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Paladinum

[WoWS new news] No. 25 - Swedish DD line - all the buffs. And Marceau (nerfed). Teabag CA buff. Andrew Cunningham.

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Also, no more Radar for them. Kinda expected this, really.

Quote

 

ST, changes to European destroyers and Marceau.

For researchable tier V-X destroyers and Småland:

- The number of charges of the "Repair party" consumable was increased from 1(2) to 2(3).

European destroyer Romulus, tier III:

- Main battery reload time was reduced:
- - For basic guns from 6 to 5 s;
- - For researchable guns from 6.5 to 5.5 s.
- Detectability ranges were reduced:
- - By ships from 6.94 to 6.14 km;
- - After firing main guns in smoke from 2.47 to 2.2 km;
- - By planes from 2.28 to 2.02 km.

European destroyer Klas Horn, tier IV:

- Main battery reload time was reduced from 6.5 to 5.5 s.
- Detectability ranges were reduced:
- - By ships from 7.12 to 6.32 km;
- - After firing main guns in smoke from 2.54 to 2.25 km;
- - By planes from 2.76 to 2.45 km.

European destroyer Visby, tier V:

- Main battery reload time was reduced from 6.5 to 5.5 s.
- Detectability ranges were reduced:
- - By ships from 7.12 to 6.23 km;
- - After firing main guns in smoke from 2.54 to 2.25 km;
- - By planes from 2.76 to 2.45 km.

European destroyer Västerås, tier VI:

- Main battery reload time was reduced from 6.5 to 5.5 s.
- Detectability ranges were reduced:
- - By ships from 7.66 to 6.86 km;
- - After firing main guns in smoke from 2.75 to 2.44 km;
- - By planes from 3.24 to 2.9 km.

European destroyer Skåne, tier VII:

- Main battery reload time was reduced from 3.5 to 2.8 s.
- Detectability ranges were reduced:
- - By ships from 7.66 to 6.86 km;
- - After firing main guns in smoke from 2.75 to 2.44 km;
- - By planes from 3.52 to 3.15 km.

European destroyer Öland, tier VIII:

- Main battery reload time was reduced from 3.5 to 2.5 s.
- Detectability ranges were reduced:
- - By ships from 8.02 to 7.22 km;
- - After firing main guns in smoke from 2.9 to 2.57 km;
- - By planes from 3.46 to 3.12 km.
- "Surveillance Radar" consumable was replaced with "Defensive AA Fire" consumable.

European destroyer Östergötland, tier IX:

- Main battery reload time was reduced from 3.0 to 2.0 s.
- Detectability ranges were reduced:
- - By ships from 8.02 to 7.22 km;
- - After firing main guns in smoke from 2.9 to 2.57 km;
- - By planes from 3.46 to 3.12 km.
- "Surveillance Radar" consumable was replaced with "Defensive AA Fire" consumable.

European destroyer Halland, tier X:

- Main battery reload time was reduced from 2.5 to 2.0 s.
- Detectability ranges were reduced:
- - By ships from 8.92 to 7.62 km;
- - After firing main guns in smoke from 3.32 to 2.73 km;
- - By planes from 3.95 to 3.38 km.
- "Surveillance Radar" consumable was replaced with "Defensive AA Fire".
- Torpedo tubes reload time was reduced from 110 to 100 s.

European destroyer Småland, tier X:

- Main battery reload time was reduced from 2.5 to 1.8 s.
- Torpedo tubes reload time was reduced from 110 to 100 s;
- "Surveillance Radar" consumable was added:
- - Charges: 2 (3);
- - Reload time: 180 (120) s;
- - Action time: 15 s;
- - Detection range: 7.5 km.
- Torpedo parameters were changed:
- - Torpedo range was reduced from 15 to 12 km;
- - Torpedo speed was reduced from 86 to 76 kt;
- - Torpedo detectability range was reduced from 1.8 to 1.6 km.

The original concept of European destroyers saw them excel at using torpedoes from long range while being highly vulnerable in close combat with other destroyers due to their high detectability ranges. However, testing showed that the detectability of these ships was too high: they were easy to find and destroy, either by focused fire or in a duel. We're now lowering their detectability ranges and increasing their main caliber reload speed to help them stand a better chance against other destroyers. The addition of the Defensive AA Fire consumable will improve their already strong capabilities against enemy planes. With the new consumable and improved parameters, Surveillance Radar would make European destroyers too effective in almost all situations, thus it was removed.

