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MARVinis

How I use Dive Bombers

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Beta Tester
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Currently Dive Bombers have little practical use because they don't do much damage to Enemy warships, even targeting lightly armored destroyers is difficult and usually you will hit with only one bomb, two if your lucky. 

 

That said If you are stuck with a Dive bomber squadron down in the low tiers while you grind for the other flight control modifications, or can't figure out what to do with your Dive bomber squadron up at the higher tiers here is how I deal with them.

 

First up a short history lesson. USAAF and USN aircraft were and still are given a letter prefix before the aircraft model number, these letter prefixes signify the role of the aircraft. For the USN carriers F obviously stands for Fighter aircraft and TB for Torpedo Bomber the Dive bomber squadrons however have the prefix SB. SB stands for "Scout Bomber". Historically, especially at the early stages of the Pacific War, USN Dive Bomber squadrons were the eyes of the fleet being sent out in pairs or small groups to scout for the enemy.

 

The role of scout is perfect for the USN Diver bombers in WoWS as well, while they are not as fast as Fighters they are not that much slower and are significantly faster than Torpedo Bombers. Using your Dive bomber squadrons to scout also frees up your Fighter squadron to do more important roles such as escorting your Torpedo bomber squadrons or flying CAP (combat air patrol) over your allied ships. 

 

Dive bombers can also be used in attack as a first strike unit ahead of your Torpedo bombers. When attacking bow to stern or stern bow a long enemy warship you have a good chance of landing a few bombs and setting the enemy on fire, this if the enemy uses his repair ability, would allow your torpedo bombers in addition to damage from torpedoes also add damage through flooding.

 

 

This of course is only a temporary role as Dive Bombers are re-balanced, the effectiveness of HE bombs increased, and hopefully the ability to arm Dive Bombers with AP bombs.

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Super Tester
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It's true what you said about sending dive bombers in prior to the torpedo attack.

Aside from the chance of fire and the player using his repair too early it also reduces the damage torpedo bombers take unless the player

manually targets them.

 

Plus with manual aim the dive bombers can also take out some of the opponent's AA.

That said, I'm usually too busy butchering enemy aircrafts, thus I just send out my dive bombers on auto target,

because...

 

 Air Superiority ftw

 

IaGx3s3.jpg

 

 

Gotta enjoy the little things, like bullying the everliving potatah out of other CV players. :coin:

 

 

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Beta Tester
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Time to turn on your AA then :P (I don't think that would help anyway though :hiding:)

 

It will not. Your AA damage is too low to kill even one plane before they decide to drop their load most of the time. 

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Super Tester
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Time to turn on your AA then  (I don't think that would help anyway though )

 

Time to turn hard to port/starboard.

Atleast that worked fairly well during alpha.

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Beta Tester
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Time to turn hard to port/starboard.

Atleast that worked fairly well during alpha.

 

The problem with dive bombers are them being RNG. You can move forward without getting hit or you can turn and eat everything to the face. RNG at it's finest.

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Moderator
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Time to turn hard to port/starboard.

Atleast that worked fairly well during alpha.

 

Still works in beta. DBs will completely miss a ship turning hard.

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Beta Tester
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It will not. Your AA damage is too low to kill even one plane before they decide to drop their load most of the time. 

 

Well, I did state that in my post so... :hiding:

 

 

Time to turn hard to port/starboard.

Atleast that worked fairly well during alpha.

 

Right now I don't think it works, whether my bombs hit a ship or not depends on RNG. I can either score 3-4 hits on a DD or doing only 1 hit on a BB approaching from the bow.

 

inb4 DD buff :hiding:

 

EDIT:

 

Still works in beta. DBs will completely miss a ship turning hard.
 

 

Guess I have to do more checks later on then.

Edited by Gezeiten_Heimatwelt

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Alpha Tester
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Still works in beta. DBs will completely miss a ship turning hard.

 

For Auto Engage, of course

For Manual Aim, my Bomber will never miss their mark

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Alpha Tester
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Believe or not

when you get your Monoplane Dive Bomber

Their Manual aim accuracy seems Worsen

Edited by Harpoon01

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Beta Tester
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3.1 will have dive bombers doing 15k damage. DDs are ded.

 

15k damage...assuming all bombs hit. One bomb will probably do a lot of damage to lightly armored ships in 3.1 but I doubt one will sink a destroyer unless you are lucky. 

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Beta Tester
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15k damage...assuming all bombs hit. One bomb will probably do a lot of damage to lightly armored ships in 3.1 but I doubt one will sink a destroyer unless you are lucky. 

 

No, it's per bomb. Like how torpedo max damage is per torpedo.

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Beta Tester
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15k damage...assuming all bombs hit. One bomb will probably do a lot of damage to lightly armored ships in 3.1 but I doubt one will sink a destroyer unless you are lucky. 

 

It's 15k per bomb, basically super HE shell.

And since HE shells are buffed next patch (more consistent damage, even better used against lightly armored targets), I feared that it's gonna cause much imbalance. We all know what HE do to DD.

One possible way to prevent them from 1-shotting DD is increasing auto-engage bomb radius (aka reducing accuracy). Manual dropping should still kill DD, but it's a skill-demanding thing even more so than manual torp drop.

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Alpha Tester
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It's 15k per bomb, basically super HE shell.

 

15k per bomb is too much, much more like HE shell with little atomic thing put in it

Edited by Harpoon01

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Beta Tester
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15k per bomb is too much, much more like HE shell with little atomic thing put in it

 

It's back to the Alpha again. That was the normal damage back then, or so it seems.

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Alpha Tester
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It's back to the Alpha again. That was the normal damage back then, or so it seems.

 

Someone told me that was AP bomb (He's Alpha Tester if I remember Correctly)
Edited by Harpoon01

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Beta Tester
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15k per bomb is too much, much more like HE shell with little atomic thing put in it

 

15k per bomb does seem like too much. Imagine the rage of DD players when they get hit by one bomb and just die. IMHO one bomb shouldn't kill a DD instead maybe 2 or 3 bombs worth would do it. Even one bomb might make the DD have 2nd thoughts anyway.

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