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Paladinum

[WoWS new news] No. 26 - Well, consider me stupefied. A-150.

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510 mm guns.

 

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Japanese battleship Yashima, tier X

 
1*6-fgYV9s1bP0fBDSODw0lQ.jpeg

Yashima is an alternative project of Yamato, armed with 6 510-mm guns and modernized AA defense. The battleship has shells with high damage and very good penetration, but not the best ballistics. As these shells need to pass through a thick armor to detonate, there will often be over-penetration when lightly armored targets are hit. However, enemy battleships are a perfect target for Yashima.

Hit points — 97200. Plating — 32 mm.

Main battery — 3x2 510 mm.
Firing range — 26.6 km. Dispersion at this range — 272 m.
Sigma — 2.10.
Maximum HE shell damage — 8100. Chance to cause fire — 40%. HE initial velocity — 720 m/s.
Maximum AP shell damage — 19400. AP initial velocity — 720 m/s.
Reload time — 35.0 s.
180 degree turn time — 60.0 s.

Secondary Armament:
2x3 155.0 mm, range — 7.0 km.
Maximum HE shell damage — 2600. Chance to cause fire — 10%. HE initial velocity — 925 m/s
10x2 100.0 mm, range — 7.0 km.
Maximum HE shell damage — 1700. Chance to cause fire — 6%. HE initial velocity — 1000 m/s

AA defense: 24x2 40.0 mm, 16x3 25.0 mm, 10x2 100.0 mm.
AA defense short-range: continuous damage per second — 102, hit probability — 85 %, action zone 0.1–2.5 km;
AA defense mid-range: continuous damage per second — 438, hit probability — 75 %, action zone 0.1–3.5 km;
AA defense long-range: number of explosions in a salvo — 10, damage within an explosion — 1540, continuous damage per second — 235, hit probability — 75 %, action zone 0.1–5.8 km;
Number of explosions in a salvo — 10, damage within an explosion — 1540, action zone 3.5–5.8 km.

Maximum speed — 27.0 kt. Turning circle radius — 900 m. Rudder shift time — 18.7 s.
Surface detectability — 18.0 km. Air detectability — 12.8 km. Detectability after firing main guns in smoke — 20.9 km.

Available consumables:
1 slot — Damage Control Party
2 slot — Repair Party
3 slot — Fighter/Spotting Aircraft

European destroyer Orkan, tier VIII

 
1*BJEQnZmwrdRhmzScpK5qrw.jpeg

Orkan is the former British destroyer Myrmidon, given to the Polish fleet. Orkan’s main strength in the game is her main caliber guns. Fast and long-range torpedoes act as an auxiliary armament due to their not very high damage and having only 4 torpedoes per salvo. The destroyer has access to Surveillance Radar but no Smoke Generator.

Hit points — 15700. Plating — 19 mm.

Main battery — 3x2 120 mm.
Firing range — 11.6 km. Dispersion at this range — 102 м.
Sigma — 2.00.
Maximum HE shell damage — 1750. Chance to cause fire — 9%. HE initial velocity — 774 m/s.
Maximum AP shell damage — 2250. AP initial velocity — 774 m/s.
Reload time — 4.5 s.
180 degree turn time — 9.0 s.

Torpedo tubes — 1x4 533 mm.
Maximum damage — 10700.
Range — 12.0 km. Speed — 76 kt.
Torpedo detectability — 1.6 km.
Reload time — 70 s.
Launcher 180 degree turn time — 7.2 s.

AA defense: 1x4 40.0 mm, 6x1 20.0 mm, 1x1 102.0 mm, 3x2 120.0 mm.
AA defense short-range: continuous damage per second — 70, hit probability — 95 %, action zone 0.1–2.0 km;
AA defense mid-range: continuous damage per second — 35, hit probability — 100 %, action zone 0.1–2.5 km;
AA defense long-range: continuous damage per second — 35, hit probability — 100 %, action zone 0.1–5.2 km;

Number of explosions in a salvo — 1, damage within an explosion — 1260, action zone 3.5–5.2 km.

Maximum speed — 35.0 kt. Turning circle radius — 590 m. Rudder shift time — 3.7 s.

Surface detectability — 7.0 km. Air detectability — 3.0 km. Detectability after firing main guns in smoke — 2.5 km.

