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S0und_Theif

ST, asymmetric battles or "imba" battles

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Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.

 

Soon there will be a closed test session of battles with an asymmetric distribution of ships between two teams: one team will have a low number (4-6) of ships of Tiers VI-VII, and the opposing team will have 6-12 ships of Tiers V-VI. The usual class symmetry between teams is also not mandatory.

 

Link:

https://blog.worldofwarships.com/blog/36

 

Personal notes:

So 4 - 6 mid - high tier vs 6 - 12 low to mid tier.
And it's only ±1 tier difference. :fish_book: Wouldn't 6 - 10 be fairer?
What is WG's goal / motive here in this game mode? :cap_hmm:

Edited by S0und_Theif
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767
[KOREA]
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I bet T10 team eat T8 team alive. I swear.

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1 minute ago, Work_ln_Progress said:

I bet T10 team eat T8 team alive. I swear.

They only plan to test it in mid tier though. T5, T6, and T7. :cap_hmm:

 

I can only think of 2 things:

1. Mid tier balancing

2. MM balancing (though I doubt it)

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But We will have this asymmetric battle to All tiers.. Eventually.

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1 minute ago, Work_ln_Progress said:

But We will have this asymmetric battle to All tiers.. Eventually.

If the low tier team loses, they should get double the losing reward.
If the low tier team wins, they should get double the winning reward.

It's like MMA or boxing, win or lose, you still take home a chunk of the prize / reward. Give incentive to the underdog.

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2,456
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thats funny

6 SinOPs vs 12 PepsiCola

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should just dump it out T8(12) vs T9/10(6) We already know t8 vs t9/10 is unbalance so just make it balanced by changing numbers

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I am not sure the 2:1 ratio really fair enough, mind that at those tier many ships start to gets really good special features, consumables where the lower tier do not , and for that is CV involved, and how many , how about numbers of Radar ; nice idea but too much unknown for now and how about implementing it to low vs mid tier instead for a start say 9-12 T3 to T6 vs 6-8 T5 to T7 or whatever the tiers and numbers it might be but putting High Tier into the set mode without a reference and control is IMHO rushing things a bit .. and no restriction or symmetry in class of ships and quantity of ships for each class, that can be too hard to balance .. so what if one team got CV and the other do not .. or Radar .. or DD .- we all know what that means cause we've seen these scenarios in todays random and the picture is not pretty either

tell me its OK to had 4 Atlanta vs 6 Texas, believe me its not the Texas who would win the game

Edited by Mechfori

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When I pretend to think about the subject at hand but knowing full well it's going to go badly anyway so I don't think about it at all.

tenor.gif

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Was this created to address the "long queue time" issue that doesn't actually exist?

Edited by Paladinum

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755
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I belive 4 scarnhorst can eat 12 kongo alive

Edited by humusz

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6 hours ago, humusz said:

I belive 4 scarnhorst can eat 12 kongo alive

You must sux using Kongo :Smile_trollface:

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Just now, Sir_Feather said:

The MM is still somewhat broken & WG comes up with this idea?

sekrit.jpg.f8f72af32312abc95880e92f2b855a2b.jpg

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Asymmetric balance treatment  to russian ship and other nation ship

now we get asymmetric mode

yay

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Da, game balanced Yuri....

unbalanced722.jpg

Does WG have a bloody chocolate wheel in the office they just spin once a week to set the direction?

 

 

Edited by Puggsley

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56 minutes ago, sparkytroll said:

i really dont understand WG logic about balance

There is none. All they believe is the false god spreadshit.

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This idea would be really good as a hard option for co-op battles....but keep the teams even in number you just play against higher tier bots.

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Asymetric Balans can (only) be cure with Asymetric Bias (ship)...  :cap_tea:

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52 minutes ago, BigWaveSurfer said:

This idea would be really good as a hard option for co-op battles....but keep the teams even in number you just play against higher tier bots.

Then at T10 you fight against T11?

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6 hours ago, Paladinum said:

sekrit.jpg.f8f72af32312abc95880e92f2b855a2b.jpg

next time use this

3609bcd79e6c1438712c0a0e5bdadc51.png.a5300c3eadf9a9895ab4f6d6f80674f8.png

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1 hour ago, Onlinegamer said:

next time use this

3609bcd79e6c1438712c0a0e5bdadc51.png.a5300c3eadf9a9895ab4f6d6f80674f8.png

Aye komrade.

Edited by Paladinum

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I actually don't mind the idea however I don't think the game is anywhere near balanced enough to make it work.

if players are all decent, I'd bet on bigger numbers everytime...

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11 minutes ago, S4pp3R said:

I actually don't mind the idea however I don't think the game is anywhere near balanced enough to make it work.

if players are all decent, I'd bet on bigger numbers everytime...

"Komrade, the spreadshits say it is balans, especially for soviet OP ships"

HOHOHO

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