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dejiko_nyo

Apparently illiteracy is not limited to Asia Server

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Diversifying the conversations and news, we have now:

Apparently the inability to read and comprehend is not limited to our dear server. Unless that poster is from our server which then I will retract the commentary.

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You don't need communication for it, hence it does nothing to improve it.

When you know your role, you don't need words.

 

 

When you can understand each other by mere pings

When you act seamlessly together, with only simple radios.

That is beautiful teamwork.

 

Edit: Wtf I guess someone has issues with silent teamwork apparently, of all the things that could possibly be downvoted.

Edited by Verytis
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2 minutes ago, Verytis said:

You don't need communication for it, hence it does nothing to improve it.

When you know your role, you don't need words.

 

 

When you can understand each other by mere pings

When you act seamlessly together, with only simple radios.

That is beautiful teamwork.

I remember the < 10 games with randos that went like that. Like a musical masterpiece played by a skilled orchestra. 

Fortunately, this is how it goes with our operations group. Point out our intentions, then 99% of the conversation is unrelated to the mission. Except for the occasional "Do you need/I think I need assistance" when Big Trouble whacks you.

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I've been unusually lucky in the past few days with raptor, doing random groups. Everyone seemed to know what they were doing, and 90% of the time we got 5 stars, in the dozen or so times I played, Raptor only got sank once, which is mostly due to the fact that it does not dodge and burns repair as soon as damaged.

If anything people seemed reluctant to go after the Hosho, and two at most, though I often saw some forward scouts going after the Minakaze and Mutsuki. But overall, everyone seemed to know what to do.

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The great DD PEF in Raptor Rescue. Scouting out the frontlines with 8x2 guns and the bucketloads of secondaries!

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49 minutes ago, dejiko_nyo said:

The great DD PEF in Raptor Rescue. Scouting out the frontlines with 8x2 guns and the bucketloads of secondaries!

It's a cruise ship armed with guns. If you put the white camo on of course:Smile_trollface:

Coincidentally, Raptor Rescue was the operation I played repeatedly for the last directive of the PEF grind. Sure, grinding 4 million credits from each 6 different nations were a huge chore to be done in a week (although WG kept the directives open after they had to postpone 0.8.0 update). But all directives were doable in operations, unlike PR which are only doable in Random & Co-Op. And whoever said Gorizia is easier to get than PEF is a clown.

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This is one of the hardest operation in the game. It has a variety of routes, tactics, and random enemy spawns. This is something other operation needs. It's variation and diversity. No wonder why so many people complains a lot about it. When Raptor rescue reintroduced, I also faced a lot of defeats. But after a while, I regained some victories. This is not the matter of illiteracy. But this is the matter of getting used to it.

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Just now, mr_glitchy_R said:

This is one of the hardest operation in the game. It has a variety of routes, tactics, and random enemy spawns. This is something other operation needs. It's variation and diversity. No wonder why so many people complains a lot about it. When Raptor rescue reintroduced, I also faced a lot of defeats. But after a while, I regained some victories. This is not the matter of illiteracy. But this is the matter of getting used to it.

You say that, but Raptor Rescue is nothing compared to Newport. That operation is just... urgh. It's way difficult.

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4 minutes ago, TD1 said:

You say that, but Raptor Rescue is nothing compared to Newport. That operation is just... urgh. It's way difficult.

That one is also hard. But not so much. I'd say both has equal difficulty. 

Now, compare those two with The Ultimate Frontier.

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9 minutes ago, TD1 said:

You say that, but Raptor Rescue is nothing compared to Newport. That operation is just... urgh. It's way difficult.

Newport is difficult because people huddle together in a place where they can't shoot back.

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1 hour ago, dejiko_nyo said:

Newport is difficult because people huddle together in a place where they can't shoot back.

not anywhere being a news, they want the farming but not the fighting , isn't that also more a routine in Random ... and even co-op

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4 hours ago, TD1 said:

You say that, but Raptor Rescue is nothing compared to Newport. That operation is just... urgh. It's way difficult.

Yeah Newport is hard because people just don't understand the Operation.

4 hours ago, dejiko_nyo said:

Newport is difficult because people huddle together in a place where they can't shoot back.

Precisely.

A lot of people don't seem to realise that the Operation becomes a lot harder in the second half if they fail the first half. That means they should be playing aggressively in the first half and conservatively in the second half.

It boggles my mind to see people do the exact opposite - they camp like cowards in the first half and try to snipe, fail the objective, then suddenly stop camping and yolo the enemy during the second half.

Why, just why?

