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IJN_Katori

Submarine update

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BIG NEWS 

Submarines will appear on Coop and Random modes! Ranked will be later announced.

Hydrophone is now available for both ships except carriers for now.

Heavy cruisers will now have sonar ability and ASW 

 

Submarines will recharge underwater. This means no longer under limited speed.

Ping and torpedoes reload are much fasters.

 

BBs and CAs will have depth charges. (ASW Spotter Plane)

BBs and other cruisers can now control planes! RTS STYLE!

SPOTTER PLANES CATAPULT FIGHTERS WILL HAVE A MAJOR OVERHAUL. ISE IS NOW POSSIBLE.

 

Carriers will be WIP as well with the submarine changes.

 

 

Submarine water landscape will be updated

Edited by IJN_Katori

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ETA Update will be on about Update 1.0 or Update 0.9.10

 

 

Source: WoWs NA Twitch.

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Submarines are still too deadly and too powerful.

The introduction of anti-submarine plane cannot make an rfficient method to counter them since the unrealistic maneuverability of submrines has not been changed at all. 

Even though now sibmarines need to go below 10 meters to get the depth protection, it is still hard for guns to hit them because of their small dimensions.

 

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1 hour ago, IJN_Katori said:

Submarines will recharge underwater. This means no longer under limited speed.

Submarines can not recharge underwater at any speed, but only up to 30%. You will still have to surface to charge to 100%. Here's the link to the DevBlog 🙂

-->>  https://blog.worldofwarships.com/blog/60

Also worth noting, subs lose speed at 20% charge to save on battery.

-Sail

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So sonar ping will be easier to target ship in bow in position. 

I think for torpedo to hit citadel, the torpedo need to hit the pinged part of the target ship's hull. So the torpedo will be homing to the pinged part, not the general direction of the target ship. This gives chance for target ship to evade their citadel damaged but potatoes who sails in straight line still get punished hard. 

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Here's a suggestion to make "balanz" to sub.

  • Submarine unable to share or receive map information with the other surface warship unless the submarine on the surface too.
  • If a submarine spot any surface warship while underwater, the submarine's teammate should unable to see what the sub see.
  • Submarine should be a lone fighter, not a perfect recon.

If WG still done the same rule as sub battle, DD player ratio will be plummeted. I've play a lot Sub Battle, I see the pro & con from it.
Like what I said on another thread, if I'm a sub player, I just sail on the open area, near my teammate. Then I'm spotting any enemy, especially enemy DD. Wait for a while for teammate destroy any DD, then I proceed to hunt enemy BB.

In sub battle, DD almost the first ship to die because Submarine negate their concealment. Only way to stop it is the exposed DD to dare risking a maneuver with intent to depth charge the submarine, which expose them to opposition cruisers. Or, running away, while being shot at.

Cruiser & Battleship don't affected that much by a submarine. And since OP wrote that they got depth charge too now, not much difference than before, especially BB, since they always hunted by torpedoes all the time.

DD already in fear of CA's Radar & Soviet Radar. Fear of CV's bombers. Fear of other DD with better concealment or main battery. Now it's add by submarine who can spotted them from underwater.

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25 minutes ago, MissMeMiss said:

In sub battle, DD almost the first ship to die because Submarine negate their concealment. Only way to stop it is the exposed DD to dare risking a maneuver with intent to depth charge the submarine, which expose them to opposition cruisers. Or, running away, while being shot at.

Only if the DD is playing a more static spotting role...

Otherwise the rest of your post has merits but I wouldn't rush to any conclusions. There were a lot of blanket statements about 'improvements' and 'changes' in areas they didn't go into detail on, I think these will have more impact as it stands.

Either way the number of changes means our approach should be with a fresh set of eyes, not an assumption based on prior test iterations.

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I don't see myself playing subs except a bit in coop to learn their weaknesses.

I see myself becoming a sub hunter.

Look for me in the new German Premium that has 10k underwater hydro, the highest ASW rating and quadruple depth charge launchers...

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8 hours ago, mademoisail said:

Submarines can not recharge underwater at any speed, but only up to 30%. You will still have to surface to charge to 100%. Here's the link to the DevBlog 🙂

-->>  https://blog.worldofwarships.com/blog/60

Also worth noting, subs lose speed at 20% charge to save on battery.

-Sail

Also. There are seaplanes and seaplane fighters can carry depth charges. The list will be very long. Starting with the Japanese first.

Recon Seaplanes:

F1M Pete

Aichi E13A1

Aichi E13A2 

Aichi E16A Zuiun

Kawanishi E15K Zuiun

 

Seaplane Fighters: 

A6M2-N Zero

N1K1 Kyofu

 

U.S Navy:

U-01

OS2U (North Carolina)

OS2U Kingfisher (Iowa and other Premium ships.)

