Jump to content
Sign in to follow this  
You need to play a total of 10 battles to post in this section.
Paladinum

[WoWS new news] No. 17 - RN CA line - FULL STATS (not really) - Mini BBs...

34 comments in this topic

Recommended Posts

2,082
Member
4,215 posts
8,070 battles

I'll just copy the article over I guess...

https://medium.com/@devblogwows/st-british-heavy-cruisers-71be99ed5b37

 

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

Please note that the information in the Development Blog is preliminary and subject to change.

 

PREMIUM

London, tier VI

Hit points — 34600. Plating — 16 mm.

Main battery — 4x2 203 mm. Firing range — 13.4 km. Maximum HE shell damage — 2850. Chance to cause fire — 15%. HE initial velocity — 855 m/s. Maximum AP shell damage — 4550. AP initial velocity — 855 m/s. Reload time — 15.0 s. 180 degree turn time — 22.5 s. Maximum dispersion — 125 м. Sigma — 2.00.

Torpedo tubes — 2x4 533 mm. Maximum damage — 15733. Range — 7.0 km. Speed — 59 kt. Reload time — 106 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.2 km. An option to launch individual torpedoes is available.

AA defense: 15x1 20.0 mm, 4x2 102.0 mm, 2x8 40.0 mm.

AA defense short-range: continuous damage per second — 130, hit probability — 85 %, action zone 0.1–2.0 km;

AA defense mid-range: continuous damage per second — 77, hit probability — 90 %, action zone 0.1–2.5 km;

AA defense long-range: continuous damage per second — 98, hit probability — 90 %, action zone 0.1–5.8 km;

Number of explosions in a salvo — 4, damage within an explosion — 1260, action zone 3.5–5.8 km.

Maximum speed — 32.2 kt. Turning circle radius — 710 m. Rudder shift time — 7.8 s. Surface detectability — 12.1 km. Air detectability — 6.6 km. Detectability after firing main guns in smoke — 6.8 km.

Available consumables:

1 slot — Damage Control Party

2 slot — Repair Party (Duration time 10 s; HP per second 346; reload time 120 (80) s; Charges 1 (2))

3 slot — Hydroacoustic Search (Duration time 180 s; torpedo and ship detection range 3.0 km; reload time 180 (120) s; charges 2 (3))

4 slot — Smoke Generator (Duration time 15 s; smoke dispersion time 99 s; reload time 240 (160) s; charges 2 (3); radius 600 m)

 

 

TECH TREE SHIPS

Hawkins, tier V

Hit points — 32200. Plating — 13 mm.

Main battery — 7x1 190 mm. Firing range — 13.9 km. Maximum HE shell damage — 2650. Chance to cause fire — 13%. HE initial velocity — 844 m/s. Maximum AP shell damage — 4050. AP initial velocity — 844 m/s. Reload time — 13.0 s. 180 degree turn time — 18.0 s. Maximum dispersion — 129 м. Sigma — 2.00.

Torpedo tubes — 2x2 533 mm. Maximum damage — 15733. Range — 7.0 km. Speed — 59 kt. Reload time — 53 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.2 km. An option to launch individual torpedoes is available.

AA defense: 4x4 12.7 mm, 4x4 40.0 mm, 4x2 102.0 mm.

AA defense short-range: continuous damage per second — 21, hit probability — 85 %, action zone 0.1–1.5 km;

AA defense mid-range: continuous damage per second — 126, hit probability — 90 %, action zone 0.1–2.5 km;

AA defense long-range: continuous damage per second — 60, hit probability — 90 %, action zone 0.1–5.8 km;

Number of explosions in a salvo — 2, damage within an explosion — 1050, action zone 3.5–5.8 km.

Maximum speed — 30.0 kt. Turning circle radius — 640 m. Rudder shift time — 9.1 s. Surface detectability — 12.6 km. Air detectability — 6.4 km. Detectability after firing main guns in smoke — 6.9 km.

Available consumables:

1 slot — Damage Control Party

2 slot — Repair Party (Duration time 28 s; HP per second 161; reload time 120 (80) s; charges 2(3))

3 slot — Hydroacoustic Search (Duration time 180 s; torpedo and ship detection range 3.0 km; reload time 180 (120) s; charges 2 (3))

 

Devonshire, tier VI

Hit points — 34400. Plating — 16 mm.

