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BlackLancer2014

Submarines And Capping And other ideas...

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[TCY]
Member
41 posts
19,163 battles

There should be a maximum depth for subs to cap to ensure that they are vulnerable to getting spotted and reset.

This occurred to me while watching a video of Flamu reviewing subs.

Other ideas come to mind...

Maximum depth subs can spot surface ships should be far enough from minimum depth they are immune to surface weapons to allow alert enemies a fair chance to damage the sub with their weapons 

Subs should still get spotted normally when pinging while in smoke

Sub torps could deal a new kind of damage instead of just outright large direct damage such as prolonged flooding or engine/rudder incapacitation (determined by rng)

Sub vs Sub duels made more realistic by creating a new torpedo type against subs. Like a different ammo type, only this anti-sub torp is capable of changing depth enroute to target (while anti-ship torps always head to the surface) but deals significantly less damage to surface ships 

In games where only subs remain, they are all forced to surface until the game ends

Carrier planes should have two speed modes 1) Normal - but they cant spot subs at periscope level and 2) Sub watch - where they can spot subs at periscope level but reduces their speed by 25% 

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[TCY]
Member
41 posts
19,163 battles

There should also be a delay in updating the mini map when a sub rises to surface spotting depth like the delay in radar spotting for friendlies. A new commander skill could be created that reduces the delay

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[TCY]
Member
41 posts
19,163 battles

Only subs can also get a new type of incapacitation: damaged buoyancy controls. Like a damaged rudder, they can't change depth while in effect or as fast if the captain has last stand skill.  

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[TCY]
Member
41 posts
19,163 battles

Depth Charges - instead of dealing direct hp damage to subs, why not force them to surface instead to make things more interesting and dramatic. They could instead deal pseudo damage to a sub which would be instantly removed when she surfaces but forces her to remain surfaced for enough time to make her vulnerable to surface weapons. Call it flooding tolerance which could vary for each sub's tier and depth charges could also inflict varying degrees of flooding damage per tier.  Once a sub goes beyond her flooding tolerance she will be automatically forced to surface after a small period of time (which can also vary from tier to tier and/or captain skill) to allow her captain some tactical flexibility.  

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