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benlisquare

1 to 15mm of citadel armour for Warspite!? Are you serious?

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Beta Tester
172 posts
58 battles

I'm guessing the citadel somehow extends into the unprotected area?

 

(10/10 for putting things into perspective).

 

EDIT: Deck armour seems realistic, though, 2 - 1.25". Welp, it's a 1910s design.

Edited by Kempf

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Beta Tester
3 posts
647 battles

Not to mention it is sooooooooooooooooooooooooooooooooooooooooooooo sllllllooooooooooooooooooooooooooooooooooooooooooooooooow once lit you just get owned, don't waste your money glad I tested before the actual game comes out so I get my gold back

Edited by cann0nf0der

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Alpha Tester
512 posts
308 battles

Isn't the citadel beneath the waterline though? I read somewhere that it was, which would make that 15mm of armour a lot more effective than if it was above the waterline.

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[PANZA]
Senior Moderator
820 posts
932 battles

Try to get a citadel hit on a Warspite.. Its not that easy,guys... We saw that in ST. Its due to the location of the Citadel on the Warspite . Remember, Warspite and the Q.E class of Super-Dreadnoughts were designed and built before the "All or Nothing" armour principle was adapted . (All or nothing principle meant that forinstance the front and rear ends of the ship had no or almost no armour, while the "important" parts had lots. This was not so during the Dreadnoughts period - There the principle was more a "Lets see how much we can put on, before she sinks")

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Alpha Tester
6,604 posts
2,477 battles

let's see

Q.E. Class Battleship Armour:
Armour: As built armour:
Belt: 13 inch tapering to 6 inch forward and 4 inch aft
Upper belt: 6 inches
Bulkheads: 6 inch and 4 inch forward; 6 in ch and 4 inch aft
15 inch Turrets: 11 inch sides; 13 inch faces; 4.25 inch top
Barbettes: 10 to 7 inches above belt; 6 to 4 inches below belt
6 inch guns: 6 inch
Conning tower: 11 inch side; 3 inch roof; 4 inch revolving hood
Conning tower tube: 6 inches to upper deck; 4 inches below
Torpedo conning tower: 6 inch
Torpedo conning tower tube: 4 inches to upper deck
As built protective plate:
Vertical:
Torpedo bulkheads: 1 inch + 1 inch
Magazine-end bulkheads: 1 inch + 1 inch (extra 1 inch layer added afterBattle of Jutland)
Funnel uptakes: 1.5 inches
Horizontal:
Forecastle: 1 inch over 6 inch battery
Upperdeck 2 to 1.25 inches from A–Y barbettes
Main deck: 1.25 inches at forward and aft ends
Middle deck: 1 inch (2 inches after Battle of Jutland)
Lower deck: 3 inches at extreme ends; 2.25 inches over steering gear; 1 inch forward

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Beta Tester
172 posts
58 battles

[...] Its due to the location of the Citadel on the Warspite [...]

 

So where is the citadel on the Warspite, AALG?

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284
[PANZA]
Senior Moderator
820 posts
932 battles

 

So where is the citadel on the Warspite, AALG?

 

Now that would be making it too easy for people :P I know where it is, after testing in training rooms and doing battles against as well as in the Warspite. I am sure you will find out its location too, by doing battles in it, or against it.

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Alpha Tester
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It's not a bad ship, aside from turret speed, citadel armour and gun range.

 

But I only play PvE, so what would I know.

 

try turning around and you will see

She have excellent Turing Circle Radius

Edited by Harpoon01

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Alpha Tester
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Turn rate is good.

 

(probably only thing that is good other than shell damage).

 

The turn rate is even better than Shimakaze

(not Rudder Rotate time)

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Beta Tester
545 posts
2,381 battles

Turn rate is good.

 

(probably only thing that is good other than shell damage).

 

but your a noob and you suck ..........lol

 

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Alpha Tester
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but your a noob and you suck ..........lol

 

 

HEY no insult here (even if it's true or joke)
Edited by Harpoon01

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Senior Moderator
3,837 posts
2,602 battles

Devs confirmed it to be another typo. Again, the listed stat doesn't affect the actual armor in game. It's no different than the armor values you guys see in WoT, all seasoned players know better that armor layout is too complex to rely on values they see in the stats panel, and rely on Tank Viewer/Inspector instead to see where and what the armor actually is.

 

But if you guys do find it abnormally easy to citadel the Warspite, then you should report it. Though it could be that it's missing belt armor instead... we can't really know without the equivalent of Tank Viewer/Inspector. From my experience in ST, it hasn't been easy to hit the citadel at all.

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