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Lymark

Tips playing IJN Cruisers?

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Beta Tester
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 I've found a lot of videos and guides in playing US CL/CA but very lack in IJN. A lot of people prefer US over IJN because of Its AA power and numbers of guns. But, I'm a fan of Japanese ships, so I'd like to stick with it. I've heard people saying that, IJN CAs are able to one on one Battleship in some situations, but how? What are the advantages of IJN CAs that US doesn't have besides the torps,which I shouldn't rely on. How should I play in order to be Influential and useful for the team?

 Also, the official description of Cruisers said that, Cruisers are good in anti-aircraft defence.Obviously, IJN AAs ain't as good as the US, but does IJN ones good enough to protect themselves from being bombed? And to protect friendly BBs like how it supposed to in real life? It looks like IJN BBs has better AAs then the CAs tho.

Thank you in advance!

 

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Alpha Tester
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for IJN cruisers it's always best to play ambush tactics as you have torps unlike your US conterparts, unless you are in an open engagement then make sure you can have a good shot for your torps cause most of them will be too focus on the gun battle with you to notice the torps

Edited by Halken_Sky

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Alpha Tester
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Mogami is currently the beat IJN cruiser in the game with its 155 mm guns

IJN cruiser not so different from USN cruiser except for its Torpedoes (which can Instakill other cruiser in very close range or about 5 km)

People play USN cruiser more because its better artillery in term of DPM or ROF

Most Noticeable is Cleveland with 3rd best DPM currently in the game

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Beta Tester
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IJN cruiser is pretty good for their torpedo, but u shouldnt really go toe to toe with a USA cruiser if u already use your torp ( except if that CA is low health blah blah you get the idea)

i think it because of their reload time? USA CA usually reload fast then IJN, IJN shoot 1 USA already shoot 2 ( example from Des and Senjo)

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Alpha Tester
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IJN cruiser is pretty good for their torpedo, but u shouldnt really go toe to toe with a USA cruiser if u already use your torp ( except if that CA is low health blah blah you get the idea)

i think it because of their reload time? USA CA usually reload fast then IJN, IJN shoot 1 USA already shoot 2 ( example from Des and Senjo)

 

well not that far

Senjo shot 15 rounds at a salvoand ready to shot another volley

Des already shot 18 rounds in 2 salvo

 

 

 

Edited by Harpoon01

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Beta Tester
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IJN CAs are able to one on one Battleship in some situations, but how? 

 

Forget that. They only sugarcoat the torpedo, you can indeed deal a massive amount of damage, but that's nearly impossible.

 What are the advantages of IJN CAs that US doesn't have besides the torps,which I shouldn't rely on. How should I play in order to be Influential and useful for the team?

 

Besides the torps, you have slightly little more fire range at high tier. I suggest you: First, escort BB. Second, follow the mass to provide addition firepower. Use your torps when you found enemy in range then quickly turn futher. Don't let them focus on your paper-armor ship.

 

  Also, the official description of Cruisers said that, Cruisers are good in anti-aircraft defence.Obviously, IJN AAs ain't as good as the US, but does IJN ones good enough to protect themselves from being bombed? And to protect friendly BBs like how it supposed to in real life? It looks like IJN BBs has better AAs then the CAs tho.

 

The thing is only CA have AA active-skill. That will decrease accuracy of plane a lot.

 

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Beta Tester
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Well, each ship has its own style. Kuma doesn't play anything like Aoba, for example. Generally, though, IJN cruisers don't seem to be as tough as their USN counterparts but wield more firepower and speed.

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Beta Tester
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well not that far

Senjo shot 15 rounds at a salvoand ready to shot another volley

Des already shot 18 rounds in 2 salvo

 

 

 

 

but some do say Des is better then Sen though :"<

back in Space stuff we did get to use Senjo and Des and i must say Des is pretty pretty a little better~~thehe

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Alpha Tester
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but some do say Des is better then Sen though :"<

back in Space stuff we did get to use Senjo and Des and i must say Des is pretty pretty a little better~~thehe

 

Even my statement above saying that Des Moines is better at gunnery

While Senjo have Torpedoes to covering its inferior (we will she her as Zao)

 

 

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Alpha Tester
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Cough cough"Zaya" Cough, is actually good her guns actually deal more damage per hit than Cough "galaxy" cough.

 

You just need to get use to the play style weaving in and out of max range / ambushing people near islands / giving them the surprise when it looks like you are retreating. 

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ST Coordinator
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IJN CA cannot go toe to toe in a gunnery fight with another CA/BB, best to try to flank the enemy or attack those distracted by other team members.

 

Do not show you citadel against other CAs (Especially US ones). Turn so that your rear guns can barely aim at the target, turn slightly to align guns then open fire then turn out again to cover your humongous citadel. Most of IJN Torpedoes are 10km so it is only useful for ambush snips around islands or if you get pretty close to the enemy, they can easily sink a battleship if you do it right, though hard. The downside for most IJN CA (Mogami atm for me) is the angle of which you can launch your torp, namely mostly only at the 4O'clock to 8O'clock mark, meaning to shoot your torpedoes, you have to expose your vulnerable citadel to the enemy, so only use it as a last resort.

