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S0und_Theif

Clan Battle Dev Blog

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0.9.9 - 0.9.10, the 11th season of Clan Battles

Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.

 

From October 7 to November 23, the eleventh season of Clan Battles "Northern Waters" will be held.

Rules of the season:

  • Battles will be held in a "7 vs 7" format on the tier X ships.
  • Restrictions on the number of ships:
    • No more than 1 aircraft carrier.
    • No more than 2 battleships. If a team has an aircraft carrier, the maximum number of battleships is reduced to 1.
  • A division can invite one mercenary (a player who is not a member of the clan) to fight.

Battles will be held on maps "Ice Islands", "Sleeping Giant" "Warrior's Path", "North", "Greece", and "Northern Waters" maps. Another feature of the season will be the possibility of a cyclone appearing on all maps. 

  • Cyclones appears at the beginning of the battle, which will allow players to immediately choose suitable tactics.
  • Cyclones immediately reduce the viewing range of planes to 8 km;
  • On the 4th minute of battle, the viewing range of all ships begins to decrease and after 30 seconds it reduces to 14 km;
  • After fifteen and a half minutes of battle the cyclone begins to weaken and after 30 seconds it completely disappears;

The presence of the cyclone will help reduce the spotting potential of aircraft carriers in clan battles and the ability to take up to two battleships or replace one of the battleships with an aircraft carrier will bring additional diversity in the composition of teams and tactics in the upcoming season. For example, these changes may increase the popularity of destroyers.

As before, we will closely monitor your feedback, as well as the results of the season. Based on its results, we will decide on the further development of this battle type.


 

:fish_book: One mercenary can be hired. :cap_hmm:

:fish_book: Another concern is the "Steel Trading" thingy. :cap_hmm:


 

Link:

https://blog.worldofwarships.com/blog/76

Edited by S0und_Theif
Again, I forgot to put the link. (Facepalm myself)

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1,380
[AUSNZ]
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I like the extra BB this season, I asked for that in the survey from last season, good stuff.

I don't know about the cyclone though, last season that had cyclone (season 8 ) was my absolute least favourite.  14km might be okay, at least it isn't equal to Russian radar range, which is the main reason it was so awful previously.  The Venezia nerfs combined with 14km cyclones will likely push Venezia right out of the meta, which will be great for DD's - whether it makes them actually viable or not remains to be seen.

Also, the map selection is a bit iffy.  Greece is the absolute worst map in the game, it's as if they had a design competition to make a map with the more static play possible.  If WG could take all of their maps, and remove half the islands in every one, that would be great thanks.

Overall, I am not sure about this season.  We'll see how it plays out I guess, but I think Russian cruisers, in particular Stalingrad/Petro, are going to be very strong, and that generally means static snipe fests.  We'll try to come up with something mobile and interesting, hopefully that is viable.

  • Cool 1

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