Main battery — 4x2 203 mm. Firing range — 14.0 km. Maximum HE shell damage — 2850. Chance to cause fire — 15%. HE initial velocity — 814 m/s. Maximum AP shell damage — 4500. AP initial velocity — 814 m/s. Reload time — 12.0 s. 180 degree turn time — 22.5 s. Maximum dispersion — 130 м. Sigma — 2.00.

Torpedo tubes — 2x4 533 mm. Maximum damage — 15433. Range — 8.0 km. Speed — 61 kt. Reload time — 96 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.3 km. An option to launch individual torpedoes is available.

AA defense: 10x2 20.0 mm, 2x1 20.0 mm, 4x2 102.0 mm, 4x8 40.0 mm.

AA defense short-range: continuous damage per second — 158, hit probability — 85 %, action zone 0.1–2.0 km;

AA defense mid-range: continuous damage per second — 151, hit probability — 90 %, action zone 0.1–2.5 km;

AA defense long-range: continuous damage per second — 95, hit probability — 90 %, action zone 0.1–5.8 km;

Number of explosions in a salvo — 4, damage within an explosion — 1400, action zone 3.5–5.8 km.

Maximum speed — 31.2 kt. Turning circle radius — 710 m. Rudder shift time — 7.8 s. Surface detectability — 11.5 km. Air detectability — 6.6 km. Detectability after firing main guns in smoke — 6.4 km.

Available consumables:

1 slot — Damage Control Party

2 slot — Repair Party (Duration time 28 s; HP per second 172; reload time 120 (80) s; charges 2(3))

3 slot — Hydroacoustic Search (Duration time 180 s; torpedo and ship detection range 3.0 km; reload time 180 (120) s; charges 2 (3))

 

Surrey, tier VII

Hit points — 35300. Plating — 16 mm.

Main battery — 4x2 203 mm. Firing range — 14.8 km. Maximum HE shell damage — 2850. Chance to cause fire — 15%. HE initial velocity — 814 m/s. Maximum AP shell damage — 4500. AP initial velocity — 814 m/s. Reload time — 11.0 s. 180 degree turn time — 22.5 s. Maximum dispersion — 135 м. Sigma — 2.00.

Torpedo tubes — 2x4 533 mm. Maximum damage — 15867. Range — 8.0 km. Speed — 61 kt. Reload time — 96 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.3 km. An option to launch individual torpedoes is available.

AA defense: 4x4 40.0 mm, 12x2 20.0 mm, 6x2 102.0 mm, 4x8 40.0 mm.

AA defense short-range: continuous damage per second — 165, hit probability — 85 %, action zone 0.1–2.0 km;

AA defense mid-range: continuous damage per second — 252, hit probability — 90 %, action zone 0.1–2.5 km;

AA defense long-range: continuous damage per second — 74, hit probability — 90 %, action zone 0.1–5.8 km;

Number of explosions in a salvo — 3, damage within an explosion — 1190, action zone 3.5–5.8 km.

Maximum speed — 30.0 kt. Turning circle radius — 660 m. Rudder shift time — 9.4 s. Surface detectability — 11.2 km. Air detectability — 6.3 km. Detectability after firing main guns in smoke — 6.2 km.

Available consumables:

1 slot — Damage Control Party

2 slot — Repair Party (Duration time 28 s; HP per second 176; reload time 120 (80) s; charges 2(3))

3 slot — Hydroacoustic Search (Duration time 180 s; torpedo and ship detection range 3.0 km; reload time 180 (120) s; charges 2 (3))

4 slot — Spotting Aircraft (Duration time 100 s; main battery firing range +20.0%; reload time 360 (240) s; charges 3 (4))

 

Bedford, tier VIII

Hit points — 43800. Plating — 25 mm.

Main battery — 3x3 203 mm. Firing range — 15.7 km. Maximum HE shell damage — 2850. Chance to cause fire — 15%. HE initial velocity — 814 m/s. Maximum AP shell damage — 4500. AP initial velocity — 814 m/s. Reload time — 11.0 s. 180 degree turn time — 22.5 s. Maximum dispersion — 141 м. Sigma — 2.00.