Available consumables:
1 slot — Damage Control Party
2 slot — Engine Boost
3 slot — Repair Party (Duration time 10 s; HP per second 157, Reload time 120 (80) s; Charges 1(2));
4 slot — Surveillance Radar (Duration time 15 s; Detection of ships 7.5 km; Reload time 180(120) s; Charges 2(3)).

Japanese destroyer Arashi, tier VIII

 
1*TVNJc5kMlzfh6JvgmP9ayA.jpeg

Arashi is equipped with 150-mm guns and Hydroacoustic search, unusual for a Japanese destroyer. The main part of the ship’s gameplay is conducting stealthy torpedo attacks.

Hit points — 13300. Plating — 19 mm.

Main battery — 3x1 150 mm.
Firing range — 11.4 km. Dispersion at this range — 100 м.
Sigma — 2.00.
Maximum HE shell damage — 2500. Chance to cause fire — 11%. HE initial velocity — 875 m/s.
Maximum AP shell damage — 3900. AP initial velocity — 875 m/s.
Reload time — 5.0 s.
180 degree turn time — 20.0 s.

Torpedo tubes — 2x4 610 mm.
Maximum damage — 20967.
Range — 10.0 km. Speed — 67 kt.
Torpedo detectability — 1.7 km.
Reload time — 112 s.
Launcher 180 degree turn time — 7.2 s.

AA defense: 4x1 25.0 mm.
AA defense short-range: continuous damage per second — 14, hit probability — 95 %, action zone 0.1–2.5 km.

Maximum speed — 35.0 kt. Turning circle radius — 640 m. Rudder shift time — 4.0 s.
Surface detectability — 6.8 km. Air detectability — 3.1 km. Detectability after firing main guns in smoke — 2.5 km.

Available consumables:
1 slot — Damage Control Party
2 slot — Smoke Generator (Duration time 20 s; Dispersion time 69 s; Reload time 240(160) s; Charges 2(3); Radius 450.0 m;
3 slot — Engine Boost
4 slot — Hydroacoustic Search(Duration time 100 s; Torpedo detection range 3.5.km; Ship detection range 5.0 km; Reload time 180(120) s; Charges 2(3))

German cruiser Ägir, tier IX

 
1*qHYZDqkDppCnol4poBgM0A.jpeg

Ägir is a big cruiser with the same hull as Siegfried and armed with 9 305-mm guns. She is especially efficient in fighting at close and medium ranges due to her torpedo armament and secondary guns with improved accuracy and relatively quick reload, which are uncharacteristically strong for the class.

Hit points — 62850. Plating — 27 mm.

Main battery — 3x3 305 mm.
Firing range — 18.5 km. Dispersion at this range — 175 m.
Sigma — 1.8.
Maximum HE shell damage — 3600. Chance to cause fire — 27%. HE initial velocity — 865 m/s.
Maximum AP shell damage — 9400. AP initial velocity — 865 m/s.
Reload time — 22.0 s. 180 degree turn time — 30.0 s.

Torpedo tubes — 2x4 533 mm.
Maximum damage — 13700.
Range — 6.0 km. Speed — 65 kt.
Torpedo detectability — 1.3 km.
Reload time — 90 s.
Launcher 180 degree turn time — 7.2 s.

Secondary Armament:
9x2 128.0 mm, range — 7.6 km.
Maximum HE shell damage — 1500. Chance to cause fire — 5%. HE initial velocity — 900 m/s

AA defense: 9x2 128.0 mm,10x4 20.0 mm,9x2 55.0 mm.
AA defense short-range: continuous damage per second — 119, hit probability — 85 %, action zone 0.1–2.0 km;
AA defense mid-range: continuous damage per second — 364, hit probability — 90 %, action zone 0.1–4.0 km;
AA defense long-range: continuous damage per second — 130, hit probability — 90 %, action zone 0.1–6.0 km;

Number of explosions in a salvo — 6, damage within an explosion — 1540, action zone 3.5–6.0 km.

Maximum speed — 33.5 kt. Turning circle radius — 880 m. Rudder shift time — 14.0 s.
Surface detectability — 15.1 km. Air detectability — 10.7 km. Detectability after firing main guns in smoke — 11.7 km.

Available consumables:
1 slot — Damage Control Party
2 slot — Hydroacoustic Search (Duration time 120 s; Torpedo detection range 4.0 km; Ship detection range 6.0 km; Reload time 180(120) s; Charges 2(3));
3 slot — Repair Party (Duration time 28 s; HP per second 314.25; Reload time 120(80) s; Charges 2(3));

Tier X European destroyer Lappland, which has the same parameters as tier X destroyer Halland was added for the purpose of technical testing.

