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Harder_Senpai

Tier 10 Kremlin help needed!

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Hello all,

Just need some help in regards to this (in)famous ship, but first a little bit of a rant/why and how I got here.

I have T6 in French, British, Japanese battleships and T5 in German. I enjoy the French and the Japanese lines exceedingly, however I focused on Soviet BB's first, now this line up until T9 and T6 with the others I have enjoyed all BB's in the lines with exception of German Battleships, all are varied but fun to play, British BB's seem to be more passive unfortunately with my play style, and yes I tend to be more aggressive and push flanks or objectives, with decent results. Now every ship has its weaknesses and strengths and all that jazz but all were comfortable to play and were quick to graspand understand. Except the Kremlin.

The Kremlin in 23 Battles has been honestly the most disappointing ship I have ever been in period, not even the Konig is this bad, either I am doing something horrible or something is not right as this ship is sluggish as all hell, has the worst accuracy I have ever had the pleasure of seeing outside of 12-14km (depends on rnjesus), guns that seem big but struggle to either pen, overmatch all the time, AA that is ineffective the moment someone hits you with a couple of salvo's and the best part, melts to HE and fires. At least this has been my experience so far, Now I have tier 10 Soviet cruisers and without a doubt I think the Moskva and the Dimitry Donskoi are superior in tankiness and punchiness to the Kremlin, hell I played ranked with the Moskva and really enjoyed hunting Yamato's, and in general since I only got into it literally 5 days prior to the season ending when I first got the T10 ship I managed to get to rank 10, sure not much but I think its decent for a first try.

Anyways, prior to getting the Kremlin, I did the other lines up to T6 and had read the Wows forums and Reddit and all literally point to the Kremlin being this absurd monster that can just solo kill all battles and is completely invincible with the best guns that are super accurate that makes the yamato blush, and to top it off was so extremely powerful that even nubs who just got it can demolish the opposition. I am fair sure there is more nuance to that, but believing this thing was a monster I worked hard to get it and finally did. My first battle I did 60K damage, the second I did 13k damage, the third I did 80K and then it got worse. I tried island humping, tried sneaking into a flank, even holding off moving forward until the team was good to go, and a few times tried pushing caps, but to no avail, back to port I went.

HE shells literally rained on me and even when I was not the first spotted or the closest I seemed to be focused on hard, which led to no AA or secondaries in a few salvos, which led to CV's literally getting a free kill (it's a competition to who gets me first now - the fires by cruisers or HE BB's or the CV. The so much vaunted armour, so far holds up to any AP shells but I don;t know if its the rework of IFHE or what but I literally melt in around two minutes to HE shells or less if a CV also joins in. The guns which are so highly praised just seem so lacklustre, I have never been disappointed with any guns on any ship but this one, British, French, Japanese are all able to work well and are capable of damaging ships two tiers above and aiming seems easy and straight forward, even all the soviet BB's only the Sinop had average long range accuracy, but the Kremlin, pfftt, not even decent, hell the Sovetsky Soyuz is superior in my opinion.

All the complaining aside, how does one actually git gud in it? Any tips, tactics or even build that you recommend, atm I have mine on -

Main armaments 1

Damage control 1

Aiming systems 1

Steering gears 1

Concealment 1

Main battery 3

And while I don't have a ten point captain yet, so far I have Priority target, adrenaline rush and superintendant with the intention of going either the Concealment or the fire prevention skill.

 

So thoughts?

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[KAMI]
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First and foremost, i do not know why people would want to train individual captain for one ship specifically.

At least do that only  when you got to t10 , then you can play properly in t10 unless you a gigantic whale

A captain less than <10point in t10 is just too rough 

 

Moving to RU ship... really the ship gun excel each time it get closer to the enemies but that doesnt mean you should be going up-close getting concentrated

Kremlin gun accuracy is being hit 3 times. from a sigma of 2->1.85->1.8 atm

AA have been decrease by 50%

 

Getting fire prevention,CE(14point) will make the ship survive longer

Edited by Gummiheng
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5 minutes ago, Gummiheng said:

Kremlin gun accuracy is being hit 3 times. from a sigma of 2->1.9->1.85 atm

 

Untitled.jpg

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1,273
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Kremlin is tough, but is nowhere invincible. Kremlin is not that slow, Yamato is in fact slower. I suggest to use tank build to maximize her survivability.

  • Use Damage Control Mod 2 on 4th slot.
  • Take Fire Prevention, then Basic of Survivability.
  • Use India Yankee, India Delta, and Juliet Yankee Bissotwo to reduce the fire & flooding duration even further.
  • Get Kuznetsov (optional, I don't have him)

The general rules are similar to other BBs, but with these exceptions:

  • Never use the Damage Control on 2 fire/flooding or less. The build I mentioned above should have reduced the fire duration to 34 seconds.
  • Pick your battles, Kremlin can only withstand against 3 ships at the same time.
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8 minutes ago, MatterCore said:

 

Untitled.jpg

that was more than what i thought

 

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20 minutes ago, Gummiheng said:

that was more than what i thought

 

but still No.1 BB :cap_popcorn:

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16 minutes ago, Gummiheng said:

AA have been decrease by 50%

Her AA suite's durability (individual HP of AA guns) has been halved and now it is common to find a Kreml's AA suite has turned into piles of twisted, charred metal scrap after a hail of HE landing on her deck. Even Secondaries Mod only helps marginally。

12 minutes ago, Sir_Feather said:

Never use the Damage Control on 2 fire/flooding or less. The build I mentioned above should have reduced the fire duration to 34 seconds.

