So, what's the purpose of this thread? Good question after all this recent threads not to mention one of the latest hottest thread "Radar is too op , DD class goes to trash 1 battle / 5 or 6 radar ships 3 sonar ships + 2 CV",
In this thread, I will complile my own tips and tricks when playing DDs as with various information which might be useful, and ofcourse, credit is due to where credit is due.
Issue with DD player's now,
>Lack of situational awareness to what is going on around them, (Generally enemie's positioning throughout the battle),
>Lack of understanding on the ships they are going against, radar/hydro distance and duration,
>I am a DeeDee player, I must under all circumstances contest cap in the first minutes of battle, (Ignoring the presence of CV players and radars that could spot them out and remove them out of the cap and potentially killing them off,
>Popping smoke when they enter a cap to cap it out, with the mentality of "If I pop smoke, they can't see me" while sitting still broadside in the cap only to have torps to come out of no where and get removed. Smoking kills,
>If I pop smoke, I should be safe, slowly stays in their smoke to cap and BOOM, radared, dies, blames team for no support, (Quite a common sighting as DD players tend to pop smoke as they enter the cap without realising they denied spotting for themselves, and who knows, maybe if they played it better, they might have spotted a player getting into position to remove them off the cap) and also, smoke reveals where you are, a rough location that it
>Instantly smoking once they are detected
>Inability to use/toggle AA with P, not understanding their air detect and AA range, abysmal map awareness
Tips, tricks and improvements, (This won't work if you are unwilling to help yourself and be in a state of denied and the mentality of "I am always right")
>Enlarge your minimap please with the + and - keys on your keyboard. It doesn't hurt playing with a larger minimap
>First and foremost, being able to understand that yes, sometimes you lack support from your team but most of the time, it falls on you as the player. Being able to understand that it's your fault and seek what you can improve next time from your misplay. Even if I consider myself good, I am still prone to doing stupid mistakes that might have costed me mu health/ship/game
>As a DD, you DO NOT have to rush to the cap instantly, stay back, don't enter the cap, evaluate your surroundings, spot around and with the information you have gathered, then you decide what to do after. Do note, by entering a cap, you are letting the enemy know you are in it and they might be coming for you
>CV game? Don't YOLO out alone when the game starts, hang around your team first for their AA support that might be able to ward off the CV player. Not presenting yourself as a vulnerable target alone in the open.
>Learn to toggle your AA by using the P key, before that, know your ship's air detect and AA range, if the enemy CV is in your air detect, turn on your AA, there is no point in leaving it off. But now you are left with 2 options depending on what the CV player does, 1) CV goes for a strike on another ally target near you but is out of your air detect, leave your AA on, help that ally by dealing plane damage, you still shoot flak (exceptions can be made for some) and who knows you might be lucky where you flak/continuous damage might kill those planes off before the CV player manages to get in a strike. 2) CV is attempting to come back and make a strike on you but is out/leaving your air detect range, TURN OFF your AA, yes, it may look like it does not do much but it does, leaving your AA on would give the enemy CV an easier time to line up a good strike on you. Turning it off then on again as it enters your air detect might force the enemy CV to make adjustments that might skew their reticle.
>Knowing the enemy lineup, what radar ships are there, their range and duration, hydro ships and their effective hydro range,
>Island blocks shells, but do note some island may be lower than others and long distance high arching shells might lobe over
>Do not and I repeat, DO NOT instantly smoke up when you are hard spotted by another DD. Give it some time, and under most circumstances, the enemy DD player will smoke himself up denying his spotting on you and good job, you saved a smoke. But this also requires you to have map knowledge and what DD might be the one spotting you. Turn on ship names for you minimap.
>Plan an excape route, don't put yourself into unfavourable positions (An island blocking your escape route), when there are islands, take advantage of those, if you are getting radared and you have a general idea where it's coming from, you could head over to that island and take cover from it so shells can't hit you.
>Play safe, don't throw yourself away. You are one of the most valueble classes in-game. Want to play it risky? Sure, do so at your own risk and if only you are fairly certain you will come out alive. Don't blame your team for your mishaps.
>Pressing the H key will show you detailed parameters of your ship, air detect, AA range, etc
>Hold control in-game and hover your over to the minimap's top right corner, enable those options/circles, they are useful for judging, (No point when you have your minimap size small as you can barely see anything from it)
Credits, CV_NMSL, Tagnbag, Thyaliad, BeardyBandit, Puggsley
Edits will be made throughtout in here, inputs are more than welcomed
This are my performance in DDs in the last 21 days, they are not for braging rights. It is to show it is still doable