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Paladinum

World of Warships: Endgame

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What is the endgame for this game?

Endgame, for those who aren't familiar with the term, is/are the activity(s) that the players do in a game when they cannot be any stronger or are (at least) strong enough for the most powerful content (enemies/bosses/dungeons/etc.) in the game.

Say, Baal runs in Diablo 2, Torment 15 in Diablo 3 or Brutal +6 in Starcraft 2 Co-op.

 

Does WoWS have such activities?

Well, the problem here is that all the examples I listed are PvE games. Yes, Starcraft 2 has a PvE mode called Co-op and it's stupidly fun.

WoWS is mainly a PvP game with Clan Battles and Ranked Battles and stuffs. But WoWS does have a strictly PvE mode, which is Scenario.

For WoWS, I say T10 is where the players stop gaining more power. T10 ships are the strongest after all.

How about Operations designed for T10 ships?

Randomize the enemies that players can encounter every battle. The Saint-Louis you see in the same place would be an Ibuki the next time you play the same Operation.

Normal difficulty: enemy ships have no captain skill and no upgrade. Hard difficulty: enemy ships have Upgrades in all slots (appropriate for the ships ofc) and captains with at least 10 skill points.

Rewards now also include "More Credit", "More Signal Flags" and "More Consumables" daily containers for Hard mode. They have the same chance of being a Super Container as getting daily containers.

 

I wouldn't convert myself to a PvE player anytime soon, but Operations are something that I would indulge myself in from time to time because they are just good to play.

Make more Operations. T9/10 included.

Also remove the nationality restrictions for all Operations. Don't be silly WG, you don't care about historical accuracy as you say you do.

  • Cool 2

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2,459
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Don't you hat- I hate it when I want comments and all I get are freaking "likes".

Freaking LIKES.

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