Fire damage can be completely restored by Repair Party (and as a result higher-tier British ships are highly resistant to fire damage thanks to their supercharged RP comparable to portable dockyards), and with limited DCP charges you must preserve the potential of putting out multiple fires/floodings in rapid succession and becoming temporarily invincible against such damage on time attacks for one decisive, game-changing push under favorable circumstances utilizing your perks and advantages; not to say the aforementioned, both by you and me, AA survivability problem.

31 minutes ago, Sir_Feather said:

Get Kuznetsov (optional, I don't have him)

Kuznetsov cannot guarantee survival in all games, however no matter the situation he will always help. Or in other words, how many times have you succumbed to DoT in a battleship with your DCP and RP on cooldown, especially had you survived would certainly knock out another enemy?

1 hour ago, TsarCommissar said:

HE shells literally rained on me and even when I was not the first spotted or the closest

Everyone is well aware that you will be a very dangerous opponent if you were able to come close and that your DCP charges is limited. Setting a Soviet battleship on fire (ideally on multiple fires) besides farming fire damage for the attacker would force that captain to use one charge of his precious DCP.

60-mm deck is formidable, but far from invincible. Placing AP Dive Bombers aside, even with the current IFHE nerf (which has almost wiped out IFHE builds on Azuma, Yoshino, Drake and Goliath with fire chances penalty), German cruisers can still pose a threat to you with a still relatively viable IFHE build, not to say all battleship HE rounds.

Soviet battleships need deep captain skill builds. Even though Vladivostok and above can omit Expert Marksman, you will need almost every skill that is related with survivability.

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5 minutes ago, Project45_Opytny said:

Kuznetsov cannot guarantee survival in all games, however no matter the situation he will always help.

Indeed, that's why I said optional. Once I managed to sink an enemy Kremlin when his passive talent was activated, a torpedo salvo outdid his heal.

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Just a random cat past by...

actually Kremlin is maybe fine enough and nothing could possibly go wrong thou. She helped me climbing from Ranked 8 till Ranked 2 from previous ranked.

Personally I played Kreml like Moskva cz she just a larged-version of Moskva just hoped kreml got rdr lel.

Quote

HE shells literally rained on me and even when I was not the first spotted or the closest

Welcome to Asia Server nyaa~

cz I also spammed someone till non-existent teehee nyaa~~.

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Kremlin plays in much the same way as Moskva, you forget about your rear turret, point your bow towards the enemy and sit there tanking and punishing enemy ships. It has great armour and a huge HP pool which you can take a advantage of, but just because it can take a beating doesn't mean you should always be exposing yourself. If you can position well you'll avoid a lot of focus fire but still pose a real threat to the enemy. If you think of it like Moskva where you might position yourself alongside an island to protect your flank then you should to well.
despite the nerfs the accuracy is still pretty good and the damage and penetration capabilities of the ship are brutal. I would caution against getting too close too quickly - something that can be tempting in ships like Kremlin or Kurfurst, as this can lead to you being focused down quickly despite all that armour and HP. As with most boats I'd suggest hanging back a bit at the start and softening targets. You'll find even a single shell hit will hurt most things you are shooting at, so wonky dispersion at range, while frustrating, isn't too big of an issue.
Once you've softened up the opposition a little, that's when, unlike Moskva for example, you can really shine, Kremlin is capable of leading a push, weathering a tonne of fire in the process and getting into range where the accuracy of the guns is deadly. There you can finish off opponents - and I don't mean sinking the light cruiser with 20% of its health left, I mean obliterating the heavy cruiser with 60% of its health left.
As for CVs, because of the box in static positioning of ships like Kremlin you are often a nice target. If you can manage to position well, and don't allow yourself to take too much damage early in the game you'll still have a lot of your AA left which will help. Ultimately though, unless you are in a boat like an AA spec Friesland, you'll always be relying on other ships nearby to help provide adequate AA. And a single minded CV player that want's to sink you will eventually get you no matter what boat you're in.
As others have mentioned above, a captain with less than 14pts is going to put you at a huge disadvantage at T10, so I'd recommend trying to get lots of commander xp with flags etc to get your commander up to a decent level where you can get skills like fire prevention etc.

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Cheers guys,

 

Ill switch out the captains and will slow down further, hopefully I'll have better results.

Thx for the tips!!

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4 hours ago, TsarCommissar said:

Cheers guys,

 

Ill switch out the captains and will slow down further, hopefully I'll have better results.

Thx for the tips!!

To be honest I stat checked you because I thought this thread was a delayed April fools joke.

Kremlin is basically a walking meme generator. It's strong.

But yeah as everyone above has said - put a 17+ pointer in her with survival spec and a big of positional knowedge and she's great.

You will always do poorly in your first T10 certain naturally freakishly good players out there being the exception.

Edited by S4pp3R

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