274 [ANZAX] Tagnbag Beta Tester 372 posts 8,636 battles Report post #1 Posted August 14, 2020 no its not another hate rant. What if I told you we could balance by making a choice that had an upside and a downside? What if there was a keybind (like turning AA on and off) that you could select and unselect whenever during gameplay that doubled AA but at the cost of [insert idea] for instance main gun reload (pretend the crew jump up and focus on planes for a second. So you see planes coming you hit the button and get better AA but have to wait a few extra seconds for your main guns to reload -so you have to choose AA or finishing that pesky enemy ship off in a timely manner. Maybe the AA button halts the main reload until its switched back? What if the CV guy gets to hit a keybind that makes his torpedoes have a longer range so he can drop further from an AA aura, but at the expense of the enemy having more warning to WASD-dance? So if the ship has no AA you proceed as normal, if it has nasty AA you can choose (I said CHOOSE) to launch them at a longer range? Also why can't a CV choose bomb type (AP/HE) on plane launch depending on intended target? If the target changes in flight well tough luck, but surely a CV carries different munitions and the flight crew could be trained to load either..right? Also because the target may change it is still a gamble on the CV players part. If WG can balance the special modules in this manner surely they can do this? Gives players a choice - unless that makes gameplay too hard? Poke a key for enhanced AA and poke again to resume normal sniping meta .. or ignore aircraft .. Share this post Link to post Share on other sites
3,739 [-JK-] EULA_violator Member 6,887 posts 35,103 battles Report post #2 Posted August 14, 2020 4 minutes ago, Tagnbag said: unless that makes gameplay too hard? do you know why WG gave CVs auto DCP? they stated, in the new portal that they dont trust the average CV player to be able to do more than one thing at a time so yes, WG thinks it will make CVs too hard Share this post Link to post Share on other sites
4,066 [TLS] dejiko_nyo Member 5,849 posts 24,614 battles Report post #3 Posted August 14, 2020 20 minutes ago, CV_NMSL said: so yes, WG thinks it will make CVs too hard Only real men play hard CV. Share this post Link to post Share on other sites
2,738 [FORCE] Reinhard_of_Avercland Modder, Member 4,388 posts 20,145 battles Report post #4 Posted August 14, 2020 Those suggestions are actually good. But we all know who would against those improvements... Share this post Link to post Share on other sites
1,196 [LBAS] THAI_THIEF Member 5,895 posts 15,251 battles Report post #5 Posted August 14, 2020 4 hours ago, Reinhard_of_Avercland said: Those suggestions are actually good. But we all know who would against those improvements... Many of people protest this Share this post Link to post Share on other sites
561 [KAMI] Verytis Member 883 posts 13,467 battles Report post #6 Posted August 14, 2020 (edited) I'd like being able to switch dual-purpose guns between AA mode and surfave mode. Right now DP turrets tend to have a lot of 'questionably useful' flak. Ships like DDs, do not fire at surface targets constantly. They would enjoy being able to switch to an AA mode that does extra damage to aircraft as a means of self-protection or escort. Like how my Minotaur is being gimped by its oversized long range aura that compromises its position, with questionable efficency against planes. Could maybe apply to secondary DP guns too, but probs with much lower bonus since most BBs rarely get to use them against surface targets. Edited August 14, 2020 by Verytis Share this post Link to post Share on other sites
3,611 [CLAY] Grygus_Triss Member 4,214 posts 19,012 battles Report post #7 Posted August 15, 2020 16 hours ago, CV_NMSL said: do you know why WG gave CVs auto DCP? they stated, in the new portal that they dont trust the average CV player to be able to do more than one thing at a time so yes, WG thinks it will make CVs too hard And yet they trust DD players to memorise all radar ranges and DD concealment values, keep constant eye on minimap, turn off AA, read team lineup and determine threats, spot, cap, avoid detection, shoot, torpedo, hunt subs (soon) and get paltry rewards over it. 😛 Share this post Link to post Share on other sites
3,739 [-JK-] EULA_violator Member 6,887 posts 35,103 battles Report post #8 Posted August 15, 2020 1 hour ago, Grygus_Triss said: And yet they trust DD players to memorise all radar ranges and DD concealment values, keep constant eye on minimap, turn off AA, read team lineup and determine threats, spot, cap, avoid detection, shoot, torpedo, hunt subs (soon) and get paltry rewards over it. 😛 to be fair to CVs, they also have to do the following memorize AA range on all ship (harder than just remembering a few radar ranges) mindgame the enemy DDs to spot them keep a eye on both the enemy team and your own team on the mini map read team lineups determine threats and deal with them according to the situation across the whole map 1 Share this post Link to post Share on other sites