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Sparcie

Spawn camping in scenario

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183
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I like playing killer whale, but something that annoys the hell outa me is the spawn camping that some people do makes the scenario much less fun. Sometimes I barely get to shoot at anything at all!

Can we please just have the bots spawn with their weapons loaded, and if someone is in their spawn have them spawn elsewhere. It's frustrating for every one else when some butt munch kills the opposition before the battle even really begins without any risk whatsoever.

This is less of a problem in other scenarios but should be addressed there to.

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DD player did that in Killer Whale last night, at first I was miffed when he went the "wrong" way, until I noticed he was spawn camping. I ignored him and went about my business of dealing with forts, ships and buildings in my Leander (needs to be very close to the forts to take them out). Managed 3 kills and top of the team. Earned 3 achievements (for the summer sale missions) which for me is the main benefit of the spawn camper, as earning achievements in randoms is a lot harder.

 

I don't care how other people play their game just so long as they don't get in my way and interfere with my maneuvering etc. The player who crowds you out to prevent you from firing or dropping torps is the biggest pain in the proverbial, not that spawn camping DD.

Just my 2 cents.

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3,858
[TDA]
Supertest Coordinator, Alpha Tester
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I prefer them to go out there and kill the bots quickly.  I seem to get games where people sit in the base area letting the enemy approach and overwhelm them.   

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5,241
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I don't mind one bit when people do this.

5 stars is better for everyone regardless of your own personal score.

Different Ops have different ships for maximising (heh heh MAXimising) your own rewards.

All you can do is get your own farming on when people do this.

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669
[SEARN]
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So getting 5 stars because players other than yourself are having a good game is to be frowned upon? :Smile_amazed:

Some players have found and use a quicker and easier way to kill priority ships. Well done to them.

There are more ways than one to skin a cat, as the saying goes. Just because you didn't think of it or have not got to profit from using it does not mean it is the wrong way to do something.

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Just a cat pass by, tbh Killer Whale are farm fiesta operation like Narai cz it's ez to farm some certain achievement or ops task-related, hence the solution to summer task 12 achievement are found if play right with right ship and not into pvp cz of weekend incoming. But might need to play as Spawn Killer-self if want.

As one of the Spawn Killer myself(I am sorry if you met me nyaa~~), I just do it efficiently for daily task and random tasks also maybe bored lol nyaa,

Btw if you saw some CV rushing into base and toward to dd and bb at west and also some dd/cl go to north, that me nyaa~~

Edited by AKASHI_0021

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3,098
[MRI]
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Killer Whale is my least favourite Op and spawn camping is one of the reasons for it. At least other Ops have the pretense of the team working together to get 5 stars. This one is so easy that you can have 1-2 people more or less afk for the first half of the Op and still get 5 stars out of it.

I am going to address the elephant in the room here. I am pretty sure the majority of the people doing this are doing so to maximise their own score, because spawn camping is far from necessary to complete the Op.

With that said, I don't blame people for doing this. Because for some ships like slow BBs, spawn camping is about the only way to get good, consistent rewards in this Op. Especially if there is a CV player, as a good CV can carry almost the entire Op if not for the forts .Imo this Op favours cruisers and CVs too much.

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325
[TF44]
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For me, it's okay if someone spawn camp here: (red) if the exit spawns at the other side.
spawncamp.png.3f427f00bb90e475742ff3de3940a85d.png

But what get's into my nerves is someone gets too greedy and doesn't look at the timer.

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405
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1 hour ago, notyourfather said:

For me, it's okay if someone spawn camp here: (red) if the exit spawns at the other side.
spawncamp.png.3f427f00bb90e475742ff3de3940a85d.png

My favorite position for New Mexico. While everyone else is going to the enemy base and farming, My NM simply needs to destroy forts and wait for 1st and 2nd enemy reinforcement parties. A NM going to the red circle is still understandable due to her slow speed and inconsistent dispersion. But A good cruiser/ destroyer will immediately activate greedy mode in that area.

That's if they're good. I've seen something worse than that. Two DDs went there to destroy Enemy reinforcements. I realized This when I was being a strong enemy bait. I ping them so many times but they didn't listen. I was destroyed shortly after and was disappointed with my own team. The result? Both of those two DDs ended up at the bottom of the scoreboard. 