Småland has weaker torpedo armament, a slightly higher detectability range, and more reliable artillery than the same-tier researchable ship Halland. Her main gameplay feature is hunting other destroyers, using her Surveillance Radar to help detect them.

French destroyer Marceau, tier X:

- Detectability range was increased:
- - By ships from 8.88 to 9.88 km;
- - After firing main guns in smoke from 3.42 to 3.94 km;
- - By planes from 4.84 to 5.38 km.
- Torpedo tubes reload time was increased from 90 to 120 s;
- HE shell maximum damage was reduced from 2,100 to 1,850;
- AP shell maximum damage was reduced from 2,600 to 2,450.

We adjusted the parameters of these ships based on internal testing.

Please note that the information in the Development Blog is preliminary.

 

 

Just posted on Facebook.

Quote

ST, changes to British heavy cruisers.

Main battery reload times were changed:

- Surrey, tier VII: from 13 to 12.5 s;
- Bedford, tier VIII: from 14 to 13 s;
- Cheshire, tier VIII: from 15 to 13 s
- Drake, tier IX: from 16.5 to 18.5 s;
- Goliath, tier X: from 19.5 to 19 s.

We adjusted the parameters of British heavy cruisers based on testing results.

Please note that the information in the Development Blog is preliminary.

 

Edited by Paladinum

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seems boring honestly....
everytime we see new DD, as always its another gunboat line.... WG really hate torpedo focus DD huh ?

 

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29 minutes ago, Paladinum said:

The original concept of European destroyers saw them excel at using torpedoes from long range

IJN main line DDs: ARE YOU CHALLENGING ME??? 

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12 hours ago, Gesterbein said:

seems boring honestly....
everytime we see new DD, as always its another gunboat line.... WG really hate torpedo focus DD huh ?

As I see it, you can definitely do a torpedo build on these ships. Utterly spammy. You can't cap? Well the enemy DDs won't either, as you launch wave after wave of metal fish into the cap.

Historically speaking (and you know WG will use this excuse), not many navies really have torpedo-focused DDs, unlike the IJN. Maybe CW or Pan-Amer DDs will be so? I don't know.

 

12 hours ago, Sir_Feather said:

They get faster reload, more heals, and better stealth. RIP all standard DDs.

Only Smaland has Heal tho, not "they"

Never mind, I don't remember details of the ships I'm interested in and can't read.

 

11 hours ago, mr_glitchy_R said:

IJN main line DDs: ARE YOU CHALLENGING ME??? 

Yes. Kind of.

IJN 20 km torps kinda suck if you really use them at that kind of range. 20 km torps with Torp Accel? Slightly better. Yudachi's torps can be detected so easily you don't have to pull some Eurobeat to dodge them. Even though I do enjoy the little moments when I hit people with the 20km torps while playing my Yoshino.

Edited by Paladinum

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2 minutes ago, Paladinum said:

when I hit people with the 20km torps while playing my Yoshino

Accidentally hit inattentive people. 

Long range torpedoes are not viable. It relies on a lot of luck and so long as people move, you won't get hit. The problem is that by the time torpedoes get to your target, it may have long gone. 

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Just now, dejiko_nyo said:

Long range torpedoes are not viable. It relies on a lot of luck and so long as people move, you won't get hit. The problem is that by the time torpedoes get to your target, it may have long gone. 

To be fair, those torp hits are random as heck and the highest I got in a match ever is 3.

Quite a "historically accurate" feature if you think about it :Smile_trollface:

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By that change WG pretty much acknowledge that old tech tree DD especually IJN line are basically spec to fail by outdated spec ... if Euro DD even with such good concealment faster long reach torp and yet still need repair party; defensive AA; speed; and together with better health and better gun to call it balanced how can any of the tech tree DD line be so ... Its about time WG needing to buff their spec significantly while tweaking those faulted spotting mechanism and well sub ... if WG keep burden DD with yet more tactical task but fail to made game reward them appropriate DD player will be driven off pending what the game meta is and likely will be.

And if I just want to play pure gunboat I had CL 

Edited by Mechfori

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Makes you wonder why IJN still still has such massive detection range on its torpedoes when everyone else has standard detection ranges.

IJN torp DDs have to find much clearer broadsides in ensure more than 1 torp hit, while others don't.

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10 hours ago, Verytis said:

Makes you wonder why IJN still still has such massive detection range on its torpedoes when everyone else has standard detection ranges.