All stats are listed without crew and upgrade modifiers, but with the best available modules. Please note that the information in the Development Blog is preliminary and subject to change.

 

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@S0und_Theif I told you that WG are considering putting 305 mm guns on Siegfried, right? This is the reason they put Sieg on the back burner, right? I've dreamed about this (not really, but you get my point).
My prophecy skill is on point.

But then, Project A-150.

 

Okran: Where is Huragan, improved Blyska? Another DD with radar! Hurray! This game needs more DDs with radar! (No it does not)

Arashi: 150 mm guns AND Hydro on a DD? Hey that's a German specialty!

Edited by Paladinum

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Just now, BIGCOREMKP0I said:

H44 Now Possible :fish_book:

TILLMAN MAXIMUM ALSO POSSIBLE

Edited by Paladinum

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If A-150 can get into the game, then H-44 should be possible (GK with 4 twin 508mm guns). And name it Kaiser Barbarossa.

And what the heck is that Arashi supposed to be? Torpboat with uber guns?

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more PAPER SHIP and imaginary project ; just when did any Kagero Class DD got 150mm guns , not even planned projects ; and yeah keep putting BB guns onto Cruiser and still call it a Cruiser and match it against a Cruiser .. so much for fair play

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Puny papership. Wait until I show you what IJN can really do.

 BetterYamato.thumb.png.8942db59cb44e1d24e79182c0b7fe51e.png

Edited by dejiko_nyo

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about 35.6mm overmatched and almost 20k AP per shell

avengers-infinity-war-thanos-snap.thumb.jpg.772bc8ea9049cec1572aa8ef5c51ccf9.jpg

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14 minutes ago, Sir_Feather said:

And what the heck is that Arashi supposed to be? Torpboat with uber guns?

Those 150 mm are US by appearance. So I'm more confused than I should be.

 

10 minutes ago, Mechfori said:

and yeah keep putting BB guns onto Cruiser and still call it a Cruiser and match it against a Cruiser .. so much for fair play

305 mm at T8/9 is no longer BB gun size.

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47 minutes ago, Sir_Feather said:

And what the heck is that Arashi supposed to be? Torpboat with uber guns? 

I suspect it is a test ship for a future HSF collab.

Minor spoilers for the High School Fleet anime:

Spoiler

At the end of the OVA the Harekaze's crew embark on a new journey on the Harekaze II (Y469), while the original Harekaze (Y467) was being repaired after sinking at the end of the original series. The new Harekaze was equipped with 3 German 150mm guns, courtesy of the Graf Spee crew.

The Arashi seems to have the Harekaze's characteristics like stock Kagerou hull HP and 4 25mm guns for AA - the earmarks of another Harekaze. Or WG could just be stealing ideas. :Smile-_tongue:

Also it seems strange that WG would use Arashi as a name for a proper Premium, as the Arashi did indeed exist as a Kagerou-class DD irl (no she didn't get German guns). Her main claim to fame (or infamy) is indirectly helping the Americans to sink the Kidou Butai at Midway. The Arashi had been dispatched to chase off the USS Nautilus during the battle and became separated from the carriers. While she was rushing to rejoin them, the dive bombers from the Enterprise (which had failed to locate the CVs thus far) noticed her wake and followed her back to the CV group. The rest is history.

Edited by Thyaliad
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49 minutes ago, Paladinum said:

I told you that WG are considering putting 305 mm guns on Siegfried, right? This is the reason they put Sieg on the back burner, right? I've dreamed about this (not really, but you get my point).

No One want Gneisenau at T9, Its gonna be sucks and indeed siegfried is sucks 🤣

 

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1 hour ago, Paladinum said:

Those 150 mm are US by appearance. So I'm more confused than I should be.

 

305 mm at T8/9 is no longer BB gun size.

Then sure .. OK .. WG put 305mm guns on all Cruiser those tiers then and Oh give them those Super Cruiser Speed, Super Cruiser Armor and Super Cruiser HP might be , they had screw up all the mid to high tier light force already and now they want to screw up even the CA .. so only really big guns and CV got to enjoy the game , everyone else is suppose to be just lamb for the taking

Edited by Mechfori

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12 minutes ago, Thyaliad said:

I suspect it is a test ship for a future HSF collab.