Torpedo tubes — 2x4 533 mm. Maximum damage — 15533. Range — 10.0 km. Speed — 62 kt. Reload time — 96 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.3 km. An option to launch individual torpedoes is available.

AA defense: 6x4 40.0 mm, 16x2 20.0 mm, 6x2 113.0 mm.

AA defense short-range: continuous damage per second — 207, hit probability — 85 %, action zone 0.1–2.0 km;

AA defense mid-range: continuous damage per second — 168, hit probability — 90 %, action zone 0.1–3.5 km;

AA defense long-range: continuous damage per second — 133, hit probability — 90 %, action zone 0.1–5.8 km;

Number of explosions in a salvo — 6, damage within an explosion — 1470, action zone 3.5–5.8 km.

Maximum speed — 33.0 kt. Turning circle radius — 720 m. Rudder shift time — 10.7 s. Surface detectability — 12.4 km. Air detectability — 7.7 km. Detectability after firing main guns in smoke — 7.0 km.

Available consumables:

1 slot — Damage Control Party

2 slot — Repair Party (Duration time 20 s; HP per second 876.0; reload time 120 (80) s; charges 1 (2))

3 slot — Hydroacoustic Search (Hydroacoustic Search (Duration time 180 s; torpedo and ship detection range 3.0 km; reload time 180 (120) s; charges 2 (3))

4 slot — Spotting Aircraft (Duration time 100 s; main battery firing range +20.0%; reload time 360 (240) s; charges 3 (4))

 

Drake, tier IX

Hit points — 46800. Plating — 25 mm.

Main battery — 3x3 234 mm. Firing range — 15.9 km. Maximum HE shell damage — 3350. Chance to cause fire — 21%. HE initial velocity — 881 m/s. Maximum AP shell damage — 5550. AP initial velocity — 881 m/s. Reload time — 14.0 s. 180 degree turn time — 18.0 s. Maximum dispersion — 143 м. Sigma — 2.05.

Torpedo tubes — 2x4 533 mm. Maximum damage — 16767. Range — 10.0 km. Speed — 62 kt. Reload time — 96 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.3 km. An option to launch individual torpedoes is available.

AA defense: 4x6 40.0 mm, 12x2 20.0 mm, 4x2 40.0 mm, 6x2 113.0 mm.

AA defense short-range: continuous damage per second — 154, hit probability — 85 %, action zone 0.1–2.0 km;

AA defense mid-range: continuous damage per second — 235, hit probability — 90 %, action zone 0.1–3.5 km;

AA defense long-range: continuous damage per second — 116, hit probability — 90 %, action zone 0.1–5.8 km;

Number of explosions in a salvo — 5, damage within an explosion — 1540, action zone 3.5–5.8 km.

Maximum speed — 33.3 kt. Turning circle radius — 760 m. Rudder shift time — 11.0 s. Surface detectability — 12.2 km. Air detectability — 8.1 km. Detectability after firing main guns in smoke — 7.6 km.

Available consumables:

1 slot — Damage Control Party

2 slot — Repair Party (Duration time 20 s; HP per second 936.0; reload time 120 (80) s; charges 1 (2))

3 slot — Hydroacoustic Search (Duration time 180 s; torpedo and ship detection range 3.0 km; reload time 180 (120) s; charges 2 (3))

4 slot — Spotting Aircraft (Duration time 100 s; main battery firing range +20.0%; reload time 360 (240) s; charges 3 (4))

 

Goliath, tier X

Hit points — 58600. Plating — 25 mm.

Main battery — 4x3 234 mm. Firing range — 16.8 km. Maximum HE shell damage — 3350. Chance to cause fire — 21%. HE initial velocity — 881 m/s. Maximum AP shell damage — 5550. AP initial velocity — 881 m/s. Reload time — 15.0 s. 180 degree turn time — 18.0 s. Maximum dispersion — 149 м. Sigma — 2.05.

Torpedo tubes — 2x4 533 mm. Maximum damage — 16767. Range — 10.0 km. Speed — 62 kt. Reload time — 96 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.3 km. An option to launch individual torpedoes is available.

Secondary Armament: 6x2 113.0 mm

AA defense: 7x6 40.0 mm, 19x2 20.0 mm, 6x2 40.0 mm, 6x2 113.0 mm.