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183
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This is the thing they often don't get five stars, I've seen quite a few spawn camp and not bother to go to the exit cap, so often a fail is a potential outcome. They don't contribute to preventing ships entering the haven, cause they're too far away. They're often just farming a damage number instead of trying to meet objectives and actually help. One of the greatest ironies is that they often fail to make much in the way of score despite farming.

How you like to play is all well and good, and it is something they can do, so ok then do what you like. But this is an _exploit_ people use for farming and as such should be dealt with by WG, not because player are doing something unexpected, but because it breaks the design of the scenario. It also doesn't make sense for incoming reinforcements to turn up unprepared for battle, and at point blank range to an enemy. Surely they would be at least shooting and evading before even entering the area we see.

A simple fix could be just have them spawn outside the map area and sail in with their armament ready for battle. Then someone attempting it would at least have to face some risk and the AI would have a chance to respond/dodge. It's not rocket science, you can still attempt it, but not completely without risk the way it is now.

I prefer to play it in fast BB's myself, but have been known to use all kinds of ships, hence why I have a bunch of universal seaman medals. It's actually a very good scenario for Dunkerque and PEF, as their speed and firepower allows for an aggressive push right into the heart very quickly and then out again knife fighting and smashing opposition on the way out again. So I've gone into the base smashed everything up, and come out looking for another fight and there's nothing to do but sail around because someone who did nothing to help meet the objectives has been camping. You have to commit about 20minutes for this operation, and I don't do that for a pleasure cruise around the map regardless of the outcome.

I've managed quite good scores in pretty much every T6 ship I've got, even the slow ones like New Mexico and Arizona, and I've not had to spawn camp to achieve it.

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Spawn camping does not bother me much. Especially if it’s north east spawn camping.

Its selfish, and, IMO sub optimal, because you’re waiting for everyone else to do their job, but if they’re ultimately trying to help get 5 star, I can ignore it.

That said, going all in seems the better way, killing stuff faster, then working as a team to take everything else out. Or at least makes it easier, more fun and rewarding for everyone...

But then, this is an OP where many target transports when there are still ships with big guns around to shoot you...

Killer Whale used to be my favourite op. Back pre CV rework, and when it still had CV’s of its own. With the slow moving BBs and stationary ships, you could clean up well in Ryujo. And in a surface ship the CVs were easy XP.

Today, the BBs which replace CVs are harder to take out with surface fire because armour, and most ships are bow on.

And I’m a... not very selfish, logical player, who targets stuff that can shoot me before unarmed targets like transports. So I’m often spending minutes shooting at and dodging BBs, even in low damage ships, before my allies finish with transports and start to help, usually leaving me with low XP.

I guess there are just a lot of Player issues with KW, and spawn camping is one of them, but it’s not something I get worked up over.

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Spawn camp.

Correct me if I'm wrong, but isn't this how the Americans dealt with the IJN at Midway?

They knew the IJN fleet was approaching from a certain direction and they acted accordingly.

 

Back then it was called 'ambush'.

I also recall the U-boats did a similar thing in the Atlantic.

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183
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14 hours ago, AntifoulAwl said:

Spawn camp.

Correct me if I'm wrong, but isn't this how the Americans dealt with the IJN at Midway?

They knew the IJN fleet was approaching from a certain direction and they acted accordingly.

 

Back then it was called 'ambush'.

I also recall the U-boats did a similar thing in the Atlantic.

Unless they did it from less than 1km (ship-to-ship distance), and didn't get shot at - period. Then no, it's nothing like that. Don't you think the incoming ships would see you and behave differently rather than charge in to less than 1km before even starting to load their guns, let alone change course.

Although it's pretty funny when they (the campers) stuff it up, and get sunk by another ship that spawns. Saw one guy get chased around by two DDs before falling afoul some torps.

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33
[BZ]
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Two things can ruin this scenario for me - teammates who don't bother to go to the exit, and a CV player who doesn't know their way around the map. I normally avoid the latter by playing the CV myself, but need to have a book to read, because the typical queue for a CV at present is over 10 minutes.

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