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WorIdofWarsheeps

ST, VISUAL EFFECTS UPDATE

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614
[KOREA]
Moderator, Community Contributor, Super Tester_
824 posts
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Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.

 

Soon there will be a closed test session of updated visual effects.

  • Gameplay elements will be supported with visual effects: usage of consumables, fire effect on the ship with "Fire prevention" skill and others;

  • Updated shells tracers: now lighting on map and shadows from islands are taken into account for them;
  • Light and shadows of visual particles (e.g. fires) now take sun's position into account in real-time;
  • Changed effects of torpedoes, shells, planes exploding and falling on water and earth, smoke, fires, and many others.

Besides that, we're working on effects for the destruction of the ship, for AA, and the movement animation of AA guns.

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2,176
[MRI]
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39 minutes ago, Work_ln_Progress said:

 The movement animation of AA guns.

Very good. Glad to see this is coming back.

I miss the times when my AA guns would turn and track their targets.

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19
[FFD]
[FFD]
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I miss a lot back in 0.8.0 when there was no limitation on the number of flak burst displayed on the screen at the same time. 

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