Edited by Thyaliad
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5 hours ago, Thyaliad said:

A lot of people don't seem to realise that the Operation becomes a lot harder in the second half if they fail the first half. That means they should be playing aggressively in the first half and conservatively in the second half.

It boggles my mind to see people do the exact opposite - they camp like cowards in the first half and try to snipe, fail the objective, then suddenly stop camping and yolo the enemy during the second half.

Aggressive in the first 3 waves to buy the time needed for the 2nd half. This a timer ticking down: let the enemy reach  the port, you will face a massive wave at once without reinforcements. Finish fast, then you got some time to reposition. Finish slow, you have no time to reposition. 

I agree with that person on reddit that says it is the "PvP mentality" that people who play PvP bring over to other modes without realising that IT. DOES. NOT. WORK. HERE.

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12 hours ago, mr_glitchy_R said:

This is one of the hardest operation in the game. It has a variety of routes, tactics, and random enemy spawns. This is something other operation needs. It's variation and diversity. No wonder why so many people complains a lot about it. When Raptor rescue reintroduced, I also faced a lot of defeats. But after a while, I regained some victories. This is not the matter of illiteracy. But this is the matter of getting used to it.

Raptor Rescue is basically Narai (lite version). Also Raptor Rescue does not have a T9 enemy ships, most of them are T5 & 6 and the highest is Myoko. The only problem is how aggressive the enemy DDs are, plus how inexperienced the players are to kill such DDs quickly.

Raptor Rescue is the 2nd easiest operation in the current patch, only slightly harder than Killer Whale. The ranking in my book is:

1. Killer Whale

2. Raptor Rescue

3. Aegis (the last Fuso often survives when the team is slow)

4. Narai

5. Newport

 

- Dunkirk would be between Raptor Rescue & Aegis

- Hermes & Cherry Blossoms would be between Narai & Newport

- The Ultimate Frontier would be below Newport

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1 hour ago, Sir_Feather said:

Also Raptor Rescue does not have a T9 enemy ships, most of them are T5 & 6 and the highest is Myoko. The only problem is how aggressive the enemy DDs are, plus how inexperienced the players are to kill such DDs quickly.

In Newport, people just need to position themselves to effectively kill the Izumo. IMO the problem in Raptor rescue is more than the two bastard DDs. But there's also IJN HE spam everywhere which is why people just so frustrated at it. The killer whale definitely needs something interesting. Kinda boring seeing selfish DDs just farming damage while hugging border and waiting enemies in their broadsides.

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26 minutes ago, mr_glitchy_R said:

The killer whale definitely needs something interesting. Kinda boring seeing selfish DDs just farming damage while hugging border and waiting enemies in their broadsides.

T9 ships that fire on appearance to insta kill the camper.

27 minutes ago, mr_glitchy_R said:

In Newport, people just need to position themselves to effectively kill the Izumo.

That is why when there is a CV there, you occupy the other easier targets so that the CV can concentrate on wearing down that Izumo. I do not want to have to fill in open gaps where a surface ship can easily deal with the issues. 

That is of course all dependent on how much you fook things up in the first half. 

Ultimate Frontier's main problem is the heal camping and then failure to prepare for the 3 random waves.

Edited by dejiko_nyo

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40 minutes ago, dejiko_nyo said:

That is why when there is a CV there, you occupy the other easier targets so that the CV can concentrate on wearing down that Izumo. I do not want to have to fill in open gaps where a surface ship can easily deal with the issues. 

But if there's no CV, I'll go yoloing down the Izumo. 

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2 hours ago, Sir_Feather said:

Raptor Rescue is basically Narai (lite version). Also Raptor Rescue does not have a T9 enemy ships, most of them are T5 & 6 and the highest is Myoko. The only problem is how aggressive the enemy DDs are, plus how inexperienced the players are to kill such DDs quickly.

Raptor Rescue is the 2nd easiest operation in the current patch, only slightly harder than Killer Whale. The ranking in my book is:

1. Killer Whale

2. Raptor Rescue

3. Aegis (the last Fuso often survives when the team is slow)

4. Narai

5. Newport

 

- Dunkirk would be between Raptor Rescue & Aegis

- Hermes & Cherry Blossoms would be between Narai & Newport

- The Ultimate Frontier would be below Newport

I would personally say that Narai is easier than Raptor, but having played Narai so much with Social Wolves to the point that we can 5 star 5-man it half the time, I may have a skewed perception.

The biggest cause of loss in Raptor is the fact that Raptor does not dodge torpedos, so if you don't kill the Minekaze and Mutsuki before they get in position and launch their torpedos, which often requires outpacing raptor and hunting them, you can easily lose.

