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BIGCOREMKP0I

Breakthrough and Convoys, some needed ideas.

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Prolly these maps will be tested very soon

And yet again, the Breakthrough mode is more of a "Racing mode" whereas the Convoy mode is more of a "Payload" mode with limited respawns

in my opinion, these new modes should have unlimited respawn points, depends per team as the Convoys are much more of a death match mode and pushing the "Payload" Convoy to the finish line

WG_SPB_WoWs_Screenshots_Bering_Sea_map_087_EN_3_1920x1080.thumb.jpg.58c65c0d7d83693e1f52dbd93c324994.jpg

Breakthrough (WIP) is more of a Racing mode than a "Standard Battle" Mode

WG_SPB_WoWs_Screenshots_Bering_Sea_map_PT_087_A_EN_1920x1080.jpg

Convoys A is similar to Team Fortress 2's Payload Match, you need a required number of ships to be in line with the Convoy thus increasing the Convoy's speed.

 

WG_SPB_WoWs_Screenshots_Bering_Sea_map_PT_087_B_EN_1920x1080.jpg

Convoys B is similar to the one of that from MvM (Mann Vs Machine), Only one Convoy appear, and the Enemies will try to sink the convoy and your team. you need to escort one convoy into safety (Much more that of a Tank that you need to defend to the target)

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