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TakemoriKohoto

Make Secondary - Torpedo Great again.

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This will be a fun silly thought experiment. But I think it would be important for the Battlecruiser line if there is one in the future
-Cursed Secondary Skill, aka Close-Quarter Secondary Over Drive (active skill like radar or Hydro)
+increase Range of Secondary of any Secondary that are <5km by 50% for ships with secondary >5km it's secondary will be increase by 10% range 
+Secondary dispersion decrease 30%
+Secondary reload time decrease 20%
+Main gun dispersion increase by 70%

Active time, 20-30 sec. recharge time 4 min 
104077412_secondarybuild.thumb.jpg.12034da5b41a645a93f38a65979bf42c.jpg

1. I think there is actually alot of ship with alot of potential for secondary like Kii, high tier UK bb, and to some extent cruiser and super cruiser too. I mean like Yoshino or Kii these ships had 8 100mm/65 type98 and these gun are really good but with 5-6km range and hella inaccuracy, these gun look like they are only there for decoration. Not to mention those 127mm on US BB and cruiser 
2. destroyer hugging, Yeah I dont what it call but some times there is the case when near end game and destroyer or cruiser just Yolo and park their destroyer right next to me launching all their torp and boom I'm gone, while they are badly damage but still good enough to carry on the fight. Usually in that case there is barely anything I can do as a battleship, because BB shell can only do 1/10 of their max damage.
3.Pushing in cap. Not gonna lie I'm used to be the kind that pushing in very aggressive, but after being deter so much through out my 2000 battle by DD and Cruiser I somewhat was avoiding pushing in with other ships nowaday, unless it's an german BB or radar cruiser and even then I'm still very reverse because I know each shot count but at least with a good secondary I had more reason to pushing in. 

And because this if implement sound very unfair to dd so I think it's ok to increase their torpedo range by 20-30%

a little bit more about the diagram, 12km is when this skill start to kick in, and the more you go in the more dangerous is it for DD and cruiser and by the time you with in 6km you are probably getting a one volley kill from the secondary if you are in a dd and for cruiser you probably be less than a third of your health, and for battleship of the enemy, if your secondary are HE with good fire chance then the enemy battleship are on fire constantly at 3 place.  

The reason why I said this is good for Battlecruiser above is because in the future there will eventually be a line of Battlecruiser and to be honest, unless there is a reason to deter the DD from destroyer hugging every battlecruiser they saw, these battlecruiser will be the most hated ship in game because they can only camping from far way.


 

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But funnily this will effectively make the battleship is exactly like real life . . . in a range of 6km, because Battleship are capital ship so they were armed with a whole range of armament from secondary to deal with small target like destroyer to light cruiser which is one of the reason why battleship before the advent of CV was a true terror of the sea, in game because the need for balance, an dd could easily take on an BB without any problem or HE cruiser spammer 

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during alpha/beta manual secondary was applied automatically on both sides of the ship without the skill captain itself. until they complain it was braindead op gameplay. i'd rush my nagato into crossfire for risk/reward that time. it's been no spice after the nerf.

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Not sounding an idea even remotely balanced - so what if a DD had skill likewise that boost torp speed 50% , range 30% and torp detection reduced 20% ; or CL having skill / consumabke thst boost range 40% reduce reload 25% - dispersion 30% ( hmm lots of spamming HE I suppose ) 

We already see similar ones in game with the French Gun Reload Booster and even that is questioned by many ( when especially on already fast guns )

Increasing any offensive capacity need to be balanced by increased defensive measure on all and then also increased offensive capacity on all so the whole stay fair and equal ... Only doing one simply screw things up and we already seen too many of these in game

Edited by Mechfori

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The nature of secondary gun batteries means that their shells are most dangerous to Destroyers - the class that's supposed to counter the Battleship. So any buffs need to be considered carefully to avoid a disproportionate increase in effectiveness versus Destroyers. Range and fire chance buffs are probably okay but rate-of-fire and especially accuracy buffs are probably going to cause problems.

Perhaps a consumable that gave a buff-nerf combination. For instance, a big range increase but with a reduced rate-of-fire. Destroyers wouldn't be impacted much but it could be handy when fighting enemy Battleships at medium ranges, and would actually be detrimental if a Destroyer decided to pounce during that activation time.

Edited by Unraveler

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19 hours ago, Mechfori said:

Not sounding an idea even remotely balanced - so what if a DD had skill likewise that boost torp speed 50% , range 30% and torp detection reduced 20% ; or CL having skill / consumabke thst boost range 40% reduce reload 25% - dispersion 30% ( hmm lots of spamming HE I suppose ) 

well I suggest make the torpedo range longer, is not like I havent taken into account of other ship class, and well you point actually doesnt even address any of my point, you just saying this is unbalance and then gave an example that honestly doesnt relate "CL having skill / consumabke thst boost range 40% reduce reload 25% - dispersion 30% ( hmm lots of spamming HE I suppose ) I literally said "increase Range of Secondary of any Secondary that are <5km by 50% for ships with secondary >5km it's secondary will be increase by 10% range ".

