143 [WG] TangoDango WG Staff 131 posts 2,115 battles Report post #1 Posted September 1, 2020 Commanders! We have a new post on DevBlog: https://blog.worldofwarships.com/blog/70 If you have any feedback, please leave it below. Share this post Link to post Share on other sites
3,141 Paladinum Member 5,589 posts 9,305 battles Report post #2 Posted September 1, 2020 Suggestions: + Let cruisers have torpedo reload time reduction skill, at a lesser power compare to the DD's one. Please. Some cruisers may be suitable for torpedo builds. + Cruisers and battleships should have somewhat stronger AA skills. Share this post Link to post Share on other sites
0 [FROST] ForeverLoveM Member 1 post 12,676 battles Report post #3 Posted September 1, 2020 Have you forgotten the names of some ships called Stalingrad, Puerto Rico, Yoshino. They were not battleships, nor were they traditional cruisers👎 Share this post Link to post Share on other sites
0 [KAMI] hawkhunter Member 1 post 5,705 battles Report post #4 Posted September 1, 2020 How 127mm/130mm cruiser survive without gun range buff like bft Share this post Link to post Share on other sites
1 [RYZEN] Sakura_Valentine Member 4 posts 6,557 battles Report post #5 Posted September 2, 2020 Plz think about the ships like Stalingrad, Puerto Rico and Moskva, how could they survive without Fire Prevention? They are the 1st target of basically any player. As well as Atlanta, 11.3km range srsly? Its concealment is around 9.5km, plz be wiser and taking these exceptions into account during commander skill rework. Share this post Link to post Share on other sites
138 [IJN] hurricaneflyer Member 312 posts 5,152 battles Report post #6 Posted September 2, 2020 Personally, I find this to be change for the sake of change, nothing more. The regular commander skills worked fine, and this new addition will... complicate things. Share this post Link to post Share on other sites