"Very high damage". That's the response you'd get from WG. But I reckon shaving off 1-2 seconds of reload per torp, increasing torpedo speed by as little as 1 knot could make them play a bit better. 

 

10 hours ago, Mechfori said:

By that change WG pretty much acknowledge that old tech tree DD especually IJN line are basically spec to fail by outdated spec ... if Euro DD even with such good concealment faster long reach torp and yet still need repair party; defensive AA; speed; and together with better health and better gun to call it balanced how can any of the tech tree DD line be so ... Its about time WG needing to buff their spec significantly while tweaking those faulted spotting mechanism and well sub ... if WG keep burden DD with yet more tactical task but fail to made game reward them appropriate DD player will be driven off pending what the game meta is and likely will be.

Certain lines do get obsolete over time, but still good - US BBs, US cruisers, IJN cruisers, etc. German lines, on the other hand,...

Btw EU DDs speed is mediocre, T7 to 10 have 35 knots.

 

IMO the picture of this specific line is WG have doubled down on the fact that even THEM don't want DDs to do their things anymore. I see this line is an escort DD line - slow speed, high RoF guns, long-ranged low-damage torps, DAAF. While I agree with the RoF buff, I don't see why the concealment buff is needed, even if it is, it's too much.

Edited by Paladinum

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16 minutes ago, Paladinum said:

"Very high damage". That's the response you'd get from WG. But I reckon shaving off 1-2 seconds of reload per torp, increasing torpedo speed by as little as 1 knot could make them play a bit better. 

Yh thought about, wonder if its like that because of the same reason German AP is advertised as good.
 

Also US cruisers are nowhere near obsolete, you can't stop seeing them in ranked (and probs other competitive modes too?). They're the ultimate camper line.

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16 minutes ago, Paladinum said:

 

IMO the picture of this specific line is WG have doubled down on the fact that even THEM don't want DDs to do their things anymore. I see this line is an escort DD line - slow speed, high RoF guns, long-ranged low-damage torps, DAAF. While I agree with the RoF buff, I don't see why the concealment buff is needed, even if it is, it's too much.

 

which is why DD players are so angered over time, you put BB into game and premium and made them consistently able to perform , you put Super Cruiser in game and made them so, you made CL able to do so and you made CA able to do so but you made DD unable to do so .. so go figure .. why do so many DD player refuse to play or even refuse to do their duties any more, cause they are not treated fairly and they are not rewarded for the deeds they did, the game reward damage deal and DD are not given that fair consistent damage out put and fair  chance to perform in said game state of affair and spec and often asked to go into danger without  duly rewarded.

if its escort , then sorry I am out of this, I do not goto play DD so I can play so others can had their fun when I had to do all the dirty work and be in the heat while without me allowing the reward nor even the potential to go do my own hunt and kill .. right now that's no.1 issue on DD play .. Stealth is no longer there, speed you had BB Cruisers our running a bunch of DD, maneuvering, sorry you cannot maneuver against shells and planes, and not to say when they are all cross firing on you and why do you get into that cross fire position, because if you do not you are out ranged.

Care to wonder why DD today keep spec into AFT, Gun Fire Control Mod.2, Shima's 20KM was not fan favorite but now its back in vogue ...

And Eu DD on high tier .. hey if even a support class DD need that 12KM torp and that low detectability, how the hell can WG justify what the put on IJN DD and then some others. Let's face it they can balance DD, just that the won;t because of heir big gun mentality ... if they give DD the fair chance it can stealth , it can effectively deal damage as all others then its time those premium customer all cry fault because the can no longer just casually sail, sit, snipe and farm , and that unfortunately is what the game is at right now and that is also why German line of ll class are so down played by the game itself. A nation of ships that play o going up close and personal but then the game is all about not doing that now  

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14 minutes ago, Verytis said:

Yh thought about, wonder if its like that because of the same reason German AP is advertised as good.
 

Also US cruisers are nowhere near obsolete, you can't stop seeing them in ranked (and probs other competitive modes too?). They're the ultimate camper line.

