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N3cr0st3alth

CVs waypoint control broken.

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CVs ai control for when your out flying needs to change.

 

Several times i have tried to reverse 10 or 15 mtrs and the AI thinks it needs to do a 1km wide 180 while broadsiding the

enemy fleet before diving back to where you wanted it but facing the wrong way. OR other times where iv tried to have the CV circle

around 1 or 2 islands to escape a DD and it crashes 3 or 4 times, reverses twice and takes the longest possible route. 

 

Is this as big a problem for y'all as it is for me? only fix is recalling flight just so i can manually control CV to desired location before going back to sorties.

Its very in-efficient and even more frustrating.

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Silly lad. You're not supposed to move the CV. WG decided to even the skill gap by making moving the CV more trouble than it's worth. Since you can't afford to have planes grounded for as long as it takes to steer a simple course it's best just to leave it where it spawns. /s

 

Seriously it's pathetic how bad they've made it. At least when they first reworked you could still set manual controls with planes in the air. Now that that has gone you've just got to get used to losing matches any time some delicate course maneuvering is required.

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If you plot a course a short distance behind you, you will reverse.  If you do it too far back it will try to go forward and turn around, so just put it a short distance back.  If you want to just keep reversing, throw it in reverse on your next recall.

As for your other issue of running into islands, just shift-click your course plot to where you want to go, if it's not perfect just move the waypoint markers a bit till it's right.  It only takes a few seconds while your planes are in transit.

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16 hours ago, keskparane said:

Silly lad. You're not supposed to move the CV. WG decided to even the skill gap by making moving the CV more trouble than it's worth. Since you can't afford to have planes grounded for as long as it takes to steer a simple course it's best just to leave it where it spawns. /s

 

Seriously it's pathetic how bad they've made it. At least when they first reworked you could still set manual controls with planes in the air. Now that that has gone you've just got to get used to losing matches any time some delicate course maneuvering is required.

So... does that mean it’s entirely your team mates fault if the enemy breaks though and targets your CV?

And all those who say “move CV” or insults CV for not moving should really blame themselves? :Smile_trollface:

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2 hours ago, Grygus_Triss said:

So... does that mean it’s entirely your team mates fault if the enemy breaks though and targets your CV?

And all those who say “move CV” or insults CV for not moving should really blame themselves? :Smile_trollface:

No & no. Why on earth would it? Never mind I don't wanna know how you got there.

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This rework was the worst thing that happen since whatever. Honestly, I don't see a problem with extremely skilled players controlling the matches because they practice it until they are fluent. If anything, if wg want to "level the skill", it has to be skilled-based MM. 

This morning, I saw a replay where this annoying shit**** shimakaze was playing stupidly and kept using the player who was doing the replay as a touchytouchy meatshield. And this player still managed to repoi the opponent like a pro despite the shima being a hindrance.

Edited by dejiko_nyo

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4 hours ago, dejiko_nyo said:

Honestly, I don't see a problem with extremely skilled players controlling the matches because they practice it until they are fluent.

Why do extremely skilled players of one particular class get to control matches and exert far more influence than equally skilled players of other classes who've worked just as hard to master their class over a long period of time?  You don't see a problem with that?  Fortunately WG disagrees with you.

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12 hours ago, dejiko_nyo said:

This rework was the worst thing that happen since whatever. Honestly, I don't see a problem with extremely skilled players controlling the matches because they practice it until they are fluent. If anything, if wg want to "level the skill", it has to be skilled-based MM. 

This morning, I saw a replay where this annoying shit**** shimakaze was playing stupidly and kept using the player who was doing the replay as a touchytouchy meatshield. And this player still managed to repoi the opponent like a pro despite the shima being a hindrance.

 

8 hours ago, Moggytwo said:

Why do extremely skilled players of one particular class get to control matches and exert far more influence than equally skilled players of other classes who've worked just as hard to master their class over a long period of time?  You don't see a problem with that?  Fortunately WG disagrees with you.

I took it as,

Dejiko said : I'm good with Capitalism, but if they still want to embrace equality, we do a Caste or stratified system.

Moggy said : Nah, Capitalism is a lie, i'm good with Socialism. Solely based on the last sentences.

I can't connect this sentence below, since Dejiko didn't mention about skilled players of one particular class. Last edited 11 hours ago while, Moggy quoted at 7hrs.

"Why do extremely skilled players of one particular class get to control matches and exert far more influence than equally skilled players of other classes who've worked just as hard to master their class over a long period of time?"

I'm not gonna agree with any of you, just confused.

 

My opinion is inside this spoiler tab, as they would derail the topic.

Spoiler

IMO, if all of oppenents are equally skilled as I'm, it would be boring. Regardless fairness.

Also, i don't think my skill is always stable at a certain point anytime. If I'm frustrated while playing for instance, my skill would drop for sure.

At these times, randomness might be the saving grace.

Although i believe all of us would still despise extremely low skilled player.


 

 

Edited by Brunswickz

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1 hour ago, Brunswickz said:

I'm not gonna agree with any of you, just confused.

He was specifically talking about the CV rework, and the quote I linked was in direct reference to pre-rework CV players only.

One of the primary reasons for the CV rework was the huge skill gap between good and bad CV players, and the ability for better CV players to shut down their opposing CV's using fighters and the strafe mechanic, and then go on to dominate the battle far in excess of what an equally skilled player of another class would be capable of.

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I actually thought one of the worse things about the old cv was that a good ping was an unfair advantage. I would set a strafe or other similar action only for it to be ignored. At least the rework has evened out that disparity.

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42 minutes ago, keskparane said:

I actually thought one of the worse things about the old cv was that a good ping was an unfair advantage. I would set a strafe or other similar action only for it to be ignored. At least the rework has evened out that disparity.

Just as bad with the new system. Tried it on PTS in the past and increased pings results in flak avoidance failures. Premature ejaculations. Late ejaculations. The fact that there is a response delay to the turning inputs is really the killer. My performance on live server with the sub 50ms pings is way better than the 130ms plus ones on PTS.

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OMG. I just discovered that even if you set a course it may change during the course. WTF

 

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