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HannahDaddy

ST, Upgrades changes

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ST, Upgrades changes

In version 0.9.1 we will change the existing upgrades in our game and add some new ones. These changes will add more variety in the choice of upgrades and will allow players to further customize their ship to suit their play style.

Some upgrades will be replaced by new ones and removed from the game. In this case, the upgrades already mounted on the ships will be replaced by their new versions. Upgrades in the inventory will be exchanged for credits for their full value.

New upgrades

Maneuverability system (slot #2):

  • This upgrade will replace the "Propulsion Modification 1" and "Steering gears Modification 1" upgrades, which will both be removed from the game. The new upgrade will combine both of their bonuses into one:
    • -20% risk of engine and steering gears becoming incapacitated;
    • -20% engine and steering gears repair time.

Torpedo tubes Modification 1 (slot #3):

  • +20% to torpedo tubes turn speed;
  • -40% risk of torpedo tubes becoming incapacitated;
  • +5% to ship torpedo speed;

Aerial torpedos Modification 1 (slot #3)

  • +5% to aerial torpedo speed

Torpedo protection system (slot #5):

  • Replaces the "Target Acquisition System Modification 1" and will give the following bonuses:
    • Allows for torpedoes to be detected at a fixed distance of 1.8 km, regardless of the torpedoes' detectability range ("Vigilance" skill will improve it);
    • Add +5% to ship's torpedo protection.

Ship's consumables Modification 1 (slot #5):

  • +10% to action time of ship's consumables.

Squadron's consumables Modification 1 (slot #5):

  • +30% to action time of squadron's consumables.

Auxiliary Armaments Modification 1 (slot #6):

  • Upgrade will combine the "AA Guns Modification 2" and "Secondary Battery Modification 2" upgrades, which will be removed from the game:
    • +15% continuous damage from AA mounts;
    • +15% damage per second within the explosion radius of shells fired from AA defenses;
    • -20% to secondary battery reload time;
    • +2 to the number of explosions produced by salvos from AA defenses while the "Defensive AA fire" consumable is active.

Upgrades changes

Damage Control System Modification 1 (slot #2):

  • Added a bonus that gives +2% to ship's torpedo protection.

Defensive AA fire Modification 1:

  • Added bonus that reduces the recharge time of the "Defensive AA fire" consumable by 10%.

Main Battery Modification 2 (slot #3):

  • Removed penalty to main battery reload time.

AA guns Modification 1 (slot #3):

  • Bonus to the number of explosions produced by salvos from AA defenses replaced by a -20% reduction to Priority AA Sector preparation time.

Special upgrades:

  • For all special upgrades, the restrictions on installation by class and tier of ships have been removed.

Please note that the information in the Development Blog is preliminary and subject to change.

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Aerial torpedo? You mean like torpedo in the air?

I think this needs to be re-translated. As it literally means "sky torpedo / torpedo in the air".

 

I know its CV torpedo bombers. Areial Torpedo needs to be re-translated to:

Torpedo Bomber (TB) Armamanet Modification 1

  • +5% for TB torpedo speed

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1 hour ago, HannahDaddy said:

Maneuverability system (slot #2):

  • This upgrade will replace the "Propulsion Modification 1" and "Steering gears Modification 1" upgrades, which will both be removed from the game. The new upgrade will combine both of their bonuses into one:
    • -20% risk of engine and steering gears becoming incapacitated;
    • -20% engine and steering gears repair time.

-edited-
thx god its not nerf

Edited by Gesterbein

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Total free refund and reset required some of these are no longer naking a viable upgrade but a downgrade

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2 hours ago, S0und_Theif said:

Aerial torpedo? You mean like torpedo in the air?

Its correct terminology

Aerial torpedo is air dropped torpedo

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50 minutes ago, Mechfori said:

Total free refund and reset required some of these are no longer naking a viable upgrade but a downgrade

Well don't worry, they usually do provide refunds for stuff like this. 

 

@HannahDaddy: A little question, while aux armaments modification 1 combines secondaries and AA mods 1 into one upgrade, I notice the secondaries range increase isn't carried over. Is this deliberate, or is there just an overlook?

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55 minutes ago, humusz said:

Its correct terminology

Aerial torpedo is air dropped torpedo

Apparently you are right. :fish_book:

How careless of me. Its WW2 era terminology, and not 31st century or space battle. (Not the WoWs space battle but rather Spock or Darth Vader space battle)

Objection withdrawn.

Edited by S0und_Theif

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7 hours ago, HannahDaddy said:

Torpedo protection system (slot #5):

  • Replaces the "Target Acquisition System Modification 1" and will give the following bonuses:
    • Allows for torpedoes to be detected at a fixed distance of 1.8 km, regardless of the torpedoes' detectability range ("Vigilance" skill will improve it);
    • Add +5% to ship's torpedo protection.

Ahahahaha

So basically everyone gets IJN tier concealment on their torps with this. (except poor Asashio)

Its not a very good one, but its one way to give back IJN their torp flavour I guess, by nerfing everyone else's...assuming they actually take it in the HE heavy meta.

