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Rina_Pon

Request for 2020 : PvP Operations

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Like regular PvE operations but with actual players on both sides. I'm thinking 4x larger maps, and 4x more ships on the map compared to Random Battles, with a longer time limit. Only open as a special event, for a couple of days. Fairly strict MM in terms of allowed ship slots. Can be highly assymetrical, one team gets mostly heavy ships, another a higher quantity of smaller ones.

I could imagine a few different modes, typically one team has to get from point A to point B, the other team has to stop them, that kind of thing. Teams can be divided to squadrons spawning at very different places on the map, ordered to scout or create a diversionary attack.

Since balancing such a battle to make it "fair" for both sides would not be really possible, the rewards would have to take this into consideration - performance and participation and secondary objectives rather than primary goal only.

But i donno, I think it would be fun. I like the concept of operations but never bother to play them because it's just a bot shooting gallery. Also I'm getting a little bored with Randoms. Never cared for the more arcade-y modes WG have introduced in the last couple of years. A longer, larger battle is something I could get behind. Factor an hour of playtime, with plenty of time before the ships all meet each other ... a lot of guessing about where the enemy might be, and how to counter ... all with much bigger scale fleet movements than are currently possible in Randoms.

Edited by Rina_Pon
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Would be excellent if they are trying to 'reenact' some historical 'big' naval battles in history, like JUTLAND 1916 :Smile_glasses: The biggest naval plugfest in modern history between fleets of gun-oriented warships before the advent of carriers, to decide dominance over the North Sea? I will take your entire stock.

Would be the most suitable thing to commemorate such a naval battle. Also give the players some semblance of team play as they will be given objectives to follow continuously, not spinning around like a bunch of headless chicken.

Space mode with Respawning was the closest thing the game ever had to this idea, just a little bit more chaotic. There are new PVP modes with objectives coming soonTM.

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16 minutes ago, Paladinum said:

There are new PVP modes with objectives coming soonTM

Is one of the objectives "continue with long range sniping and you will lose?"

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25 minutes ago, dejiko_nyo said:

Is one of the objectives "continue with long range sniping and you will lose?"

*gasp* I hope not.

Edited by Paladinum

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I'd just like to see some of the CV dependent scenarios back. The names escape me, but the T8 one and the one where you have to fight in and defend the airfield. The current crop on such high rotation  have gotten pretty bloody stale.

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Or they could just add 1 v 1 permanently, tier 6 to 10, rotating, weekly basis. "No" saltiness, "no" bots. 

Edited by notyourfather

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7 minutes ago, j0e90 said:

I'd just like to see some of the CV dependent scenarios back. The names escape me, but the T8 one and the one where you have to fight in and defend the airfield. The current crop on such high rotation  have gotten pretty bloody stale.

Defend an airfield? The Ultimate Frontier... also known as The Ultimate Trainwreck as it has been known for its difficulty.

Also that is a T7 mission.

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1 hour ago, Rina_Pon said:

But i donno, I think it would be fun. I like the concept of operations but never bother to play them because it's just a bot shooting gallery. Also I'm getting a little bored with Randoms. Never cared for the more arcade-y modes WG have introduced in the last couple of years. A longer, larger battle is something I could get behind. Factor an hour of playtime, with plenty of time before the ships all meet each other ... a lot of guessing about where the enemy might be, and how to counter ... all with much bigger scale fleet movements than are currently possible in Randoms.

But that would still be PvP then. I mean why don't you wait for another event's battle mode with its own objectives? The PvP Halloween event and the other modes have their own rules and objectives already. Also giving more ships and times will makes it hardly any difference with the usual PvP. It's just a longer and bigger random battle. I quite remember reading WG's plans to introduce a battle mode .Something similar like your suggestion but not exactly the same.

In case you want to read their plan:

Quote

ST, game modes.

There will be a closed test of two new game modes. They both are based on the idea of escorting of the allied convoy of bot ships. Please note that these are conceptions of the game modes and their rules may change significantly.

