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Leo_1408

Is it just me?

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Is it just me - or is Visby the most useless ship in the game? Like what's with a destroyer without smoke, and hopeless targeting for its torpedoes?

LOL, I'm trying climb the ladder with the Swedish destroyers, but even though I'm in my mid teens - I will probably die of old age before I move up to the next one. :Smile_sceptic:

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Have you seen the reload on those torpedos? And with a 10 point captain it's pretty stealthy. At T5 you don't see much radar, and if you keep your AA switched off until the planes actually spot you, you have a lot of gameplay options. Don't fire your guns unless you have a single enemy on 50hp in front of you. It's good destroyer training. You spot and wait to cap, while zoning areas with torps every 40 seconds and making those old fat battleships dodge.

The whole line are nicely balanced.

One safety tip for later: Do not try to outrun a charging Jean Bart in an Ostergotland! I learnt this the hard way.

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You trolling or being serious? :Smile_unsure: T5 to T6 does not take very long to grind even in coop.

I really enjoyed my time in Visby. When it was WIP it had 9km torps and 5.5 km concealment and was clearly OP. Torps are now 8km and concealment is 6km but it is still very strong. 2.4km air detection is also very good and the AA is ok for a T5 DD.

These Swedish DDs , like the French DDs, do have a higher skill floor due to having no smoke to fall back on when you do something wrong. However they are real bullies against other DDs and excellent against BBs with the long range fast torps that reload in 55 sec base. You cannot play these like any other DD. You need to alter your play style to suit the ship. If you are always wishing you had smoke then you are not playing the ship to its strengths and you are not going to enjoy the rest of the line.

I have completed the grindy base xp missions for the free perma camos on Visby, Vasteras, Skane and Oystergoatland. Just need 9k base xp to have T8 Oland done as well. Enjoyed every ship so far. I think they are well balanced ships. IMHO every DD captain should learn how to DD without smoke. Know your detection ranges and learn to play well with your concealment. Smoke should be an added bonus on the DDs that have it. Too many players use it as a crutch to get out of bad plays. It won't do much for you at higher tiers when you start to see a lot more radar.

 

Not sure what you mean by hopeless torpedo targeting? Are you experiencing a bug or problem when targeting and launching torps? I did not experience any issues with targeting Visbys torps.

 

 

Edited by HobartAWD
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4 hours ago, Leo_1408 said:

I'm in my mid teens

Don't trigger the old men!

Don't you know the average age of a World of Warships player is 97?

Try to blend in.

Say it with me...

"Young punks, GED ORF MAH LAHN!!!"

Edited by Max_Battle
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1 hour ago, HobartAWD said:

You trolling or being serious? :Smile_unsure: T5 to T6 does not take very long to grind even in coop.

I really enjoyed my time in Visby. When it was WIP it had 9km torps and 5.5 km concealment and was clearly OP. Torps are now 8km and concealment is 6km but it is still very strong. 2.4km air detection is also very good and the AA is ok for a T5 DD.

These Swedish DDs , like the French DDs, do have a higher skill floor due to having no smoke to fall back on when you do something wrong. However they are real bullies against other DDs and excellent against BBs with the long range fast torps that reload in 55 sec base. You cannot play these like any other DD. You need to alter your play style to suit the ship. If you are always wishing you had smoke then you are not playing the ship to its strengths and you are not going to enjoy the rest of the line.

I have completed the grindy base xp missions for the free perma camos on Visby, Vasteras, Skane and Oystergoatland. Just need 9k base xp to have T8 Oland done as well. Enjoyed every ship so far. I think they are well balanced ships. IMHO every DD captain should learn how to DD without smoke. Know your detection ranges and learn to play well with your concealment. Smoke should be an added bonus on the DDs that have it. Too many players use it as a crutch to get out of bad plays. It won't do much for you at higher tiers when you start to see a lot more radar.

 

Not sure what you mean by hopeless torpedo targeting? Are you experiencing a bug or problem when targeting and launching torps? I did not experience any issues with targeting Visbys torps.

 

 

I don't troll, but I'm probably only showing how bad I am at this game. I don't really know what the problem is with the torpedo targeting, but it doesn't seem as flexible as say, the Nurnberg in lining up a target - but again, that's probably just me.

I should also point out that I only have a 3 point Captain. 

Anyway, cheers for your answer and all the info. :Smile_Default:

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7 minutes ago, Leo_1408 said:

I don't troll, but I'm probably only showing how bad I am at this game. I don't really know what the problem is with the torpedo targeting, but it doesn't seem as flexible as say, the Nurnberg in lining up a target - but again, that's probably just me.

DD itself is ALREADY  HARD TO PLAY, combined with one of Unique DD line (French and Swedish).... its no wonder you perform badly.

as someone who climb the french line, this is my advice....

 

FORGET THE CAP, YOU ARE DESTROYER.... MAXIMUM YOUR KILL or Damage

BE SELFISH, even if its sacrifice win, YOU MUST SURVIVE NO  MATTER WHAT

 

are you already try CV?

if you think you are Noob then ITS GOOD, some noob refuse to admit and learn their mistake.