There's also the case where everyone is out in front of Raptor, Raptor goes alternate route, right into enemy ships, such as the North-East route, same deal.

Thankfully WG buffed AI of transports so they dodge torpedos, I remember several times when you lost in the first 5 minutes because the transports did not dodge the DD's torps. Seriously, spotted kms away, doesn't dodge. Unlike most players, who usually take evasive action as soon as they SEE a DD.

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And after failing 3/5 random Raptor Rescue scenarios, myself and the wolves 5 manned Narai.

And while having a hilarious time and pulling off ridiculous feats, got 5 stars twice in a row.

First we formed a joint Axis Powers Strike Force.

1647177533_Narai12-01-202-Main.thumb.PNG.ff67feb9fe7912f265987208f46d3957.PNG

1273733736_Narai12-01-202.PNG.86f7e90bc91902d8efcb7073b830a39d.PNG

Then we showed them why Britain Rules the Waves.

113796331_Narai12-01-201-Main.thumb.PNG.443186489aee4ac90dafbc8ff4f643d5.PNG

1992846578_Narai12-01-201.PNG.2a4e31bed89fdfb300572b86ccb31170.PNG

Who says this Op is hard?

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On 1/11/2020 at 10:52 AM, Sir_Feather said:

Raptor Rescue is basically Narai (lite version). Also Raptor Rescue does not have a T9 enemy ships, most of them are T5 & 6 and the highest is Myoko. The only problem is how aggressive the enemy DDs are, plus how inexperienced the players are to kill such DDs quickly.

Raptor Rescue is the 2nd easiest operation in the current patch, only slightly harder than Killer Whale. The ranking in my book is:

1. Killer Whale

2. Raptor Rescue

3. Aegis (the last Fuso often survives when the team is slow)

4. Narai

5. Newport

 

- Dunkirk would be between Raptor Rescue & Aegis

- Hermes & Cherry Blossoms would be between Narai & Newport

- The Ultimate Frontier would be below Newport

Was Cherry Blossom that difficult? I don't think I ever lost that Operation, even with with full random teams (I don't play in divisions).

From easiest to hardest, my ranking would be:

1) Killer Whale

2) Cherry Blossom

3) Aegis

4) Dynamo

5) Narai

6) Raptor Rescue

7) Hermes

8) Newport

9) Ultimate Frontier

I determine the ranking based on how easy it is to complete the mission, followed by how easy it is to 5-star. The exception is Killer Whale, which I am ranking as easier than Cherry Blossom despite losing more, because my losses are purely due to greedy players who don't evacuate in time.

Aegis and Dynamo,are all pretty easy, but you may miss out on a star if the team is not careful. Narai and Raptor are also easy, but mission success is not 100% guaranteed if you have a poor team. Raptor can be sunk if nobody sails ahead to clear a path, same thing for Narai and the transports. Your team actually needs a bit of coordination for these missions, which is not guaranteed among random teams.

Hermes is ranked pretty high because of the end where the enemy DDs will ambush your team at close range from behind the island chains. You will need brave team members to risk themselves to actually push ahead to bait the DD torps and kill them. Unfortunately bravery and self-sacrifice is in short supply in WoWs. Also there are plenty of opportunities to lose a star - letting the Richelieu take too much damage is one, another is failing to kill the Graf Zeppelin before the Richie escapes and the mission ends.

Newport is hard because most random teams just don't know how to tackle this operation. Most players (especially the BBs) will just sit and snipe in the harbour instead of aggressively looking for broadside opportunities on the first 3 waves. If your team fails the first half of the Operation, the later half gets a lot harder. When that happens, chances are the Operation will end in failure, or at most a 2-starr win. Even if your team succeeds in the first half, I notice the Izumo and the western most BB sometimes like to ignore your team and shoot the coastal buildings and ships instead, costing a star. Players need to either take out enemies quickly, or be up close to the enemy to draw aggro. Otherwise the bots will just shoot the coastal buildings.

Ultimate Frontier is ... well let's just say it is pretty hard to win the Operation in the first place, let alone get 5 stars. Everybody needs to know what they are doing, and even then it is still tricky.

Edited by Thyaliad

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12 hours ago, Thyaliad said:

Was Cherry Blossom that difficult? I don't think I ever lost that Operation, even with with full random teams (I don't play in divisions).

Then I might have drawn the short straw on that. I played it like 20--30 times, but most of them ended with 4 stars. Narai is easier in my list because there are always some players who chase the enemy transport ships, and the Lexington which guarantee 5 stars unless someone decides to mess up so badly.

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