of money is far less than you used to.  This is unfortunate for those who spend money in the game, and I find I am much less likely to spend than I used to, because the value seems so low, despite being perfectly happy to part with my cash if I feel I'm getting something decent out of it.

The reduction in value the more you spend is particularly grating.  A good example was the summer sale, which was great for people who didn't have many of the ships on offer, but for those who had all the ships in some of those containers, the potential rewards were far less because those ships were removed from the loot table and replaced with the low value prize instead.  This is extremely discouraging for those of us who would like to participate as well.  All container based purchases in the game now use this system, and it's really awful and feels terrible.

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well so long WG over price all the items in game instead of making them accessible with reasonable pricing .. people will choose not to spend, and thus not to play more  but beyond that WG need to made those spending worthwhile .. Mid Tier Premium ships, why bother the CV reign terror there and its not like there is no good premium T6 to T8 ships but why are people not paying up and not playing ... only the goods, and a reasonable pricing do not made up all of it , its a start, but a game that allow players to see their spending actually play and perform in game , that will be the return people be looking for and right now that's kind of lacking ( and also why people always only care about that single OP ships on offer )

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They got to make it fairer for all too, in collecting the economies for purchasing stuff.

There is a clear class separation going on, some have already had steel ships such as Stalingrad for YEARS, while others are still YEARS away from getting one, despite WG introducing extremely small pitiful steel mission rewards.

We all know there are super star OP ships, and others that are just food for them.

And if there is such a thing as power creep then please explain how a ship like Stalingrad can be so over powered for so many years, and IS STILL A META SHIP???.

WG purposely build the game around the ships they want to be the best.

Let EVERYONE have the same accessibility to ALL ships.

Otherwise, they need to create a disabled mode, for players who just want to play the weaker ships. With handicapable parking spaces behind islands.

Don't forget all the token economies that I cant even be F'ed looking into, as I don't have the TIME to spend collecting a single one, and haven't yet....they show on my screen in armoury too.

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3 minutes ago, Dread_Pirate_BlackHeart said:

WG purposely build the game around the ships they want to be the best.

Why steelgate ships? The only reason is to artificially limit their numbers. What if it were just available for money? Buy upright with cash? Everyone and their pet would buy one and matches will be filled with them. Why? Because of its advantages. The way the ship was designed conferred it so many benefits. Just look at the how many Thunderers are filling up the BB slots these days... Why? Because it performs. People get/play particular ships because they know they can get it perform, or assume they can get it to perform like other people

The freebies that are being given out basically is a bribery attempt at retaining numbers. For me, I don't bother with flags or camo in randoms because it is not cost-effective for me. Why should I waste money on a match that is likely going to end up as a loss? I only use flags and good camos when I can be assured of the returns. For the average player, their ingame earnings are paltry and it takes them forever to grind out a ship. More than half of those players will abandon the game because they do not have the real money ability to boost their earnings. Then you have the subset that doesn't need to spend money to play the game because they play so unicum. 

I've said this clearly repeatedly many times in many places but here it is again. If I started wows now, I'd already abandon it after 6 months. 12 months top. That is about the average attention span of the majority of the average players. It is fortunate I started the game 5 years back when there were only 2 nations with 4 lines each. It was much simpler to set a target and play accordingly. The introduction of the Germans was okay because they filled a niche role.

Now? How many nations? How many lines? How much overlap? How much niche roles? Certain ships can't even be countered properly unless your team has xyz. Some say the 'lack of new content' drives players away. I say too much content can drive players away because they cannot make a simple choice. Content is now being added just for the sake of content, not improving the game. Many will refuse to see through this veneer and try to justify it. 

 

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4 hours ago, dejiko_nyo said:

...

I've said this clearly repeatedly many times in many places but here it is again. If I started wows now, I'd already abandon it after 6 months. 12 months top. That is about the average attention span of the majority of the average players. It is fortunate I started the game 5 years back when there were only 2 nations with 4 lines each. It was much simpler to set a target and play accordingly. The introduction of the Germans was okay because they filled a niche role.

...

 

 

feel the same here I used to recommend others to play the game, I no longer , and had been that for some times .. its getting to a point that the game simply exclude new players by allowing so much segregation between new and old players , by introducing all these paywall in front of contents , and by not allowing the new players a fair play ( yes try to be a new player in your fresh T3 and face up against a 2CV Random game in your shiny new cruiser with just stock hull ) . Credit where Credits due ( can we cal that credit ) we players, old hands is part of te problem and we in part , intentional or unintentional perpetrate this too .. By our asking for yet more OP ships, more contents, going seal clubbing in low and mid tier Random ( even though I never do that myself , many do ) ; and then some

 

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