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Mechfori

New Players, what new players

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Hmm ... well well

 

So I was these few days with a couple of younger friends who want to try their hand on what I play ( their usual one are smartphone games ) ... we were in one of the gal's house and there are a few of us both gals and guys , and I am the only veteran , so go create the account, get on with it .. OK T1 is T1 , nothing special, get them to play a few games before starting the T2 , still on Cruiser, nothing spectacular, nothing really too hard, I got to do some coaching , Ok, its not hard to get to T3 , still Cruiser and Co-Op .. OK first time there's planes, and Torpedo , OK bots are bots, some coaching and they can handle it ... but come now they can do Random, so they try and guess what ....

EACH and EVERY game is a 2CV game , whether its all 12 vs 12 or just 6 vs 6 , when these new players ca be MM with equally novice CV players against veteran CV players and worse they practically had zero AA or at best a nice single digit figure on that continuous damage .. I mean even the most avid cannot excuse the game for this kind of in-balance .... I keep watching them being decimated even me coaching them from behind the chair , what can you do , even if I am playing there would be nothing I can do if I am matched into a game like that ; in short you are MM and specified to fail to be just food for the CV players ... needless to say its not a good education for new player to get to know the game and how to play and certainly not any encouragement to them .. in the end I log in to my own ID and allow them to play some mid and high tier ships me coaching them .. some are impressed and say they MIGHT try to get through the grind ( but hey from T3 to T6 that's going to be a lot of this hellish grind ) , most just say NO , plain and simple , the reason is simple, this is not a very fair game, its not a very fun game, and its certainly not gaming enough for most and many, and really one asked, why can they just attack us and we can do nothing

And I would not disagree with them , the grind is not the hard and hellish part, its the gaming and what it return - there are some very grindy game that return a lot of fun, say POE ( and my younger friends all agree , they like it )and equally they voice that the publisher ( WG ) are just luring with this free to play mode to get people to pay to get out of the hellish grind ( premium ships , Premium time ) , pay to progress, and pay to win, trust smartphone gamer to see through that real quick and no less they say the price is all not welcoming at all

 

Edited by Mechfori
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This is about where I unfurl my "I told people so banner" regarding skill based MM. As I am writing this, I am currently suffering through Round 6 of a piece of garbage called the Mikoyawn with a 19 point captain.

The skill curve for this "entertainment software" (more like suffering simulator as of 2020) is ridiculously unforgiving. When I started out rather early in 2016, there were 2 nations, 4 lines each with germans on the horizon. It was simple then. Fast nation ships vs tankier nation ships. Germans added another layer of complexity with their "unique armour scheme" but still, it was simple to understand. Fast forward to today where there is so many gimmicks and nuances and pecularities and whatnot (people can help by listing them) and it is just information overload for the new player. Shell penetration, shell velocity, shell angle, armour angle, armour thickness, blah, blah, blah and more blah. It has become a physics simulator. What happened to the simple shoot and damage? 

(Point form from here because I cannot clearly transition from one point to another)

1. Right now, unless you are a veteran player with the experience and tragedy of thousands of games (or a scumbag who created a new alt account to hide behind the pretense of a n00b to sealclub), your new player life is going to be miserable. Yes, "play coop to learn" but have people seen the earnings on low tier coop? My first 2k games were trial by fire in random. Sure you got the rare occasion where the new player masters this skill curve, but for the majority?

2. Premium ships are not going to help beginner players. (Just to clarify further, premium = non-tech tree ship.) In fact, they make things worse. A lot of premium ships have quirks that need experience. And how do you get experience? Play more games. I am sure that a lot of you have seen people who have tons of premium ships in their arsenal yet play like garbage.

3. Which leads to this, are you going to play more games as a beginner unless you are a complete masochist?

4. The way this suffering simulator is now is that it only benefits the veteran players and/or the extremely good. Which I am not going to lie here as I belong to the former group. All the "goodies" that are locked behind garbage like steel, research pointlessness, coal, and yes, even fxp. Who have the easiest access to them?

5. What this creates is a huge disparity particularly when the "better than tech tree ships" are given to already overcompentent players. 

6. And all these new gimmicky new content and mechanics changes, who do they benefit most?

7. We are all guilty to some extent to the way this simulator has ended up. Some more than others. Forever we are giving wg the benefit of the doubt. 

8. People have to remember that on average, in an hour, a person can only play 3 random games properly. Unless they adopt the die quickly and hop into another ship strategy but still, the earning overall in one hour will be about the same for most players. Unless of course you are too good and top the leaderboard. Which does not apply to 95% (2 standard deviation) of players or about 68% (1 standard deviation) of players. (Disclaimer: I play on a premium account so my earnings are in essence, maxed out unless using the flags, AND I AM COMPLAINING. See what is wrong here.)

9. I have always said that players should be playing with and against players of similar ability. This nonsense about waiting times, "git gud", etc is pointless drivel acknowledging complicity. 

10. I'm not going to go into class bashing and how it supposely "favours one class over the other" because unless you play all classes, you will not appreciate their pros and cons. 

At the end of the day, I will not encourage nor suggest nor introduce anyone to play this game as it stands. Unless the person wants to be a masochist. I

1 hour ago, Mechfori said:

the reason is simple, this is not a very fair game, its not a very fun game, and its certainly not gaming enough for most and many

This is the highlight of your post. Which in a way I have always espoused it in my posts in a hidden way. Right now, wg is just bleeding the gullible new players with "offers".

Anyway, I have TLDR'ed too long.

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I and others have been saying this for quite a while now.

The learning process for WoWs is extremely unfriendly and the AA-CV interaction at Tier 4 isn't helping.

But WG insists it is ok so...

