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Commander_Dusty

Thoughts on the Yubari?

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Beta Tester
760 posts
6,922 battles

So as stated, I got into the cbt via a preorder package, and of the 3 ships I chose the Yubari without much thought.

 

So far its been a mixed bag for me, overall I'd say its an ok ship but really lacking in any solid points except for point blank AA protection

 

-AA: It's AA has only a 3km effective range so any escorting you want to do usually requires the helmsman to practically facehug any battleship you want to support, with the added danger of getting hit by enemy fire if you're on the enemy side or if you try and play safe on the other flank of the ship you escort you end up not making any impact at all to AA defence. Though excellent for self defence, you don't actually see that many planes as a tier 4 as thats when carriers first start to appear, and unless more exp and credits are awarded for shooting down planes, the other points of the ship seem rather dull to underwhelming.

 

-Gunpower: It has the firepower somewhere in between a Japanese and American destroyer (and plays like one too, without the camo+smoke), 4 x 140mm guns - and having 2 turrets really sucks when they get knocked out - thats 50% of your firepower at a time. Turret traverse aside (also poor), along with the next to useless 120mm front dual purpose gun it really does lack any ability to shoot up anything aside from destroyers. Don't know why it doesn't sacrifice some of the AA mounts for some extra guns it had in its early configuration - 6x140mm guns in 2 twin and 2 single mounts

 

-Torpedoes: I can tolerate the longish reload time,  the small number (2 twin tubes) and even the relatively short range of 6km. But the compensation of large damage potential is negated if they can only be fired from a barbarically short arc of fire - they can't be used offensively or defensively and even using them exposes your entire juicy broadside. You can clearly see that the torpedo tubes can have a larger arc of fire (even 10-20 degrees more would be nice) from the amount of space on the ships decks cleared for them. The damage output is fantastic, but only on the rare occasions they can be put to use and on the even rarer occasions where the "spread" hits the target.

 

-Armor: As with Japanese cruisers, it has supposedly "thicker" armor, and a massive citadel (lots of critical hits). Nuff said

 

-Health: Almost the same amount of HP as a Katori in tier 1 (18,000), heck the ship is basically a katori with better AA + speed and next to useless torps.

 

Overall, it is a premium ship for a reason, but in my opinion at least make the ship more enjoyable to play rather than making its main selling point an AI controlled weapons.

Edited by Blitzkreig95

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Beta Tester
146 posts
343 battles

Overall, it is a premium ship for a reason, but in my opinion at least make the ship more enjoyable to play rather than making its main selling point an AI controlled weapons.

That's not it's selling point.

The primary selling point of any premium ship is the boost it gives to XP and credits earned as well as Commander training. Battle performance is almost always secondary.

 

And of course the Yuubari has relatively bad weaponry... she was never designed with the intent to be a wartime combat vessel she was designed as an experimental vessel to experiment different characteristics in ship design and layout. 

 

 

 

 

Edited by MARVinis

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Beta Tester
760 posts
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That's not it's selling point.

The primary selling point of any premium ship is the boost it gives to XP and credits earned as well as Commander training. Battle performance is almost always secondary.

 

And of course the Yuubari has relatively bad weaponry... she was never designed with the intent to be a wartime combat vessel she was designed as an experimental vessel to experiment different characteristics in ship design and layout. 

 

 

 

 

 

You're right, but lets face it, this is WG, historical accuracy isn't their top priority compared to making paper machines, a balanced game and appealing to their patriotic sentimentality (i.e leaving out the Royal Navy and adding in the Russian navy first , but its a business with its biggest client base in Russia so I guess they have every right to)

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Beta Tester
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You're right, but lets face it, this is WG, historical accuracy isn't their top priority compared to making paper machines, a balanced game and appealing to their patriotic sentimentality (i.e leaving out the Royal Navy and adding in the Russian navy first , but its a business with its biggest client base in Russia so I guess they have every right to)

 

As far as the actual ships in game are concerned while tiering and implementing ships may not be accurate you can be pretty sure that WG will do everything they can to keep the details of each ship look authentic to the real thing. Even paper designs were extensively gone over according to what WG found in Archives. 

 

And in the case of Warships unlike tanks many warships were constantly modernized so there is no reason for WG to pull something out of their butts to make a perfectly fine historical representation of a ship look un-historical in order to make concessions for gameplay.

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Beta Tester
2,040 posts
1,326 battles

It's a premium ship, prem ships are supposed to be inferior to standard, same tier ships.

Unlike regular ships that you have to play through to get to the next one, you have the option to skip prem ships.

If you don't like it, then don't buy it, that's it.

(And yes, I know that this ship was intentionally nerfed in order to fit into premium category, and I'm fine with it)

 

Maybe some day WG will introduce its un-nerfed form as a standard ship...

Who knows? :P

Edited by Gezeiten_Heimatwelt

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Beta Tester
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And seeing how the thread has deteriorated to ermahgerd evil Rus dev with bad patriotic sentimentality.......

 

 

 

Soz I'm not hating on WG , I did say they have every right to do what they wanted :) #freemarket

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Beta Tester
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2,025 battles

Yes this ship has a few flaws, they need widened the firing arch by 15% to 20% for torps. This is a must in my book, you only get 2X2 shots and thats not enough to sink anything bigger than a cruiser, assuming you can even hit with more than 2 of the torps fired (which you wont unless their reefed). And your guaranteed to lose a lot of your health and/or have critical components knocked out in return fire. (not desirable)

The twin turrets (including torps) are painful; they easily get knocked out, often I lose either a Gun or Torp turret each match.

Speeding up the turret speed by 20% would make this vastly more effective, without overpowering.

On this ship you need to make your shots count, having a turret speed on par with a kongo battleship turret, this ship is useless at targeting anything smaller than itself and even then 4 rounds and slow turning speed is worse than all other cruisers.

The AA is more effective for the ship rather than fleet, as its tier 4 & planes were still new, makes sense that this is how AA was designed.

However I have personally shot down 17 planes in 1 match with this ship.

 

Edited by Tarrell

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Beta Tester
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Right now, oddly, Yuubari performs best as a bottom tier cruiser in 2x CV battles. So many things to shoot down, from Kongou scouts to lull torps. You can coordinate AA fire by ctrl+clicking; I've wiped out whole squadrons in a single pass using this method. I also like hugging other ships; ships shoot them while I weave around. I also like charging DDs and surprisingly them with my own torps.

 

The key to Yuubari is a good captain. I went with all defensive abilities for all my ships unless I can't use them on the class. You NEED SitAw AKA 6th Sense on this ship. You NEED camo. You NEED to manage your AA. You NEED to resist firing your guns until you are spotted or just before you spit torps.

 

I personally never found Yuubari's torp arc a problem; her turn rate lets me drop the torps then swerve back for a gun salvo, then hard turn to flee.

 

What I have found annoying is her melee-range AA. I spend a lot of time chasing aircraft. Then suddenly, I am reminded of Yubari's constant cries of "Wait for meeeeee." :/

Edited by Yuudachi_Kai_Nii

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Beta Tester
29 posts
20 battles

I personally like it... yeah the weapons are rather lacking but the torps are nice and It can turn on a dime. also quite fast. and the AA is superb. 

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