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16 hours ago, Unraveler said:

The nature of secondary gun batteries means that their shells are most dangerous to Destroyers - the class that's supposed to counter the Battleship. So any buffs need to be considered carefully to avoid a disproportionate increase in effectiveness versus Destroyers. Range and fire chance buffs are probably okay but rate-of-fire and especially accuracy buffs are probably going to cause problems.

Perhaps a consumable that gave a buff-nerf combination. For instance, a big range increase but with a reduced rate-of-fire. Destroyers wouldn't be impacted much but it could be handy when fighting enemy Battleships at medium ranges, and would actually be detrimental if a Destroyer decided to pounce during that activation time.

+increase Range of Secondary of any Secondary that are <5km by 50% for ships with secondary >5km it's secondary will be increase by 10% range 
+Secondary dispersion decrease 30%
+Secondary reload time decrease 20%

+Main gun dispersion increase by 70% - yes this mean technically gaving up on using your main gun and leave everything up to the secondary, what it meant is that, this is design to destroy dd and for battleship pushing in cap. 
Active time, 20-30 sec. recharge time 4 min

Also you said 

 

16 hours ago, Unraveler said:

Destroyers - the class that's supposed to counter the Battleship

I seriously doubting on that, I mean HE spammer, CV, everything in this game was design to kill everything else, the only difference is how strong each class in defeating other the other class, but as of right now battleship is the weakest of all, despite having a large health pool and health, each class in the game except battleship had a special weapon to counter battleship, like cruiser with constan burning, destroyer with concealment and torpedo, carrier with strike that cant be stop(AP bomb). Unless you are in an battleship that are specialized to deal with other class like the secondary of the german and premium US BB like georgia and massa, missouri to counter dd, most of the case you are going to lose on an 1 on 1 battle. 
 

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6 hours ago, TakemoriKohoto said:

+increase Range of Secondary of any Secondary that are <5km by 50% for ships with secondary >5km it's secondary will be increase by 10% range 
+Secondary dispersion decrease 30%
+Secondary reload time decrease 20%

+Main gun dispersion increase by 70% - yes this mean technically gaving up on using your main gun and leave everything up to the secondary, what it meant is that, this is design to destroy dd and for battleship pushing in cap. 
Active time, 20-30 sec. recharge time 4 min

Also you said 

 

I seriously doubting on that, I mean HE spammer, CV, everything in this game was design to kill everything else, the only difference is how strong each class in defeating other the other class, but as of right now battleship is the weakest of all, despite having a large health pool and health, each class in the game except battleship had a special weapon to counter battleship, like cruiser with constan burning, destroyer with concealment and torpedo, carrier with strike that cant be stop(AP bomb). Unless you are in an battleship that are specialized to deal with other class like the secondary of the german and premium US BB like georgia and massa, missouri to counter dd, most of the case you are going to lose on an 1 on 1 battle. 
 

I understand your reasoning, and I agree that Battleships should be encouraged to play more aggressively, but these changes would have a significant negative impact on Destroyers. As you said, "this is design to destroy DD" so Battleships can push into caps without fear. I think Destroyers have enough to worry about already. However, making secondaries more dangerous to the other classes is an interesting idea. I'm sure most of us would be happy to see more Battleship brawls in our matches, instead of the boring sniping we usually see now.

For your second point, this game is not balanced around one-on-one duels. Making Battleships able to counter any threat all by themselves is not going to make the game better. Players already see CVs as being like this. I think it's pretty clear that each class should have both strengths and vulnerabilities, with teammates of the other classes able to cover those vulnerabilities. Going off solo should always be risky, no matter what class you're in.

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6 hours ago, Unraveler said:

I understand your reasoning, and I agree that Battleships should be encouraged to play more aggressively, but these changes would have a significant negative impact on Destroyers. As you said, "this is design to destroy DD" so Battleships can push into caps without fear. I think Destroyers have enough to worry about already. However, making secondaries more dangerous to the other classes is an interesting idea. I'm sure most of us would be happy to see more Battleship brawls in our matches, instead of the boring sniping we usually see now.

Can you provide me an example of how a destroyer would struggle in such situation to be honest ? because for example in a cap they can always pull back retreat, dump their torp, mind you that when implement this skill the torpedo range on all destroyer had been increase, so destroyer would had been long gone by the time torpedo start to getting detected by the ship. What I'm suggesting is not overpower but is to prevent the destroyer hugging 

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