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S4pp3R

WHY WG... Why do you keep shooting yourself in the foot?

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Honestly... What the actual ____________________

 

There are so many awesome things to unpack from the latest Waterline episode and devblog post but then you go and shoot yourself in the foot.

Three issues:

- Snowflakes being base XP.

- Ranked being on all the time.

- Ranked being time-gated (as in time during a day).

 

Ok let's get the elephant in the room done and dusted.

Ranked can be fun but it burns out your player base. You've already learnt this from WoT haven't you WG?

Right WG? ... ...Right?

So maybe conveniently find that it didn't work in testing?

By all means overhaul the ranked system but we don't need it on all the time, MM struggles enough as is and it's just a lazy way to generate content. No to lazy content thanks.

The players don't want more ranked, it's a pain for half of the season as it is and the MM gets bad because of it. This is a weeks and weeks problem not an hours in the day problem.

Right so second major gripe, you say 'peak times'. So you mean the peak times that screw a large minority of your playerbase out of CBs? So now you want to gate more content away from your players? Please tell me you aren't looking at CB-type time restrictions, please, I beg you!

Snowflakes... This wouldn't be a concern if you didn't have a history of %#&*!ing us over.

Base XP seems like a good idea but if you make it anything more than 300-400 you are basically screwing over your players.

If you are making it at that level, no probs, proceed - it'll make Randoms and Coop both options but if this BXP is set at 500+ you are 100% screwing your community. And to be honest I 100% think that's what you plan to do...

 

There are so many good things coming up and you are still being patient with Submarines, seriously it's commendable but as usual you like to threaten to 'accidentally' throw the baby out with the bathwater.

 

I want to believe you aren't doing something dumb WG but you haven't given me much reason to have faith in the past... ... ...

You haven't done enough wining and dining with us to get to do nasty things to us as seems to be your intent.

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On the 'snowflakes' I am hoping that xp for co-op would be lower then the required xp for random as the would make sense.

:cap_popcorn:

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4 minutes ago, BigWaveSurfer said:

On the 'snowflakes' I am hoping that xp for co-op would be lower then the required xp for random as the would make sense.

:cap_popcorn:

If the BXP is about the average for a win in coop, say 400ish, no probs as that matches up to an average mid tier randoms loss but if it goes up to 600, 700 or 800 it becomes harder than the current system for most players.

Doesn't affect me, I can reliably do 800+ but I'm worried about folks who aren't in the more 'skilled' spectrums.

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Welp, this snowflake idea was doomed from the start. It caused unnecessary inflation. While I appreciate the goodies, it basically favours the people (aka veterans) who have plenty of these ships. 

Basically wg have been throwing freebies left and right without thinking of the long term implications and then when problems arise, try to fix it with a bandaid. It's like a sick person who has cancer but you just give them tonic water as the doctor. 

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The snowflake change is quite frankly a kick in the teeth. Christmas is a time of giving gifts, not having to work for them. 

Disclaimer: The above is PURELY MY opinion.

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With Snowflakes, I’ve ranted about it in another thread, but seriously, WG cannot Expect snowflakes to take more than 1 battle in either co-op or random. It takes far too long otherwise.

And I agree with Sapper. Too much rank burns you out. And it should not be time gated, you already have trouble with time zones.

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1 hour ago, S4pp3R said:

if this BXP is set at 500+ you are 100% screwing your community. And to be honest I 100% think that's what you plan to do...

I bet it will be around 800-1k bxp. Say hurray to more grinding in the festive season!

16 minutes ago, JFFColeman said:

Christmas is a time of giving gifts, not having to work for them

Meanwhile the last Christmas event....

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41 minutes ago, dejiko_nyo said:

Welp, this snowflake idea was doomed from the start. It caused unnecessary inflation. While I appreciate the goodies, it basically favours the people (aka veterans) who have plenty of these ships. 

Basically wg have been throwing freebies left and right without thinking of the long term implications and then when problems arise, try to fix it with a bandaid. It's like a sick person who has cancer but you just give them tonic water as the doctor. 

More like, they were too nice, so now they need to ramp up prices or cut down on rewards elsewhere in order to maintain balance. Like they reward too many camos and signals, so they need to cut base xp in operations to counter. Which makes it hard to do daily missions because it’s based on BASE XP, you can’t pay your way around it.

1 hour ago, S4pp3R said:

If the BXP is about the average for a win in coop, say 400ish, no probs as that matches up to an average mid tier randoms loss but if it goes up to 600, 700 or 800 it becomes harder than the current system for most players.

Doesn't affect me, I can reliably do 800+ but I'm worried about folks who aren't in the more 'skilled' spectrums.

