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Neufert1

What is max radar spotting time with upgrades ?

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Last 2 battles, i'm spotted during 50 sec by  radar ship (i'm not sure about 1 or 2, i saw 2 ships after little time later salem and des mones) , is that possible with  upgrade slots ? If i know correct, upgrades adding max %20 extra time and normal radar time 20 sec, am i right ? I'm using aslain modpack and i saw 52 sec in 1 time without breaking. 

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Max_Radar.

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oh my god, des mones radar time is seems 40 sec, i see now it's possible.. Sorry. I have A.L levsky and i can use only 30 sec and i think like this.. Sorry

Edited by Neufert1

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No jokes it's could take long 60 seconds 

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8 hours ago, Neufert1 said:

Last 2 battles, i'm spotted during 50 sec by  radar ship (i'm not sure about 1 or 2, i saw 2 ships after little time later salem and des mones) , is that possible with  upgrade slots ? If i know correct, upgrades adding max %20 extra time and normal radar time 20 sec, am i right ? I'm using aslain modpack and i saw 52 sec in 1 time without breaking. 

Hi, if you go to this link, https://wiki.wargaming.net/en/Ship:Consumables, you can look up the radar times for different ships.

As well as details on all other consumables. A lot of consumables have variations based on which ship they are on (I.e, Germans have improved hydro acoustic search, US DDs have longer smoke). This table can tell you about the differences in those consumables in different ships as well.

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Theoretical max would be almost a minute with radar mod, consumable mod and now consumable flag?

I haven't quite crunched the numbers yet, but just thinking about a full minute of radar makes me die a little inside...

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2 minutes ago, S4pp3R said:

Theoretical max would be almost a minute with radar mod, consumable mod and now consumable flag?

I haven't quite crunched the numbers yet, but just thinking about a full minute of radar makes me die a little inside...

Max_Theoretical.

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13 minutes ago, S4pp3R said:

Theoretical max would be almost a minute with radar mod, consumable mod and now consumable flag?

I haven't quite crunched the numbers yet, but just thinking about a full minute of radar makes me die a little inside...

The ships which have 40 secs base radar are Des Moines, Minotaur, Salem and Worcester. I.E, ships which have a scary RoF (floaty shells not withstanding)

Frankly, for ships like that, it’s already too long, and the longer a radar, the more likely other ships will target you.

Giving the targets a head start before team spotting takes effect was a good start. But radar time extension mods and flags just takes that away again. Makes it viable for these ships to island camp and area deny again.

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12 minutes ago, Puggsley said:

Min_Max

What do they give up to get that sort of capacity?

 

Range. US radar is max 10km, Salem is 9km (I think)

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11 minutes ago, lunsmann said:

Range. US radar is max 10km, Salem is 9km (I think)

Salem is 8km

Rule of Thumb

If it's USN heavies, 10 km

If it's USN lights, 9 km

If it's Russian, 12 km

If it's a DD, 7.5 km

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4 hours ago, lunsmann said:

Range. US radar is max 10km, Salem is 9km (I think)

Sorry, I wasn't clear. I was referring to what equipment do they give up to extend the time from standard out to longer duration.

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1 hour ago, Puggsley said:

Sorry, I wasn't clear. I was referring to what equipment do they give up to extend the time from standard out to longer duration.

The Radar Equipment goes into Slot 2, so you are giving up Damage Con 1, Engine Room 1 or Aircraft Engine 1.

 

Edited by Nork22

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I think any radar that runs 25 secs or longer doesn't really need the extra duration. I mean if the exposed DDs can survive despite being perma-spotted for that long means your teammates are dumb for not focusing on it earlier.

In most cases, the DDs would either die in 10 secs, or too crippled to play aggressively for the rest of the match.

 

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1 hour ago, Reinhard_of_Avercland said:

I think any radar that runs 25 secs or longer doesn't really need the extra duration. I mean if the exposed DDs can survive despite being perma-spotted for that long means your teammates are dumb for not focusing on it earlier.

