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ILLBBACK2604

We have U-Boats lets get S-Boats and PT-Boats

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God, No.

Just...NO

Everyone complains that the underwater botes is already OP hrr drr due to it's very low detection, bare counter, and good torpedoes. Now you take it to the extreme with low HP, high speed, practically invisible, armed with long-range torpedoes? And so weak, they couldn't and wouldn't do basic team support like capping, and instead spam torpedoes?

I prefer to duel a Kremlin in my Gryf rather than this.

Edited by Earl_of_Arland

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I remember the last time WG introduced small and insanely mobile vehicles that are hard to hit into a game. The introduction of wheelies into WoT is still traumatic to this very day

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2 hours ago, ILLBBACK2604 said:

Give them AA, Low detection 2kms,long range torps 14.5km at 67kts and depth charges.

There is more chance of them reintroducing Kitkami then bringing those things in. The game isn't designed for them, WG increases the speed of each ship relative to what it's actual speed is, so 35kts is actually closer to 50. Pt boats would be uncontrollable.

14.5 km torps is stupid, with a detectability of 2km, it's a Kamekaze on steroids. Only the IJN destroyers have Torps with that kind of range and the long lance torpedoes were, as far as I'm aware, never mounted on IJN PT Boat.

AA was minimal to non existent on most PT boats, as they were primarily desinged for coastal protection instead of fleet operations. They could rip apart a troop tranport or an oiler but were useless agianst larger ships, even destroyer escorts and corvettes were a danger to them, and they aren't in this game.

WOWs simply doesn't have a role for them.

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40 minutes ago, darkflame88 said:

There is more chance of them reintroducing Kitkami then bringing those things in. The game isn't designed for them, WG increases the speed of each ship relative to what it's actual speed is, so 35kts is actually closer to 50. Pt boats would be uncontrollable.

14.5 km torps is stupid, with a detectability of 2km, it's a Kamekaze on steroids. Only the IJN destroyers have Torps with that kind of range and the long lance torpedoes were, as far as I'm aware, never mounted on IJN PT Boat.

AA was minimal to non existent on most PT boats, as they were primarily desinged for coastal protection instead of fleet operations. They could rip apart a troop tranport or an oiler but were useless agianst larger ships, even destroyer escorts and corvettes were a danger to them, and they aren't in this game.

WOWs simply doesn't have a role for them.

US PT boats carried Mark 8 torpedoes which had a range of 16,000 yards (14,630 m) at 36 knots (67 km/h; 41 mph so not so stupid, given the game is played around islands they are technically coastal. and given low detection and fast speed they would be a threat to DDs. Given if spotted they have no real guns other than 50 cal only stealth as protection low HP pool so its a pure hit and run vessel.

Edited by ILLBBACK2604

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13 minutes ago, ILLBBACK2604 said:

US PT boats carried Mark 8 torpedoes which had a range of 16,000 yards (14,630 m) at 36 knots (67 km/h; 41 mph so not so stupid

The mark 11 is mounted on most early game USN destroyers and in reality had an effective range of 15,000 yards. In World of Warships they have a range of 5.5km  WG intentionally shrinks everything down. So a Mark 8 would have an effective range of 6km in the game, not 14.5km.

The only torpedoes that have a range of more than 12km in game are mounted on the high tier IJN destroyers and heavy cruisers Zao and Yoshino. The Long Lance torpedo was not mounted on an IJN PT boat.

The game is based on fleet movements, unless the PT boats have explosives mounted in them for suicide attaccks and the destroyers are blind, or not paying attention, they'll be sunk before they get in range. And with radar, aircraft and hydroacoustic search, they'll be spotted before they can fire.

Edited by darkflame88

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3 minutes ago, darkflame88 said:

 

The mark 11 is mounted on most early game USN destroyers and in reality had an effective range of 15,000 yards. In World of Warships they have a range of 5.5km  WG intentionally shrinks everything down. So a Mark 8 would have an effective range of 6km in the game, not 14.5km.

The only torpedoes that have a range of more than 12km in game are mounted on the high tier IJN destroyers and heavy cruisers Zao and Yoshino. The Long Lance torpedo was not mounted on an IJN PT boat.

The game is based on fleet movements, unless the PT boats have explosives mounted in them for suicide attaccks and the destroyers are blind, or not paying attention, they'll be sunk before they get in range. And with radar, aircraft and hydroacoustic search, they'll be spotted before they can fire.

So a PT boat with 2km detection and 6km torps cant move in on a DD which has 5.6 km to say 7.0 km detection range (a 4km buffer is pretty comfortable) Its like anything in this game pick your target and know where the radar is and its range before launching an attack.

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4 minutes ago, ILLBBACK2604 said:

So a PT boat with 2km detection and 6km torps cant move in on a DD which has 5.6 km to say 7.0 km detection range (a 4km buffer is pretty comfortable) Its like anything in this game pick your target and know where the radar is and its range before launching an attack.

A DD that is being backed up by cruisers with radar and RoF of less than 3 seconds. and if the attack misses, and the enemy dd has hydroaccoustic search, the PT boat is vaporised by the ensuring rain of shells. 

What you are suggesting is Kamekaze, and she was permanently removed from the store for this exact reason. WG learnt their lesson with that, they won't add a new ship type that can do exactly the same thing.

