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Not_Ch0m1n

ST 0.9.7, "GERMAN AIRCRAFT CARRIERS. PART 2" EVENT, CHANGING THE ORDER OF CONSUMABLES, RANKED SPRINT, AND OTHER NEWS

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Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.

 

"German aircraft carriers. Part 2"

German aircraft carriers will become available for research in the tech tree in Update 0.9.7. A collection consisting of 36 elements dedicated to the German navy is also added. The reward for completing the collection is the ability to mount two flags and alternative camouflage patterns on German ships. The first element of the collection may be obtained from a "German Navy" container, and subsequent elements may be collected from either these same containers or from daily containers—as long as the relevant "collect" button is enabled in the collection screen. 

phpgoACiE

phpAOOkIm

Changing keys for consumables

An option to set the order of consumables for each ship will be added in 0.9.7. In order to do so, on the Consumables section of the Equipment tab, a new switch should be set to 'un-fix' consumables from their slots. After doing this, available consumables may be freely bound to any one of the standard consumable activation buttons. The order of consumables is saved on the server, so it is not needed to set it again if you're playing from different computers. 

phpPeGNDo

Ranked sprint

Ranked Sprint 13 will be held between August 21-31 in a "3 vs 3" format on Tier IX ships.

New content

Two new battle signals are added:

  • X-Ray Papa Unaone, which increases Smoke Generator action time by 15%.
  • Sierra Bravo, which increases Hydracoustic search action time by 10% and lowers Defensive AA Fire reload time by 10%.

They will be available in the Armory for credits, coal, and research points. Later they will be added to the "More signals" daily container.phpKCDCEp

Two types of new "Kriegsmarine" containers are added.

phpAipNKg

phpCKhFMl

Permanent camouflages "Iron cross" for Tier VI aricraft carrier Erich Loewenhardt and Tier IX battleships Pommern are added.

phplHnGNF

Permanent camouflage "Hot tropics" for Atlanta is added

phpomeBmd

Expendable camouflage "Summer" is added.

phpdJJGeM

9 patches with symbols of countries are added.

phpDjGPOM

  • Cool 1

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4,391
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Couple of cool things.

German flags/camo and slot change for consumables.

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25 minutes ago, Work_ln_Progress said:

Permanent camouflage "Hot tropics" for Atlanta is added

phpomeBmd

Atlanta has finally reached her ultimate form. Instead of shooting out from behind an island, she becomes the island herself.

  • Funny 5

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7 minutes ago, darkflame88 said:

Atlanta has finally reached her ultimate form. Instead of shooting out from behind an island, she becomes the island herself.

she'll get naked more than bikini attole then

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1 hour ago, Work_ln_Progress said:

Two new battle signals are added:
    X-Ray Papa Unaone, which increases Smoke Generator action time by 15%.
    Sierra Bravo, which increases Hydracoustic search action time by 10% and lowers Defensive AA Fire reload time by 10%.

They will be available in the Armory for credits, coal, and research points. Later they will be added to the "More signals" daily container.

phpKCDCEp

The time of Consumables x Signals has come :cat_paw:

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47 minutes ago, CV_NMSL said:

she'll get naked more than bikini attole then

R U Sure? This one better:

Steam Community :: :: fgo atalanta alter

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Just now, dejiko_nyo said:

R U Sure? This one better:

Steam Community :: :: fgo atalanta alter

Does she like it when you tickle the white fluff in her ears?

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2 minutes ago, Max_Battle said:

Does she like it when you tickle the white fluff in her ears?

Atalanta and Atalanta Alter's book - Alter part 1. - Wattpad

  • Funny 2

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1 hour ago, dejiko_nyo said:

R U Sure? This one better:

Steam Community :: :: fgo atalanta alter

Neither of us can

SEE

68756682_2310320319234124_8918860406051569664_o.png

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Customable consumables slots... Finally, Thank You WG.

Hot Tropics Atlanta... Finally, they add some coconut tree, we can throw some coconut to increase the Atlanta's ROF. Don't forget to add some Beruk to get the coconuts easily.

Also, we can made a nice "Es Kelapa Muda" if fresh water supply depleted.

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730
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They spot the island

BB : how can the island move?

Also BB : oh now an island is shooting at me

Also also BB : much spam like an Atlanta!

Also(3) BB : OMG IM ON FIRE!! 

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If this 3x3 Rank sprint has 1xBB, 1xCA/CL and 1xDD limit, I'm all for it.

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3 vs 3 Ranked Sprint, am cautiously optimistic about it , pending how they going to implement the MM its T9 which mean a lot of RADAR , how are they going to balance that if one team had a Radar and the other not or if one team got 2 and the other only 1 ... if its a fixed 1XBB, 1X CRUISER 1XDD and fixed equal Radar ( range and number ) then it might still be OK .. further how are they going to tell me in a 3 vs 3 an MM can match an Alaska to a Neptune and expect it an equal

I can see potential there but I can also see loads of issues too

 

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15 hours ago, Work_ln_Progress said:

Changing keys for consumables

An option to set the order of consumables for each ship will be added in 0.9.7. In order to do so, on the Consumables section of the Equipment tab, a new switch should be set to 'un-fix' consumables from their slots. After doing this, available consumables may be freely bound to any one of the standard consumable activation buttons. The order of consumables is saved on the server, so it is not needed to set it again if you're playing from different computers.  

phpPeGNDo

This is a God send QoL change.

Credit where credit is due, GJ.

 

15 hours ago, Work_ln_Progress said:

Two new battle signals are added:

  • X-Ray Papa Unaone, which increases Smoke Generator action time by 15%.
  • Sierra Bravo, which increases Hydracoustic search action time by 10% and lowers Defensive AA Fire reload time by 10%.

They will be available in the Armory for credits, coal, and research points. Later they will be added to the "More signals" daily container.phpKCDCEp

Why do I get a bad feeling that after seeing these 2 flags, Radar action time flag is not far behind. It's just a matter of "when". :Smile_hiding:

  • Increase radar action time by 10% and increase main armament reload time by 10%. #DDLivesMatter

 

Can we also have speed boost action time increase flag please.

  • Increase speed boost action time by 15%.

 

15 hours ago, Work_ln_Progress said:

9 patches with symbols of countries are added. 

phpDjGPOM

Brazil / Argentina = Pan-Am.

Pan-Am line 2021? :fish_book:

 

And lastly, credit where credit is due, making a 3 part / patch series for a neglected nation is very much a welcome change.

As well as a series of new German boats.

Edited by S0und_Theif

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