Curtiss SC Seahawk (Cleveland, Des Moines, Montana.)

Seaplane fighters:

F3F-N 

F4F-N Wildcat 

Curtiss XP-40Q

Germany:

Arado Ar 96

Arado Ar 96 (Tier IX version)

Seaplane fighters:

Arado Ar 97

Messerschmitt BF-109E Seaplane version.

Messerschmitt BF-109G Seaplane version

Fw-190W

 

Ta 152 Focke Wulf Seaplane version.

 

 

 

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Makes me wonder about the captain skills concerning planes that might be important in ASW.

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free re-spec so we can have twin seaplanes with AS-dub?  

 

 

issoulaugh.png.2640d2fb428cb35f84fcbb44acc42cd2.png

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Maybe they will finally make the RNCV with their horrendous carpetbombs more relevant by carpetbombing subs.

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14 hours ago, IJN_Katori said:

Submarines will appear on Coop and Random modes!

tenor.gif?itemid=16916466

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image.png.fd44868d149f30fcd321c008c84eda1a.png

Perhaps some German Carriers with Catapults are helpful for Anti Sub Operations?

what do you lads think?

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12 minutes ago, IJN_Katori said:

image.png.fd44868d149f30fcd321c008c84eda1a.png

Perhaps some German Carriers with Catapults are helpful for Anti Sub Operations?

what do you lads think?

Catapults are suppose to speed up the take off of the aircraft.

Regarding aircraft for ASW, what about adding a 4th aircraft type, with the primary job of hunting submarines?

All 4 surface ships can hunt submarine, and the submarine can hunt all 4 surface ships. Balans!

 

By balans, I mean WG standard / level balans. :Smile_trollface: Ya'll know the rest.

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11 minutes ago, TsunamiShenShi said:

AH SHIT, may be i will stop play this game becauze of this, CV is cancer, now there are 2 of them

Hahaha, love the Star Wars prequels quote...

However I'd settle down, were there issues last time? Yes.

Have they merely tweaked last time? No.

They've changed whole chunks, so they are still in the major changes area. Be patient and be positive until you see the release version.

If you get caught into a negative headspace about something, all you do is make the game less enjoyable for you.

If CV rework had resulted in CVs as they are now, it would have been lauded as a success and the proposed 50% air detection buff for DDs something that's gone too far, despite IMO basically fixing 50% of the remaining issue (being spotting).

Patience, we haven't even got to the 'fine tuning' yet.

Edited by S4pp3R
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Sounds like good changes so far. Glad to see that my biggest gripe against subs - the lack of ability for CAs, BBs and CVs to damage them - is being addressed.

Also the change in the sonar ping mechanics means it is easier to double ping bow-in ships or island campers, allowing subs to help dislodge those ships easier. This is a good change, but I bet plenty of players will start crying about how subs are too powerful because they couldn't bow-in tank or camp behind an island all day anymore. Then WG will nerf the subs, just like they did with CVs.

Still curious how DD play will pan out in sub games though.

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18 minutes ago, Thyaliad said:

Sounds like good changes so far. Glad to see that my biggest gripe against subs - the lack of ability for CAs, BBs and CVs to damage them - is being addressed.

Also the change in the sonar ping mechanics means it is easier to double ping bow-in ships or island campers, allowing subs to help dislodge those ships easier. This is a good change, but I bet plenty of players will start crying about how subs are too powerful because they couldn't bow-in tank or camp behind an island all day anymore. Then WG will nerf the subs, just like they did with CVs.

Still curious how DD play will pan out in sub games though.

100% agree

I still think DD+Sub will form symbiotic relationships, I don't think that part of the meta has changed but time will tell.

I'm holding off on assessments until I can try and break it, even on the pings.

The two major issues on previous version were spotting while underwater and a lack of ASW options for many ships which they have made changes to but yeah, needs testing.

Looking forward to seeing all these other soft changes they've not specifically explained in depth.

Edited by S4pp3R

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5 hours ago, S0und_Theif said:

Catapults are suppose to speed up the take off of the aircraft.

Regarding aircraft for ASW, what about adding a 4th aircraft type, with the primary job of hunting submarines?

All 4 surface ships can hunt submarine, and the submarine can hunt all 4 surface ships. Balans!

 

By balans, I mean WG standard / level balans. :Smile_trollface: Ya'll know the rest.

Catapult helps  aircraft carried full load of weapon and fuel to gain enough speed for take off.

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13 hours ago, tsuenwan said:

Catapult helps  aircraft carried full load of weapon and fuel to gain enough speed for take off.

Or launch them into the sea like a siege weapon.

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