In most cases, the DDs would either die in 10 secs, or too crippled to play aggressively for the rest of the match.

 

Not quite... But I see where you are coming from.

Time beyond that is more often used in 1v1 circumstances so you are still right to a degree.

I can usually WASD 25s of radar... Any longer and my chances of dying increase exponentially.

And I'm not a great DD player.

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7 minutes ago, S4pp3R said:

Not quite... But I see where you are coming from.

Time beyond that is more often used in 1v1 circumstances so you are still right to a degree.

I can usually WASD 25s of radar... Any longer and my chances of dying increase exponentially.

And I'm not a great DD player.

One thing people keep forgetting is that any ships lost momentum and thus speed fast when WASD dancing and once speed is down its hard to gain it back until and unless travel straight for a period .. DD without speed is a DD without manuverabily and DD who cannot active and effectively maneuver will be a dead DD real quick

 

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1 hour ago, Reinhard_of_Avercland said:

I think any radar that runs 25 secs or longer doesn't really need the extra duration. I mean if the exposed DDs can survive despite being perma-spotted for that long means your teammates are dumb for not focusing on it earlier.

The longer the better, especially for BB teammates as they can fire one more salvo if the radar is longer than 30 secs. And BB HE usually are the best in module breaking. Longer radar duration also means that nimble but slow DDs (UK DDs, Pan EU DDs and IJN DDs) will have a harder time to survive. btw most teammates are dumb 

Edited by rookieFTW

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6 minutes ago, Mechfori said:

One thing people keep forgetting is that any ships lost momentum and thus speed fast when WASD dancing and once speed is down its hard to gain it back until and unless travel straight for a period .. DD without speed is a DD without manuverabily and DD who cannot active and effectively maneuver will be a dead DD real quick

 

not really, low-speed juking is a lot more effective than trying to turn and dodge at max speed, playing mind games will usually throw the people shooting you off really hard

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1 hour ago, S4pp3R said:

Not quite... But I see where you are coming from.

Time beyond that is more often used in 1v1 circumstances so you are still right to a degree.

I can usually WASD 25s of radar... Any longer and my chances of dying increase exponentially.

And I'm not a great DD player.

I was actually pointing at the real usages of the extra duration for radars that run 25 secs or longer, which is kind of meaningless in most cases.

If the DDs are smart enough, they would rather try to get out of the radar range as soon as possible. Because from what I've experienced so far when being exposed by radar is that I can be 100% sure the whole enemy flank begin to focus their guns on me. And if the DDs manage to run away with little to no damage received, then they can go back to do whatever that gets interrupted by the said radar, and do it aggressively during the radar's cooldown. Rinse & repeat to make the enemies run out of radar.

Another thing to take into account is how passive/aggressive the radar users are.

  • A lot radar users are the passive ones because they prefer to remain behind the islands, and leave the damage dealing to their teammate. This type of player can be countered easily as they don't chase the DDs in order to keep the DDs spotted throughout their radar's duration.
  • Then there are the aggressive ones. They are rare, but they are difficult to be countered by the DDs because they are determined to wipe out the said DD, sometimes at all costs. The DDs can only hope their teammates will focus on the radar ships that pursue them if they encounter this type of radar users.

If the DDs are the average rage posters, 25 secs of radar is sufficient enough to wipe them out.

And I've been playing both sides of this DD vs radar situation, although I'm more of the latter.

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49 minutes ago, Reinhard_of_Avercland said:

Another thing to take into account is how passive/aggressive the radar users are.

Agreed... I understood what you meant, I was more being particular for others who were reading and may get confused.

 

2 hours ago, CV_NMSL said:

not really, low-speed juking is a lot more effective than trying to turn and dodge at max speed, playing mind games will usually throw the people shooting you off really hard

Yep - I like running prop mod on my DDs too, which often helps in the low-mid speed areas.

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On 8/24/2020 at 9:35 PM, Max_Battle said:

Max_Radar.

no one calls you, dont they?

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1 minute ago, Onlinegamer said:

no one calls you, dont they?

That's my cousin.

Great hearing.

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