Because of one single feature, faulted Radar mechanism ; a Radar that can penetrate landmass and remain on for 40 seconds or more. I've said it before , spotting means need to made equal for all class of ships, if a spotting ships need to take risk and place itself in the open to spot ( visual spotting ) it should be the same for all spotting mean, Radar, Hydro, Ping .. well on that at least CV planes are in the clean this time. If USN CA / CL do not had the Radar , then what's left is only their guns and that might or might not be that great against other CA / CL , and on that we really need some more CL in game at high tier, I mean real normal CL

Edited by Mechfori

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9 hours ago, Paladinum said:

"Very high damage". That's the response you'd get from WG. But I reckon shaving off 1-2 seconds of reload per torp, increasing torpedo speed by as little as 1 knot could make them play a bit better

This is probably it. The IJN torps hit very hard. I suspect the high detection is actually meant to give other DDs a chance, since 1 IJN torp hit can one-shot or nearly one-shot another DD.

Yeab a slight reload buff to the torps would be nice.

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29 minutes ago, Thyaliad said:

Yeab a slight reload buff to the torps would be nice.

 

10 hours ago, Paladinum said:

But I reckon shaving off 1-2 seconds of reload per torp, increasing torpedo speed by as little as 1 knot could make them play a bit better. 

Just given them all TRB with smoke.

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11 hours ago, Paladinum said:

Only Smaland has Heal tho, not "they" :fish_book:

 

12 hours ago, Paladinum said:

For researchable tier V-X destroyers and Småland:

- The number of charges of the "Repair party" consumable was increased from 1(2) to 2(3).

Uhh are you sure? Unless the devblog screws up the writing like the Special Missions on Black Friday 2019.

 

11 hours ago, dejiko_nyo said:

Accidentally hit inattentive people. 

Long range torpedoes are not viable. It relies on a lot of luck and so long as people move, you won't get hit. The problem is that by the time torpedoes get to your target, it may have long gone. 

Yup the only time I can be sure as heck the torps won't hit friendly is when I'm on the rear of the retreating flank.

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10 minutes ago, Sir_Feather said:

Uhh are you sure? Unless the devblog screws up the writing like the Special Missions on Black Friday 2019.

F*** me. F*** me good.

 

15 minutes ago, dejiko_nyo said:

Just given them all TRB with smoke.

No.

Edited by Paladinum

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ST, “British Cruisers Part 2”, Ranked season 15, new map, and service record changes

 

Quote

 

Update 0.9.1 will continue the British update cycle

The event will consist of directives, new unique commander Andrew Cunningham, and British heavy cruisers which will be leaving early access.

The new commander has three talents:

After receiving 2 “Caused flooding” ribbons, ship and squadron maximum speeds are increased by 5%.

After receiving 2 “Destroyed” ribbons, an additional charge is added to all consumables.

After receiving the “Witherer” achievement, the reload time of the main battery and torpedo tubes, as well as aircraft restoration time, are reduced by 10%.

All three talents can be activated once per battle.

Andrew Cunningham also has the following improved skills:

Jack of All Trades — Reduces reload time of all consumables for the ship and squadrons by 10% instead of the basic 5%;

Aircraft Armor — Decreases the continuous damage that aircraft takes from AA defenses by 11,5% instead of the basic 10%.

 

Ranked season

On the 26th of February, the 15th Ranked season will begin. Battles will be held on tier X ships, without class restrictions, in the 7 vs. 7 format. Battles will be conducted in the updated “Arms Race” mode.

 

Service record

We updated our game’s service record system:

The order in which game features are unlocked has been changed.

Reduced the number of battles needed to reach most stages of the service record.

New rewards have been added for unlocking different stages of the service record: Coal, Free Experience, Premium Account Days, Signals, Camouflages, Containers, and upgrades.

Beginners will now need to play fewer battles to gain access to the main game features, and the updated rewards will make this progression easier.

Please note: Players who started playing before the release of Update 0.9.1 will receive all-new rewards for already completed stages, minus what was already received in the old version of the service record.

For example, players who have already reached the last stage of their service record before Update 0.9.1 will receive: 15,000 units of coal, 4 days of Premium account, a supercontainer, 10 daily containers (among which 5 are “More Resources” containers), as well as a large amount of upgrades, expendable camouflages, economic, and special signals.

 

Other content

A new map — North Waters — will appear in the game. Players will fight among snow-covered islands and ridges. It is designed for tier VIII-X battles and will be available in two game modes: “Epicenter” and “Domination”, with three key areas.

A permanent “Nordic” camouflage for the German tier VIII battleship Odin has been added to the game.

The “Recruiting Station” flag has been added to the game.

The ways of obtaining these items will be announced in future.

 

Please note that the information in the Development Blog is preliminary and subject to change.

 

 

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