Minor spoilers for the High School Fleet anime:

  Hide contents

At the end of the OVA the Harekaze's crew embark on a new journey on the Harekaze II (Y469), while the original Harekaze (Y467) was being repaired after sinking at the end of the original series. The new Harekaze was equipped with 3 German 150mm guns, courtesy of the Graf Spee crew.

The Arashi seems to have the Harekaze's characteristics like stock Kagerou hull HP and AA - the earmarks of another Harekaze. Or WG could just be stealing ideas. :Smile-_tongue:

Also it seems strange that WG would use Arashi as a name for a proper Premium, as the Arashi did indeed exist as a Kagerou-class DD irl (no she didn't get German guns). Her main claim to fame (or infamy) is indirectly helping the Americans to sink the Kidou Butai at Midway. The Arashi had been dispatched to chase off the USS Nautilus during the battle and became separated from the carriers. While she was rushing to rejoin them, the dive bombers from the Enterprise (which had failed to locate the CVs thus far) noticed her wake and followed her back to the CV group. The rest is history.

Thanks for the precious information you've provided.

With the set example of West Virginia 1941, I think it would be logical to use a name like "HSF Harekaze Y469" rather than stealing one from a Historical Kagero. However even if the ship is recreated as the anime I doubt how the German 150-mm rifles will fare for a Japanese destroyer.

The idea of introducing Post-war Japanese destroyers would be problemic as they are all designed as modern ASW ships with relatively little regard for traditional anti-surface roles. Also I wonder would we see HMS Incomparable one day, though arguably some aspects of her original concept has already been took by Georgia: a fast capital ship armed with the largest guns possible and being fast enough to run down even cruisers.

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8 minutes ago, Mechfori said:

The WG put 305mm guns on all Cruiser that Tiers

I like the skepticism, even though it's proven that "large cruisers" with 12 inch guns and 9 inch armor belt with horrible torpedo protection is their own thing, and do well what cruisers do better than doing what BBs do. And "large cruisers" could do better than taking up slots of actual 6-inch or 8-inch cruisers, but they cannot do what BBs do either, so they should not be re-classed as BBs, that would be stupid. And admittedly they should have their own ship type in the game, but okay.

PS. I don't want further arguments on this subject, so please.

Edited by Paladinum

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10 minutes ago, Project45_Opytny said:

With the set example of West Virginia 1941, I think it would be logical to use a name like "HSF Harekaze Y469" rather than stealing one from a Historical Kagero. However even if the ship is recreated as the anime I doubt how the German 150-mm rifles will fare for a Japanese destroyer. 

I suspect Arashi is just the test name. But yeah I doubt the effectiveness of the 150mm guns, considering she only gets 3 rifles. The USN guns on the current Harekaze aren't competitive because she only gets 3 of them. The Z-23 can get 5 150mm rifles, though at a slightly slower reload of 6.7s.

10 minutes ago, Project45_Opytny said:

The idea of introducing Post-war Japanese destroyers would be problemic as they are all designed as modern ASW ships with relatively little regard for traditional anti-surface roles.

I am guessing WG could make them like the Friesland or the upcoming high tier Pan-EU DDs.

Edited by Thyaliad

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1 hour ago, Project45_Opytny said:

Thanks for the precious information you've provided.

With the set example of West Virginia 1941, I think it would be logical to use a name like "HSF Harekaze Y469" rather than stealing one from a Historical Kagero. However even if the ship is recreated as the anime I doubt how the German 150-mm rifles will fare for a Japanese destroyer.

The idea of introducing Post-war Japanese destroyers would be problemic as they are all designed as modern ASW ships with relatively little regard for traditional anti-surface roles. Also I wonder would we see HMS Incomparable one day, though arguably some aspects of her original concept has already been took by Georgia: a fast capital ship armed with the largest guns possible and being fast enough to run down even cruisers.

Except the part regarding Arashi in Midway is questionable ; as written and oral record of the day from IJN battle report and ships' log shown Arashi never even leave the convoy duty next to their BB ; and record shown contradiction all along the way , Serious research would still be needed to figure out whose who at the time. If they want an alternative IJN DD they should look no less than the real IJN Yukikaze, which in its final WW-II configuration had super saturated AA suite together with both surface and aerial targeting Radar ( and 2 set of different Sonar ), and there are plan to put the dual purpose 127 type D turret ( never gone through paper stage otherwise it would be like Akizuki's turret but with dual 127 ) or simply switch out the 127 and put the Akizuki dual 100mm mount onto the boat.