Detection wouldn't be at 2km, the E-boats in the Dynamo operation would pop into view at around 3 to 5km iirc, and are roughly the same size as an Elco but with a sleeker and less easy to spot shape.

Also, how would PT boats work, will a WWII era PT boat be going up against Minotaurs, Des Moines, and the entire USN CL line, the later of which are basically machine guns with radar, the same radar that can see through islands. How would a PT boat cope in a tier X match with that much radar?

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7 hours ago, ILLBBACK2604 said:

Give them AA, Low detection 2kms,long range torps 14.5km at 67kts and depth charges.

Carefull what you ask of they just might implement them.. 

 

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IMHO, this will happen, for better or worse.

Not in months, but years. Maybe many years.

 

There are a lot of navy games in the market that are as good as, if not better than this one..

And as the years pass, new ideas are needed to keep the game fresh and competitive..to keep players, and lure players from other games, cos players means money for WG. 

Not just average concepts either, like new prem ships or line splits.

But real game changing innovations to keep WoWs ahead or at least abreast of its' competitors...

 

Small fast craft have been used successfully here before. Even though they were AI controlled, the E boats (or Schnellboots) in the Dunkirk Op proved a hit with many players.

I'm sure not many would disagree that they were fun to kill (isn't everything?), and I certainly wanted to drive one.

 

I can't speculate on how player controlled boats could be utilized, but there would be a workable way™

 

It was only a few years ago that people swore black and blue that subs will never be able to integrate into WoWs, and WoT will never have wheeled vehicles for similar reasons..

 

 

 

 

TL/DR....:cap_book::cap_rambo::cat_bubble:

 

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Anyone remember Operation Dynamo .. S-Boat is already in the game

of course as far as these torpedo boats goes there must be some form of balance one way or the other, first off they should all be immune to Radar due to their construction and low height making their signature drown between surface reflection, then their Torpedo launch angle need to be fixed ( actual historically true, the must aim by turning the boat ) and they would had minimal amount of HP  ...

But still I am against the idea , in short , just like many already introduced ships , features, etc I simply do not see WG able to properly do the ship class and balance it . WG's sin had always been big guns and casual player mentality and making everyone else suffer and only care about that new current on the block pampered child .. we see that in CV rework, we see tha in French DD, we see that in Soviet BB, we are seeing it now with sub and German CV ... when they should update, nerf/buff old ships to make them stand to the game status as of now and make them balanced, and all provided and that is not the case, so many ships are now port queen and sidelined simply because WG fail on keeping the roster BALANCED ..

The idea is great but the publiser of this game .. well let say I had little confidence in them able to pull it off straight

Edited by Mechfori

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WG would need to buff them to an extremely ridiculous level for them to be added in the game.

Unless WG adds respawns for them I don't see how a puny PT boat is expected to take on an Iowa or a fleet carrier with over a dozen aircraft.

But then again this is WoWs, a game where the DD, the historical cannon fodder, was made to have the same power level as capital ships. So ehh.

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Why not support ships that can repair allied ships instead? They would be way more useful.

Lemme play as a medic. Angela Ziegler anyone?

 

1 hour ago, Thyaliad said:

But then again this is WoWs, a game where the DD, the historical cannon fodder, was made to have the same power level as capital ships. So ehh.

PT- or S-Boats would be an extreme version of DDs, even more stealthy, even smaller, even faster, even less HP.

Unless you play as a swarm of those things.

Playing as these things in an Operation similar to Killer Whales is an interesting thought. You get in, discharge your payload, and get out ( ͡° ͜ʖ ͡°) 

Edited by Paladinum
  • Cool 3

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But then WG do not made DD nor Torpedo boat nor even CL function as they suppose to be , historically , and there were good reasons why they work that fashion and why the game cannot properly balance them so far , its a game so each and every player need to be given fair equal chance to excel but this game heavily biased towards the big guns mentality of damage, damage, damage ... and DD are put into situation where they are ranged out , not operate within a flotilla and without support of CL / CA ( and forge CV ) , that same will be too for torpedo boats ...

We already know DD , the class itself ,  is in poor balance and suffer poor g!ame play right now why should we think a more extreme version of it would be different ...

The issue will always be to ( gaming vise ) properly give the fair and equal chance a DD must be given the same equal and fair chance to deal damage and equal and equal efficient and equally effective means to deal damage as a BB or vs a CB , CA, CL .... and clearly this is not the case now , and of course it cannot be considering the other spec ... Torpedo boat will be the same and so do sub , if WG made the damage dealing part equal then its crying fault and OP by the others but if its not then its crying fault by the said DD / sub / torpedo boat player ( and both with justified reasons )

So long the game only ever reward Damage Dealing and not the proper support / tactical task then no way they can actually balance the classes ...

Edited by Mechfori
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Give me Kamikaze attack with Kugisho MXY7 Ohka rocket plane and German Fritz-X glide bomb, Bv143/246?

 

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17 hours ago, Mechfori said:

Anyone remember Operation Dynamo ..

It was the fist thing I thought about when someone said S Boat.

Sigh

100000000000000000000000000000 FXP days.

Sad Max is sad.

 

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