And remember, there are some ships which are better than others at farming co-op.

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Re: Snowflakes. I am rapidly approaching 200 ships.

Whatever the answer is, please don’t force me to play all my ships twice as a way of celebrating Christmas and the fact that I support this game a LOT in terms of both hours played AND RL money. Cuz I do both... which is exactly WHY I have so many ships.

Like I said in another thread... 300(ish) BXP or a win in any mode would be fine for Snowflakes.

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The problem is Ranked in WoWS is measured by a horrible system. The star stuff still exists, because (stupid) reasons. Instead of an actual skill-measuring system like SC 2 MMR or chess ELO, we have stars in WoWS. 

The stars measure nothing because I can be a potato and still advance if I get decent teams multiple battles in a row. So much for a "competitive" mode.

I'd prefer a system where I could lose a match, but the system measures my skills (or lack thereof) and rewards me for getting better at playing, not at getting good teams. Which means I get rewarded for reaching certain MMR/ELO number, not for reaching a number of wins, some of which I may not even deserve. Imagine getting to Rank 1 because people get good teams instead of genuinely playing well. They don't deserve it.

The Ranked rework doesn't get rid of the "winning is everything" system. That's a problem.

I'm not even considering the damage- and win-centric economy for this comment.

 

5 years have passed and yet WG are still audaciously unwilling to make anything akin to a skill-measuring system. Newsflash: Ranked isn't one. Five years.

So much for a "PvP-focused" game.

 

Snowflakes: just as Max_Coque_Le_Battaile stated. Either a win -or- base xp, not bxp only.

Edited by Paladinum
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300 base XP or win condition.

Some mid tier ships struggle beyond 300.

 

And they mentioned that the time gate on ranked is to ensure MM quality.

Maybe WG should look at MM rather than time gate.

Edited by S0und_Theif

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1 hour ago, Max_Battle said:

Re: Snowflakes. I am rapidly approaching 200 ships.

Whatever the answer is, please don’t force me to play all my ships twice as a way of celebrating Christmas and the fact that I support this game a LOT in terms of both hours played AND RL money. Cuz I do both... which is exactly WHY I have so many ships.

Like I said in another thread... 300(ish) BXP or a win in any mode would be fine for Snowflakes.

But no player is being forced to do anything are they? If you decide to get all the snowflakes available then that is your choice isn't it?

I do agree though just a win should suffice.

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3 hours ago, rookieFTW said:

I bet it will be around 800-1k bxp. Say hurray to more grinding in the festive season!

Or leaving the game alone because Co-op players can't get anywhere near that in 99% of matches. If it's a choice between playing Cyberpunk 2077 and WoWs Randoms, I think I'll stick to Cyberpunk. Atleast in that game I can shoot at the things that annoy me and not get a penalty, for some reason it's considered unacceptable in WoWs to shoot at things that annoy you, especially when they're on your own team.

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2 hours ago, Paladinum said:

The problem is Ranked in WoWS is measured by a horrible system. The star stuff still exists, because (stupid) reasons. Instead of an actual skill-measuring system like SC 2 MMR or chess ELO, we have stars in WoWS. 

Right now, the current system rewards being "best loser", and does not incentivize winning. Instead people play not to win but to be the best loser. That is pathetic.

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11 minutes ago, toxicsalt said:

Or leaving the game alone because Co-op players can't get anywhere near that in 99% of matches

My estimation is just a wild guess/joke, but tbh if my cursed tongue worked oh dear I can imagine the s**tstorm happening

13 minutes ago, toxicsalt said:

it's considered unacceptable in WoWs to shoot at things that annoy you, especially when they're on your own team.

Ain't we hate teammates more than we hate the enemy in PvP games lol? But in WoWs I supposed it got worse as region wise there's people from everywhere in this server so disputes might happen more; gameplay wise there's no respawn so everyone tries their best to win/not to die, if teammates make a mistake players tend to go salty in chat.

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18 minutes ago, rookieFTW said:

Ain't we hate teammates more than we hate the enemy in PvP games lol?

To be fair I hate everyone in PvP games. that's why I play Co-op. There's more chance of just getting AI than people who don't know how to use the minimap... or a rudder.

The issues were here before the region migration or influx. But ever since the Odin event, behaviour in all modes became pretty bad, even downright stupid in some cases. I'm happy to shoot at the enemy because that's how you play the game, but I fail to see the reason behind ramming your own teamate into the path of a torpedoe salvo simply because some players don't know how to turn their ship or because they want to protect themselves and risk losing the match by sacrificing a teammate. It's these people that I get frustrated that I can't shoot at.

Edited by toxicsalt
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