 

4 hours ago, Mechfori said:

Total free refund and reset required some of these are no longer naking a viable upgrade but a downgrade

They all look like upgrades, if not at least sidegrades to me.

Edited by Verytis

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These are positive changes. It is great to see the development team focus on improving the basics for Ships. The implementation is a huge improvement over that used in Update 0.8.* cycle. 👍

It is good to see some viable options being offered for Upgrade slot #5. Torpedo Protection System (slot #5) & Ship's Consumables Modification 1 (slot #5) may not offer enough benefit for players to drop Concealment System Modification 1 (slot #5), however they do offer some interesting gameplay alternatives. The CV specific upgrade provides a good contrast to the existing Flight Control Modification 1.

The combination of existing upgrades into new single upgrades is great.

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12 hours ago, HannahDaddy said:

ST, Upgrades changes

In version 0.9.1 we will change the existing upgrades in our game and add some new ones. These changes will add more variety in the choice of upgrades and will allow players to further customize their ship to suit their play style.

...
Auxiliary Armaments Modification 1 (slot #6):

  • Upgrade will combine the "AA Guns Modification 2" and "Secondary Battery Modification 2" upgrades, which will be removed from the game:
    • +15% continuous damage from AA mounts;
    • +15% damage per second within the explosion radius of shells fired from AA defenses;
    • -20% to secondary battery reload time;
    • +2 to the number of explosions produced by salvos from AA defenses while the "Defensive AA fire" consumable is active.

Upgrades changes

....

AA guns Modification 1 (slot #3):

  • Bonus to the number of explosions produced by salvos from AA defenses replaced by a -20% reduction to Priority AA Sector preparation time.

..

Please note that the information in the Development Blog is preliminary and subject to change.

 

WHAT .. you are removing the only working AA mod for mid tier an plenty of high tier ships especially those with weak AA to start with to get a fighting chance to survive and move it to combination in slot 6 ( and only for ship already with DFAA ) which they do not had, and what's that change, ~ -20% prep time for AA sector, hey this only benefit those ships with long prep time aka BB, you had a problem in that you reduced the time needed for all BB you do not take away the others ships needed AA .. ABSOLUTELY NO ... you can do that to the slot 6 upgrade alright but making AA Mod.1 only providing reduced prep time means you nerf all those who equip this mod and those are the one needing that to survive and only care to benefit the big guns so they already having loads of AA can even easier to casually stay there .. NO NO NO and NO absolutely NO to this change

Your BB had a problem with prep time on AA sector, than balance it by changing those spec on those ships, not by making it so that they can had it when others are now deprived of their needed AA

If this implement it will further the weak AA ships , a many light force even less likely to venture out and do team play do their part cause the now MUST stay within AA bubble of able AA ships .. this change is mindless people who only look at part of the data and making stupid decision.

Edited by Mechfori

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6 hours ago, Verytis said:

They all look like upgrades, if not at least sidegrades to me.

 

Check my post just above regarding changing AA Mod.1 .... what's the use of -20% prep time to AA sector, it only benefit the BB and now making this practically useless for all others and take away one single AA mod that work for them to made them at least survive ; picture mid tier when your CA / CL / DD's pitiful AA .. they need that current AA Mod.1 to stay alive , not even trying to kill loads of plane but just staying alive; now because some big guns having a hard time doing AA sector they made this skill a nice one for them and the take away everybody else's fighting chance to had some working AA so the can survive ... and this go all the way to high tier , DD and Cl are already harassed and hunt to distinction y Cv and now Wg want to made it even easier for CV to kill them

Take for example T8 Soviet DD Ognevoi, it had only 1 explosion in its long range AA by default , and AA sector, hey only 10 sec .. so you are saying you can replace increasing its long range and most damage dealing upgrade ( by upping 200% the damage always ) so now the can had a 2 sec benefit to sector prep .. come on .. if that is not a downgrade , I care not to think what can be ; its the same for Cruisers, most of them 10 S prep time and the mod now only give that 2s buff to the prep time but take away the damage the can had , may of them had only what 3, 4 at best 5 explosion per salvo long range AA and +2 as it is now is a useful 30% / 50% increase that made them able to absorb the first or first couple attack wave and repel the remaining , now take away those and you are looking at just hurting the plane but not stopping the Sq. what's the use of AA if it cannot stop the planes from attacking

Some stupid coder in WG looks at the data and say hey we got a problem with those big guns .. they had it too long to turn from port to starboard with their AA , we need to made a change, so instead of fixing that problem ( just made BB AA sector prep time the same as Cruiser ) they take a working solution for all and made it kind of working for the big guns at the cost of breaking it for all others ... They can add that -20% prep time to the spec already on AA mod.1 but they should not replace the said bonus as it is now, or the can made another option call it AA Prep Mod.1 and allow the player to choose between strengthening much needed weak AA or strengthening slow AA sector but not taking away one and just care about the other

Edited by Mechfori

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12 hours ago, HannahDaddy said:

AA guns Modification 1 (slot #3):

  • Bonus to the number of explosions produced by salvos from AA defenses replaced by a -20% reduction to Priority AA Sector preparation time.

nerfed for sure, RIP AA Atlanta

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