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Paladinum

Halloween 2020 idea

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Quote

The squadron moves at night. The weather is horrible for any fleet action, but the admiral demands it. It is midnight. A storm is brewing and all well-salted sea dogs know better than to endure this incoming hazard. No moon. The sky is as dark as the coal that powers these machines of war. This operation is insanity in itself, and yet the commander presses on.

The captain on the flagship - the Missouri has been complaining about his superior's decision since they left port. The poor visibility forces all ships to utilize their electronics, namely short, medium and long-ranged radar, sonar and wire communication to keep each other well-informed and prevent misidentification and friendly-fire.

One of the destroyers - the Benson, picks up a signal on her long-ranged radar. An unknown ship blips on the screen. Small-sized, no doubt a destroyer. The radio operator immediately sends messages to all friendly vessel, and all is in battle station in minutes. Guns loaded. Search lights pointed at all directions. Active sonar activated. The commander of the fleet cannot sit down, he's biting his lips and tapping his feet in nervous anticipation.

The fleet continues sailing at cruising speed for ten more minutes, and then all the destroyers in the squadron - Z-39, Le Terrible, Benham, Chung Mu, Lightning and of course, the Benham, discover more blips on their radar screens. Before they can even alert the other ships, the cruisers - Cleveland, Prinz Eugen, Fiji and Zara, with their longer-ranged radar, discover even more blips within the range of 15 kilometers. The radar cross sections pick up vessels of all sizes. Out of the blues, the Z-39 suddenly changes her speed and turns full rudder, as if to avoid something. Her sonar operators detected a high-speed torpedo and the helmsman could not do anything but to dodge it.

The storm is coming. Waves are getting more aggressive by the second. Rainstorm and lightnings start to interfere with the electronics. Heavy winds force the destroyers to stay close to the larger vessels, as the risk of being turned over is better ever so clearer.

On the bridge of the Bismarck, the captain slumps deep into his seat, with a desperate look on his weathered face. A radar operator calls for him.

"It's the commander, sir"

"Yes?", captain of the Bismarck answers.

"Turn on your search lights, 12 o'clock", the commander says. His restrained tone cannot contain his fear.

All the search lights on the Bismarck directly forward. The lightning strikes illuminate the unknown vessels with a terrifying realization. 

It is a massive fleet. Destroyers with three sets of torpedo tubes or four twin turrets or more. Cruisers with many turrets. There must be at least a few dozens of them. At the center of its all, a massive battleship with massive superstructure and massive gun turrets sails menacingly toward the squadron. Her gleaming symbol of the Golden Chrysanthemum at the tip of her high bow allows no mistake in identification.

The squadron commander's final message: "It's good to know you all".

 

How to make Halloween event truly terrifying - make them night time naval battles.

Below are my game-ish suggestion for the mode:

Brightness is zero (IMPORTANT). The only sources of light are search lights and star shells, but would you risk being seen?

Visibility is so poor that you can only see the ship with your own eyes within 2-5 km, depending on the size of the other ship. Otherwise you will only 'see' other ships on the minimap, even friendlies.

All ships have "passive radar" and "passive sonar". The "active" version is not usable. Passive radar allows you to detect enemy ships within range (depend on your ship's type) but only on the minimap. Sonar does the same thing but only for torpedoes. You know there's a ship there and her type (due to the size of her radar cross section), but that's about it.

The occasional lightning flash suddenly illuminates the battlefield, with a chance of revealing enemy ships in the distance, and as quickly, they would fade away and blend back into the eerie darkness.

Good for a special PvP mode, even better for a T6-8 Scenario if the enemy ships have monstrous or ghastly appearance.

 

And at the end:

Spoiler

When you complete the battle, the screen shows:

"Russian Bias, tovarish"

driving all players insane, being exposed to the eldritch truth.

 

PS. Age of Sail for April Fool's. Please.

Edited by Paladinum
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how to scare people shitless in wows

have them play smoke ships and let them farm, then turn on radar

12 lockons

*chuckles*

i am in grave danger

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4 hours ago, Paladinum said:

 

How to make Halloween event truly terrifying - make them night time naval battles.

Below are my game-ish suggestion for the mode:

Brightness is zero (IMPORTANT). The only sources of light are search lights and star shells, but would you risk being seen?

Visibility is so poor that you can only see the ship with your own eyes within 2-5 km, depending on the size of the other ship. Otherwise you will only 'see' other ships on the minimap, even friendlies.

All ships have "passive radar" and "passive sonar". The "active" version is not usable. Passive radar allows you to detect enemy ships within range (depend on your ship's type) but only on the minimap. Sonar does the same thing but only for torpedoes. You know there's a ship there and her type (due to the size of her radar cross section), but that's about it.

The occasional lightning flash suddenly illuminates the battlefield, with a chance of revealing enemy ships in the distance, and as quickly, they would fade away and blend back into the eerie darkness.

Good for a special PvP mode, even better for a T6-8 Scenario if the enemy ships have monstrous or ghastly appearance.

 

And at the end:

  Reveal hidden contents

When you complete the battle, the screen shows:

"Russian Bias, tovarish"

driving all players insane, being exposed to the eldritch truth.

 

PS. Age of Sail for April Fool's. Please.

Sounds a bit like Metal Gear Solid. Involves sneaking.

Not to mention firing your guns will reveal your position for 2 seconds and the enemy will fire their guns and torpedo at you (Assuming they turn their guns fast enough).

 

I'm game on this.

 

BTW what about chaffee / radar and sonar jamming tech? Temporarily blinds the passive radar and sonar for 10 - 20 sec with only last known position in minimap? Will not work on 2 - 5 km visual range.

It's only in this scenario mode. 

Edited by S0und_Theif

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Ah yes, psychological horror, where your mind is your own worst enemy, bound to lead to many brown alerts.

This would be an interesting mode to explore as a change from the current theme.

Only problem, no work for the visual designers who make all those skins. 

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4 hours ago, Grygus_Triss said:

Only problem, no work for the visual designers who make all those skins. 

They can always work on AGE OF SAIL theme.

Edited by Paladinum
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Change sunbeams objective. Sink Transylvannia. I have gotten to the point where I go: "YOU FOOL! YOU LET RASPUTIN THROUGH! YOU HAVE DOOMED US ALL!"

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Yes this is how Halloween should've been for all these years. WG has done a good job on modelling the ship. Now they must try to make the visual in the battle look as if the player are entering a haunted house. This, and couple it with unnerving music. The previous three operations are kinda boring we want a new one that is scarier. 

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