In the 'Convoys A' mode both teams have the same objective - be the first to escort the indestructible bot ship from the team spawn to the destination point on the fixed route. The ship moves by itself, but if the allies are nearby, they will slowly regenerate HP and the bot will move faster.

Any player's ship, except aircraft carriers, can, after being destroyed, respawn near the convoy route a maximum of twice per battle. The routes are symmetrical and there are parts when teams have to come close to each other. Teams are composed of 6, 7 or 12 players.

There are two rounds in the 'Convoys B' mode.

In the first round, one of the teams (defenders) escorts the convoy of three armed ships along the fixed route. The task of the attacking team is to destroy these ships in a limited time. Teams change their objectives in the second round. The team that escorts their ship further than the opposition wins the battle.

The player's ship respawns after being destroyed. The attackers respawn faster and may choose one of the spawn points, and defenders get back into battle near the convoy. If there are ships of the defending team near the convoy ships, then both they and the convoy regenerate their HP. Both teams consist of 7 players.

Please note that the information in the Development Blog is preliminary.

I'd say WG should randomize the enemy spawn points in the current operations and bring back the old ones. 

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53 minutes ago, mr_glitchy_R said:

I'd say WG should randomize the enemy spawn points in the current operations and bring back the old ones. 

How about we completely randomize PvP spawns closer to the centre of the map and behind enemy lines? Imagine the funtage!

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well WG suppose to give us that CONVOY game mode which is sort of that but not hearing anything about it after they announce it

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@j0e90 The only T8 Operation is Cherry Blossom. You defend your Marine Regiments prior to dawn, then destroy 2 enemy airfields after the dawn breaks.

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Remember, in Filth Event

they tried to do, PVP in PVE mode

 

 

 

 

 

 

its aint that succesfull  :fish_haloween:

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15 hours ago, humusz said:

Remember, in Filth Event

they tried to do, PVP in PVE mode

its aint that succesfull  :fish_haloween:

Most people seem to have liked it. I didn't try it myself, but the "cooperate Y/N" aspect was a neat spin. The filth raids are not what I was thinking of though. The "Convoy" idea @mr_glitchy_R posted is closer to what I had in mind, but not exactly. "Escorting a bot" ... no. I would instead propose a kind of yatch race, where the player ships of one team have to pass through waypoints and the other team has to stop them. Again, symmetry is not expected or required in this mode. Asymmetry is the key aspect of the PvE operations that I would like to import into PvP.

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26 minutes ago, Rina_Pon said:

 I would instead propose a kind of yatch race, where the player ships of one team have to pass through waypoints and the other team has to stop them. Again, symmetry is not expected or required in this mode. Asymmetry is the key aspect of the PvE operations that I would like to import into PvP.

So it's like the Raptor rescue but no escorting and the enemies are replaced with real players?

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22 hours ago, Project45_Opytny said:

Defend an airfield? The Ultimate Frontier... also known as The Ultimate Trainwreck as it has been known for its difficulty.

Also that is a T7 mission.

There were 2 cv scenarios. Ultimate frontier(tnx), and a t8 one where you had to defend troop ships then attack x 2 airfields 

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Here is what wg thinks of our feedback. The signs are ominous. 2019 started off with a bad omen called cv fiasco. 2020 started off with the omen called badly cooked indomi. All the main priorites completely wrong. Work on polishing your game first. THEN add effing content.

Addendum: Oh yes, and PvP is priority because it takes absolutely no effort to implement. Put ship in, ignore MM failures. PvE is much harder: Code bots, code bots and code more bots.

 

Edited by dejiko_nyo

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2 hours ago, mr_glitchy_R said:

So it's like the Raptor rescue but no escorting and the enemies are replaced with real players?

Pretty much exactly that! The attacking force could would be free to attack "at the time and place of their choosing", however, rather than spawning in waves. 

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