AA defense short-range: continuous damage per second — 231, hit probability — 85 %, action zone 0.1–2.0 km;

AA defense mid-range: continuous damage per second — 371, hit probability — 90 %, action zone 0.1–3.5 km;

AA defense long-range: continuous damage per second — 126, hit probability — 90 %, action zone 0.1–5.8 km;

Number of explosions in a salvo — 6, damage within an explosion — 1610, action zone 3.5–5.8 km.

Maximum speed — 33.0 kt. Turning circle radius — 800 m. Rudder shift time — 12.5 s. Surface detectability — 14.0 km. Air detectability — 8.7 km. Detectability after firing main guns in smoke — 9.0 km.

Available consumables:

1 slot — Damage Control Party

2 slot — Repair Party (Duration time 20 s; HP per second 1172.0; reload time 120 (80) s; charges 1 (2))

3 slot — Hydroacoustic Search (Duration time 180 s; torpedo and ship detection range 3.0 km; reload time 180 (120) s; charges 2 (3))

Edited by Paladinum

Share this post


Link to post
Share on other sites
422
[AN-DO]
Beta Tester
1,409 posts
5,250 battles

Now with Pictures.

Edited by LawrenceXVIII

Share this post


Link to post
Share on other sites
2,082
Member
4,215 posts
8,070 battles
Just now, LawrenceXVIII said:

Now with Pictures.

When I copied over, all the screenshots are smushed for some reason :Smile_unsure:

Share this post


Link to post
Share on other sites
422
[AN-DO]
Beta Tester
1,409 posts
5,250 battles
Just now, Paladinum said:

When I copied over, all the screenshots are smushed for some reason :Smile_unsure:

DjtpQmCXsAEmzeH.jpg:large

  • Funny 1

Share this post


Link to post
Share on other sites
599
[SALT]
Member
1,888 posts
10,504 battles

Me : CA with 18k Healling, how German Heavy cruiser can be claimed the most survivable now ?

WG : Spreadsheet :fish_haloween:

Edited by humusz
  • Cool 1
  • Funny 1

Share this post


Link to post
Share on other sites
422
[AN-DO]
Beta Tester
1,409 posts
5,250 battles
Just now, humusz said:

Me : CA with 18k Healling, how German Heavy cruiser can be claimed the most survivable now ?

WG : Spreadsheet :fish_haloween:

Seen Drake and Goliath? , Its a baby Lion and Conqueror.

Much like Moskva and Kremlin.

  • Cool 1

Share this post


Link to post
Share on other sites
2,082
Member
4,215 posts
8,070 battles
2 minutes ago, humusz said:

Me : CA with 18k Healling, how German Heavy cruiser can be claimed the most survivable now ?

WG : Spreadsheet :fish_haloween:

WG: "They have turtleback, which doesn't work at the range the game is infested by now, but turtleback"

Share this post


Link to post
Share on other sites
2,082
Member
4,215 posts
8,070 battles

Yeah of course these triple 234 mm have faster reload than the Italian triple 203 mm. Who knows if they have 1/4 HE pen as well. Also freakishly small detection range and quite small turning circle radius. Relatively short main gun range is not enough as a balancing factor.

 

Do you smell Russian Bias in this game? I can't because that's overpowered by tea-flavored BRITISH Bias.

Edited by Paladinum
  • Cool 1

Share this post


Link to post
Share on other sites
572
[-CAT-]
Member
1,317 posts
9,601 battles

They look nice. WG deserve an extra ration of Rum.

Still not quite happy at the name "Goliath" at T10. Please WG, change it to a UK county rather than a mythical creature.

Goliath can be a T9 "British Alaska". Just like, oh I don't know, Odin (Even if it is T8).

 

What happened to AP gimmick? :Smile_hiding:

Edited by S0und_Theif
  • Cool 1

Share this post


Link to post
Share on other sites
536
[LBAS]
Member
2,748 posts
13,419 battles

Drake and Goliath are Half Battleship/Cruisers., they were a design of a Large Cruiser designs of the UK

 

 

1*HfDNNQjYtdEE2xboLsznMg.jpeg

 

 

Goliath looks like a Des Moines and a Minotaur combined in Weed.  She had the Secondaries from the HMS Neptune.

