Jump to content
Sign in to follow this  
You need to play a total of 10 battles to post in this section.
WorIdofWarsheeps

ST 0.9.7, NAVAL BASE UPDATE

4 comments in this topic

Recommended Posts

765
[KOREA]
Moderator, Beta Tester, Community Contributor
940 posts
8,635 battles

Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.

 

In 0.9.7 Naval base will get several updates.

Treasury

phpFGfbiN

4 new expansions are added for the Treasury, which will allow Clan leaders to regularly exchange oil for "More resources", "Lucky" and Supercontainers.

 
Treasury levels

Research Institute

phpHohBil

Research center which gives bonus to the amount of received XP is renamed to Naval institute and new building called Research Institute is added. It will increase the amount of Research points received. 

 
Research Institute levels

Ships and vessels

phpBPEmJf

To visually show how active a clan is and to enrich the Naval base, its water area will get filled with ships and vessels depending on the clan's activity in battles. The more Random, Cooperative, and Ranked battles that are played by clan members in the previous month, the more vessels will be there. The number of ships depends on the number of Clan battles played in the last season.

  • Cool 2

Share this post


Link to post
Share on other sites
1,650
[-CAT-]
Member
3,368 posts
13,471 battles
48 minutes ago, Work_ln_Progress said:

In 0.9.7 Naval base will get several updates.

Treasury

phpFGfbiN

4 new expansions are added for the Treasury, which will allow Clan leaders to regularly exchange oil for "More resources", "Lucky" and Supercontainers. 

Was that A typo from the developer's end?

Does "Lucky" mean try your luck?

 

The contents are kind of interesting. If your clan has lots and lots of accumulated oil.:fish_book:

Treasury expansion Amount of oil which needs to be accumulated by clan Building price Effect Activation price Restrictions
1 0   Possibility to distribute resources    
2 500,000 5,000 Each player in clan gets a "More resources" container with probability of dropping a supercontainer 5,450 One activation per 30 days
3 1,000,000 10,000

Each player in clan gets 5 "Lucky" containers with probability of dropping supercontainers

27,250 One activation per 60 days
4 1.500.000 20,000

Each player in Clan gets a Supercontainer 

75,450

One activation per 180 days
5 2,000,000 50,000

Possibility to activate any of the bonuses again while the restriction is in effect

x2  

 

 

48 minutes ago, Work_ln_Progress said:

Research Institute

phpHohBil

Research center which gives bonus to the amount of received XP is renamed to Naval institute and new building called Research Institute is added. It will increase the amount of Research points received.  

WG is still not fixing the core problem of the NTC.:fish_palm:

The regrind and player access. Play low tier, HA!

 

And the bonus is very stingy.

Structure expansion Research points bonus Oil price:
0 0% 0
1 1% 90.000
2 3% 140.000
3 5% 220.000

Compared to Coal and Steel which has 5%, 8%, and 10% bonus per structure upgrade.

Edited by S0und_Theif

Share this post


Link to post
Share on other sites
1,650
[-CAT-]
Member
3,368 posts
13,471 battles

Also, what is WG planning for that structure at the back of the base. (Top Right)

Wood? Gold (Doubloon) Mine?:fish_book:

Edited by S0und_Theif
  • Funny 1

Share this post


Link to post
Share on other sites
3,515
[CLAY]
Beta Tester
5,134 posts
23,624 battles
5 hours ago, S0und_Theif said:

Also, what is WG planning for that structure at the back of the base. (Top Right)

Wood? Gold (Doubloon) Mine?:fish_book:

"Ready to work"

  • Funny 3

Share this post


Link to post
Share on other sites
Sign in to follow this  

×