 

CV is very recommended for them who want to learn fast about the game

- VERY EASY

- NO DRAWBACK

- AA? what AA? we have infinite plane

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The Pan European DD is a average line, dont have really strong suits or gimmick

Yes you a DD without smoke, but there a heal right there for you to use  and a decent AA to stop cv coming from you tier for tier

But that the fun of it, uses heal and outlive enemy DDs in a fight

 

Might be hard to adapt  if you cannot play destroyer without use of smoke 

 

 

Edited by Gummiheng

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I started Visby with a 3 point captain and only played it long enough to get the camo. (Ending up with 7 point I think).

I liked the playstyle, didn’t think I would, but I could play it mostly as a torpedo boat, with enough firepower to put up a fight if necessary, and enough speed to escape when needed. The quick reload is nice.

Don’t know how that will translate into high tier gameplay though.

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2 minutes ago, Gummiheng said:

The Pan European DD is a average line, dont have really strong suits or gimmick

Yes you a DD without smoke, but there a heal right there for you to use  and a decent AA to stop cv coming from you tier for tier

 

Might be hard to adapt  if you cannot play destroyer without use of smoke 

 

 

Fait 'nuff - like I said, I'm probably just a crap player!:Smile_unsure:

I'm used to playing lower tier destroyers, like Nicholas and Okhotnik. I like Okhotnik - a bit slow and cumbersome, but its four torpedo launchers can just about sink a battleship, and I like lurk in a cap - pop smoke, and unleash 12 fish when the opposition is like one or two kilometres away. But I don't always, so I can play without smoke - honestly.

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2 minutes ago, Leo_1408 said:

I don't troll, but I'm probably only showing how bad I am at this game. I don't really know what the problem is with the torpedo targeting, but it doesn't seem as flexible as say, the Nurnberg in lining up a target - but again, that's probably just me.

I should also point out that I only have a 3 point Captain. 

Anyway, cheers for your answer and all the info. :Smile_Default:

Oh do you mean the torpedo aiming angles? As in how far forward and back you can point your torps and still launch them? If so then yes the forward torpedo aiming angles are one of the few cons along with the torpedo alpha damage of the entire line. Can be awkward at times using the torps in Visby as you can't shoot them without showing a lot of broadside which can be less than optimal in CQB situations.

Yes with a 3 point captain you will be struggling to see the high points of the ship. These ships from T5 and all the way to T9 greatly benefit from running the turret traverse upgrade mod and the Expert Marksman captain skill as the turrets turn very slow. Makes fighting DDs while trying to turn to avoid incoming fire very painful as you will turn faster than your turrets. Turret traverse does not get good by itself until T10 unfortunately. BFT is also recommended to reduce the long gun reload time on the T5 and T6 ships. Hard to get the ship in a good state until around 12 points. I was lucky enough to have my 17 point Blyska captain and my 19 point Friesland captain to use on these ships. I know that is not something everyone is able to do. 

They are not easy to play well but I found them a bit of a breath of fresh air (along with the French DDs) from all the DDs that basically all play the same but with different stats.

Shameless plug for Bex_o7 and his vid on the Visby. I would recommend subscribing to his channel as he knows his stuff and offers good advice on the ship setup and gameplay as well.

https://www.youtube.com/watch?v=hCdZmH_M05Q

 

 

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28 minutes ago, HobartAWD said:

Oh do you mean the torpedo aiming angles? As in how far forward and back you can point your torps and still launch them? If so then yes the forward torpedo aiming angles are one of the few cons along with the torpedo alpha damage of the entire line. Can be awkward at times using the torps in Visby as you can't shoot them without showing a lot of broadside which can be less than optimal in CQB situations.

Yes with a 3 point captain you will be struggling to see the high points of the ship. These ships from T5 and all the way to T9 greatly benefit from running the turret traverse upgrade mod and the Expert Marksman captain skill as the turrets turn very slow. Makes fighting DDs while trying to turn to avoid incoming fire very painful as you will turn faster than your turrets. Turret traverse does not get good by itself until T10 unfortunately. BFT is also recommended to reduce the long gun reload time on the T5 and T6 ships. Hard to get the ship in a good state until around 12 points. I was lucky enough to have my 17 point Blyska captain and my 19 point Friesland captain to use on these ships. I know that is not something everyone is able to do. 

They are not easy to play well but I found them a bit of a breath of fresh air (along with the French DDs) from all the DDs that basically all play the same but with different stats.

Shameless plug for Bex_o7 and his vid on the Visby. I would recommend subscribing to his channel as he knows his stuff and offers good advice on the ship setup and gameplay as well.

https://www.youtube.com/watch?v=hCdZmH_M05Q

 

 

Yeah, problem with a lot of DDs is that you can’t really get them to perform optimally until 10+ captain points. First 10 points are almost always PT, LS, SE & CE. It’s only after that you can start to tailor your build to the specific ship.

Which means that unless you’re planning to use your Visby long term, you’re probably not going to have a high enough Captain before you move to next ship.

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Visby is not a knifefighter, as her design generally discourages close quarters combat : her guns have below than average reload and turn rate, she doesn't have smoke to bail her out of hairy situations, her torps have low alpha strike so rushing a full HP BB will not work.

It's a spotter & torp spammer like mutsuki and minekaze, and Visby performs better than them in everything except not having a smoke

Edited by rookieFTW

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