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17 posts
6,765 battles

Depth charges are too strong and there is no way a sub survives an attack .

Depth charges need to have some type of actual depth effectiveness.

Now it does not matter what depth the sub is at the results are the same ...the sub dies .

Alternately maybe it would be possible to increase the number of depth charge rounds from 3 attacks to much higher numbers  while at the same making the actual impact of the depth charge much less on the sub . 

But I feel there has to be some reward benefits for subs operating at deep and maximum depths .

The 80 m depth for a short duration should be changed and made available for the full game as currently even at that depth the depth charges kill the subs .

Would it be possible to increase the max sub depth to 90 or 100 with no depth charge effectiveness to give the sub a chance or at least to givethe sub a chance of survival ? 

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