 

I like USN CA (Cleavland) for its  massive RoF, but I prefer the IJN CA for the "emergency" torpedoes, and they look prettier.

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Super Tester
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Mogami by fair is THE most strangest heavy cruiser I've faced but some of the ballsy Mogami players work in tandem with IJN DD's when it comes to attacking. I think I lost count on how many times I suddenly see an enemy Mogami pop out from the enemy screen, rapidly turn hard, dumping a full salvo and unloading her tubes. I don't know how the Myoko, Ibuki and Senjo could perform hit and runs though.

 

... now I'm getting giddy to actually see the Takao and Des Moines unloading at each other once Takao is taken out of the rebalance anvil.

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Moderator
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Firstly, in my experience, IJN cruisers can turn very well. However, their big weakness is their large sides, which makes it pretty easy to penetrate their citadels.

AA defence isn't as good as a same-tier USN cruiser, but you still have the barrage skill, so make good use of it whenever you see planes going after your battleships.

Tactics-wise, never ever cruise in a straight line if you know someone can see you. Balance out firing with a zig-zag course, try to time it that your guns are loaded and ready to fire when you're broadside to target, then immediately turn to narrow your profile when the guns have fired. Don't be afraid to disengage if targets find a range on you. Avoid brawling, especially with other CAs. You'll want to engage targets that are shooting something else. That being said, the 20.3s on the IJN cruisers are pretty good guns with good penetration and damage, and are excellent support weapons on targets that are engaged with something else.

Torpedoes are a punishment weapon for IJN cruisers, and the reason why they can give a battleship a bad day. Don't deliberately try to charge enemy lines in hopes of launching a long-range torpedo run at targets. Your visibility means it's rarely ever going to work unless you launch on a tunnelvisioned player. What torpedoes can do, however, is inflict major punishment on any ship that tries to get up close with you. Enemy cruiser tries to brawl close range? Disengage and send a pattern of torpedoes across his course. Destroyer wants to brawl with their superior maneuverability?  Punish them. Battleship moving past an island when you're on the other side? Launch torps that'll hit them the moment they clear the island.

 

Edited by Syanda

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Beta Tester
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Mogami by fair is THE most strangest heavy cruiser I've faced but some of the ballsy Mogami players work in tandem with IJN DD's when it comes to attacking. I think I lost count on how many times I suddenly see an enemy Mogami pop out from the enemy screen, rapidly turn hard, dumping a full salvo and unloading her tubes. I don't know how the Myoko, Ibuki and Senjo could perform hit and runs though.

 

... now I'm getting giddy to actually see the Takao and Des Moines unloading at each other once Takao is taken out of the rebalance anvil.

 

What is wrong with higher class CAs tho? Myoko stat looks alike to Mogami.

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Moderator
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What is wrong with higher class CAs tho? Myoko stat looks alike to Mogami.

 

In this current build, DPM and rate of fire is superior. Mogami, with her 15.5cm guns, has a higher rate of fire than higher-tier cruisers with the 20.3s, which means she's much more effective in dishing damage with her guns.

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Super Tester
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What is wrong with higher class CAs tho? Myoko stat looks alike to Mogami.

 

iirc Myoko whacks a bit harder than Mogami although the latter can hail fire you with shells faster since in here, the 20 cm guns fire a bit slow.

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Beta Tester
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and Mogami, Myoko, Ibuki, and Senjo looks all the same model with slight changes. Can they just put Takao in there to break the redundancy. The game model already exist or is it premium?

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Alpha Tester
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and Mogami, Myoko, Ibuki, and Senjo looks all the same model with slight changes. Can they just put Takao in there to break the redundancy. The game model already exist or is it premium?

 

Takao already there.... and she perform well, Correction: too well, so they trying to figure out how to balance her out

It's still my own opinion tough

 

Edited by Harpoon01

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Beta Tester
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-as  mogami don't fight more than two cruisers alone (i mean tier 6 and higher), with 15.5cm gun you can out DMP most cruiser except cleveland and des moines so 1 vs 1 is not a problem

-try to shoot the dead center of the ship, most of the time you will get at least 1 citadel penetration with your shell or more.

-when fighting dd, just don't let them get close, few salvo of ap will do the work.

-if fighting multiple enemy and  the enemy are not focusing you try to launch your torpedo but watch out if there are allies on the way, keep it on spread and you might hit one or two enemy.

-if fighting bb with your fellow battle ship or cruiser, use high explosive first and try to set him on fire, if he uses his damage control try to set him on fire again. once he's on fire switch to ap and try to launch thigh spread torpedo against him but watch out for your allies, specially destroyers.

- don't spam your torpedo and wait for the chance that you can use it effectively. 

- ijn cruiser are fragile so learn when to engage properly and when to retreat. use your higher maneuverability to evade shell and torpedo.

- at open sea engagement keep your distance to the enemy within 9 km, don't go any closer. if the enemy try to focus you, stop firing your guns for a while and focus on escaping, use your high concealment and try to distance as much as possible until you're invisible to them. return fire once the enemy guns are not pointing at your.

 

ijn cruiser are fragile but they have higher fire power, maneuverability, concealment and torpedo  that the usn ca are lacking, use it in your advantage. 

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