Edited by BIGCOREMKP0I

Share this post


Link to post
Share on other sites
2,082
Member
4,215 posts
8,070 battles
20 minutes ago, BIGCOREMKP0I said:

Goliath looks like a Des Moines and a Minotaur combined in Weed.  She had the Secondaries from the HMS Neptune.

Looks more like a scaled-down Conquerer than whatever you think it is :fish_book:

Share this post


Link to post
Share on other sites
Member
1,123 posts
4,741 battles
1 minute ago, BIGCOREMKP0I said:

London has no catapult?

 

 

I guess it is like the case of Duke of York, presented as late-war status. Catapult removed and the space used as boat storage etc. , while the hangar is also converted into other auxiliary rooms.

Share this post


Link to post
Share on other sites
536
[LBAS]
Member
2,748 posts
13,419 battles
1 minute ago, Project45_Opytny said:

I guess it is like the case of Duke of York, presented as late-war status. Catapult removed and the space used as boat storage etc. , while the hangar is also converted into other auxiliary rooms.

Unfortunate, London has 1 Catapult based on her blueprints.

Share this post


Link to post
Share on other sites
2,082
Member
4,215 posts
8,070 battles

AT LEAST THEY DON'T HAVE RADAR!!!

At least 1 Axis line should have radar, better be German.

Share this post


Link to post
Share on other sites
536
[LBAS]
Member
2,748 posts
13,419 battles
1 minute ago, Project45_Opytny said:

http://www.navypedia.org/ships/uk/brit_cr_london.htm

According to Navypedia, London has her catapult removed after a refit in May 1943.

So that means she became an AA cruiser, that works too.

 

 

 

Also:

London Bridge is Falling Down, Falling Down, Falling Down, London Bridge is Falling down...

Share this post


Link to post
Share on other sites
2,082
Member
4,215 posts
8,070 battles

Oh boy I better work on my proposals for the RN 2nd and 3rd DD lines.

Share this post


Link to post
Share on other sites
422
[AN-DO]
Beta Tester
1,409 posts
5,250 battles
1 hour ago, BIGCOREMKP0I said:

Drake and Goliath are Half Battleship/Cruisers., they were a design of a Large Cruiser designs of the UK

 

 

1*HfDNNQjYtdEE2xboLsznMg.jpeg

 

 

Goliath looks like a Des Moines and a Minotaur combined in Weed.  She had the Secondaries from the HMS Neptune.

Neither looked like them DM and Mino.

Its a Conqueror.

  • Cool 2

Share this post


Link to post
Share on other sites
599
[SALT]
Member
1,888 posts
10,504 battles
7 hours ago, Paladinum said:

WG: "They have turtleback, which doesn't work at the range the game is infested by now, but turtleback"

Respect the spreadsheet Balans, young man :Smile_hiding:

 

7 hours ago, LawrenceXVIII said:

Seen Drake and Goliath? , Its a baby Lion and Conqueror.

Much like Moskva and Kremlin.

Conqueror is Lion 16E design lol. that basicly Fraternal Twins 

and Russian thingy all bassed on Sov Soyuz, its like They all 3 are Cousins from same dad (or mother - since ship is Girls)

Edited by humusz

Share this post


Link to post
Share on other sites
2,082
Member
4,215 posts
8,070 battles

GUYS GUYS please comment in the Odin thread please :Smile_hiding:

 

Edited by Paladinum

Share this post


Link to post
Share on other sites
Member
1,123 posts
4,741 battles

Sansonetti's special talents seem to be a combination of Yamamoto and Halsey (the High-cablibre perk) and Kuznetsov and the French legendary commander (the range buff perk and 100 main battery hits perk) in my opinion.

Also I wonder will this indicate possible perks and features of Italian battleships?

Share this post


Link to post
Share on other sites
2,082
Member
4,215 posts
8,070 battles
2 hours ago, Project45_Opytny said:

Sansonetti's special talents seem to be a combination of Yamamoto and Halsey (the High-cablibre perk) and Kuznetsov and the French legendary commander (the range buff perk and 100 main battery hits perk) in my opinion.

Also I wonder will this indicate possible perks and features of Italian battleships?

The French captain (Philippe Auboyneau) has its best because most of his talent activations involve doing stuffs you would normally do in a match and not earning achievements.

Edited by Paladinum

Share this post


Link to post
Share on other sites
Sign in to follow this  

×