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36 minutes ago, Thyaliad said:

I and others have been saying this for quite a while now.

The learning process for WoWs is extremely unfriendly and the AA-CV interaction at Tier 4 isn't helping.

But WG insists it is ok so...

The obliviousness that comes with worshipping the false god called spreadshits.

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I actually don't want to post but :

 

1. How many thread i suggest to remove T4 CV in random and move it to T4 CV training operation? ( No CV until T6, T5 can be uptiered but wont meet CV)

 

2. How many thread i suggest that low tier balance is  very important to keep newbie?

 

3. Last but not least, HOW MANY THREAD I MENTION ABOUT CV SUPERIORITY TO SURFACE PHEASANT? 

 

A LOT LOT OF A LOT, I suggest noob and newbie to play CV. Other class is bait for CV food or DD player is masochist. 

 

except me, i am looking for Thrill of the battle!

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14 minutes ago, Skarhabek said:

I actually don't want to post but :

1. How many thread i suggest to remove T4 CV in random and move it to T4 CV training operation? ( No CV until T6, T5 can be up tiered but wont meet CV)

2. How many thread i suggest that low tier balance is  very important to keep newbie?

3. Last but not least, HOW MANY THREAD I MENTION ABOUT CV SUPERIORITY TO SURFACE PHEASANT? 

 

Wiifee dont care about low tiers

The game itself no longer friendly for new players

Hands up

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I see so many new players with less than 100 games on Randoms, and then over 400 games and counting on Co-op.

I've asked a handful why, and I seem to get the same answer, "Playing Randoms is just not newbie friendly"....

 

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No wonder, I am not surprised if lots of new players at WoWS choose to buy accounts that are ready with high tier ships, a lot of premium ships, and already have a lot of resources (steel, coal, FXP, etc).
And, guess who benefits the most from this scheme. :cap_old:

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16 minutes ago, MatterCore said:

Wiifee dont care about low tiers

The game itself no longer friendly for new players

Hands up

Agreed...

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13 minutes ago, Sharr_Dextera said:

No wonder, I am not surprised if lots of new players at WoWS choose to buy accounts that are ready with high tier ships, a lot of premium ships, and already have a lot of resources (steel, coal, FXP, etc).
And, guess who benefits the most from this scheme. :cap_old:

You know, there'd be more action taken if such farmers were on other servers...

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WG don't want new player.

they want new Payer.

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Wat is dis? WG asking for fresh meat?

Nyet WG, Nyet.

 

No fresh meat for you.

cerberus_helltaker.gif.e44abf73613ffce2fe98bbe5afe0e21c.gif

 

Da game is not "fresh meat" friendly.

Da game is for medium rare (weekenders), medium well (casual), and well done (unicrum / competitive).

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And now we have another thing that makes the learning curve steeper.....

The game was already the Mount Everest, and WG decides to put the Burj Khalifa on the peak of it. Good luck climbing that thing:Smile_trollface:

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13 minutes ago, Sir_Feather said:

And now we have another thing that makes the learning curve steeper.....

The game was already the Mount Everest, and WG decides to put the Burj Khalifa on the peak of it. Good luck climbing that thing:Smile_trollface:

I hax into the GDI orbital ion cannon network on Sunday. Do you have a target?

On a more serious note, people do realise that this sort of frustration is what drives them to i) premade accounts ii) aimhacks. 

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11 minutes ago, dejiko_nyo said:

On a more serious note, people do realise that this sort of frustration is what drives them to i) premade accounts ii) aimhacks. 

True.

Pre-made accounts are most likely why the quality of the playerbase is getting worse even on the high tiers. And as someone posted on another thread recently on why the MM puts him with lots of reds while the enemy team gets some greens, those reds are most likely "borrowed" accounts at the very least, or even purchased since WG literally does nothing against those that do such practice although they clearly have violated the EULA.

I cannot speak about the aimhacks because mostly they don't function as advertised. I mean if they do, everyone would probably have been using that since we all know how WG upholds their EULA....

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2 minutes ago, Sir_Feather said:

I cannot speak about the aimhacks because mostly they don't function as advertised. I mean if they do, everyone would probably have been using that since we all know how WG upholds their EULA....

I belong to the "try and experience it first" camp before making a committed statement. So as I have not tried them, no further comment. But I do say that from their "demos" I've seen, I can see how it can give a person a leg up.

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I had once also got 1 person to play the game with me and I decided it was a perfect opportunity to also grind a line from scratch.

What I did instead was, give them general instructions and a basic sub-objective, while I mostly carried as a RN DD. My RN DD random stats from T4 to T7 was me almost exclusively playing while in a division with only said person.

 

 

Yes it certainly is a little rough, although doable with someone coaching. (No coaching would be a different story) But I don't think it felt too bad, the low tier grind is short and its a good time to explain things in further detail if they sink.

Although tbh I would be concerned with you being the coach due to your past history of saying how your teams don't deserve to win.

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1 hour ago, Verytis said:

I had once also got 1 person to play the game with me and I decided it was a perfect opportunity to also grind a line from scratch.

What I did instead was, give them general instructions and a basic sub-objective, while I mostly carried as a RN DD. My RN DD random stats from T4 to T7 was me almost exclusively playing while in a division with only said person.

 

 

Yes it certainly is a little rough, although doable with someone coaching. (No coaching would be a different story) But I don't think it felt too bad, the low tier grind is short and its a good time to explain things in further detail if they sink.

Although tbh I would be concerned with you being the coach due to your past history of saying how your teams don't deserve to win.

You have patience Jedi Master. Unlike you, Sith Masters throw their apprentice into the cauldron/crucible of hardship and if they survive, they are worthy.

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