Or even more extreme Yukikaze's 2nd life as ROCS Navy DD Tan Yang where her final config include a whopping 10 X 40mm Bofors twin, dual purpose 127, all her torpedo armament taken off and replaced by yet more Dual Purpose / fast automatic in the form of 2X 76mm and not to count the numerous machine guns and 25mm

 

But 150mm equipped Arashi, come on its worse than imagination ; its pure made up BS

Edited by Mechfori

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Orkan ? 

WG Should Release it 1 year earlier...

Its basically KRI Gadjah Mada at T8 except they fix the smoke into radar.

 

My dream bot, with repair party OH BOI!

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1 minute ago, Mechfori said:

But 150mm equipped Arashi, come on its worse than imagination ; its pure made up BS

I'm not against fantasy ships but WG must provide some kind of explanation for putting those guns on a Hull A Kagero. Why?

Someone watched too much The Man on the High Castle and wanted to have a German/Japanese hybrid ship in the game???

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19 minutes ago, Paladinum said:

I'm not against fantasy ships but WG must provide some kind of explanation for putting those guns on a Hull A Kagero. Why?

Someone watched too much The Man on the High Castle and wanted to have a German/Japanese hybrid ship in the game???

Or High School Fleet, as I mentioned earlier.

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1 hour ago, Paladinum said:

@S0und_Theif I told you that WG are considering putting 305 mm guns on Siegfried, right? This is the reason they put Sieg on the back burner, right? I've dreamed about this (not really, but you get my point).
My prophecy skill is on point.

But then, Project A-150.

 

Okran: Where is Huragan, improved Blyska? Another DD with radar! Hurray! This game needs more DDs with radar! (No it does not)

Arashi: 150 mm guns AND Hydro on a DD? Hey that's a German specialty!

I'm speechless. Looks like Agir will be ready before Siegfried.

Question now is will they sell them both?

Agir now replaces Siegfried as T9 FXP. Wonder how will they sell Siegfried? T10 perhaps? :Smile_hiding:

On my point of view, Siegfried is like Georga and Agir is like Missouri (without the credit bonus).

 

For A-150, I was only looking at the armament at that time, but did not consider the armor and it's scheme. Anything beyond 461 mm is too much for any T10.
Though I'm not giving them any ideas, but will they do this like the Smolensk armor scheme mechanic?  Far shots penetrate, close shots over pen. :fish_book:
Alternatively, WG could say, thy found a warehouse where there are spare 460 mm that was suppose to be for the Shinano. Due to slow developement of the 510 mm, they mounted 9 x 460 mm instead. :Smile_hiding:

 

Now that the A-150 is in the works, where's my Dido's WG! :fish_viking:

 

A German Arashi, then a Japanese Z-52 (with Hayate guns). What will they think of next. (I'm looking at you Harugumo)
WG is now making a mountain of hybrids. Oh dear, oh dear, oh dear :cap_fainting:
Endless possibilities. :Smile_hiding:

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Just now, S0und_Theif said:

Wonder how will they sell Siegfried? T10 perhaps? :Smile_hiding:

T7 BB where she belongs :Smile_glasses: 

If Sieg is a T10 German super cruiser: more HP, faster reload, faster speed (36 as hoped designed), more torpedo range.

 

Just now, S0und_Theif said:

Endless possibilities. :Smile_hiding:

I can already hear the "screw these fantasy ships WG" screams.

I like this. More possibilities, more possible ship lines before the game itself capsizes and sinks to Davy Jones' locker.

 

Just now, S0und_Theif said:

Also most of these ships are T8, T9, and T10. What happened to low tier?

WG: "Those ships sell for too little to care" :Smile_trollface: 

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In the end , more OP new ships with big guns but everyone and everything else .. well WG : to hell with everyone else and everything else

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24 minutes ago, Mechfori said:

In the end , more OP new ships with big guns but everyone and everything else .. well WG : to hell with everyone else and everything else

At this point, I'm greatly desensitized to whatever horrible ideas WG may want to add into the game and only focus on playing how I want to. Indifference is bliss.

 

But fix the core game first. Let start with the MM. It's weird. Sometimes one team gets all the radar and the other doesn't. Fix it.

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