143 [WG] amnesia98 WG Staff 131 posts 2,095 battles Report post #1 Posted October 10, 2019 Today we're ready to share details of the talents belonging to the Italian unique historical commander Luigi Sansonetti: Upon attaining the "High Caliber" achievement, the reload time of the main caliber guns is decreased by 5%; Upon destroying an enemy ship, the firing range of the main caliber guns is increased by 8%. This talent triggers once per battle; Upon receiving 100 ribbons for hits with the main caliber guns, the duration of all consumables is increased by 10%. This talent triggers once per battle. German battleship Odin, tier VIII Rather small caliber main batteries, relatively fast reload, torpedoes, and hydroacoustic search make Odin a decent fighter at close and medium ranges. Hit points – 62700. Plating - 32 mm. Main battery - 3x3 305 mm. Firing range - 19.1 km. Maximum HE shell damage – 3600. Chance to cause fire – 27%. HE initial velocity - 865 m/s. Maximum AP shell damage - 9400. AP initial velocity - 865 m/s. Reload time - 20.0 s. 180 degree turn time - 30.0 s. Maximum dispersion - 253 м. Sigma – 2.00. Torpedo tubes - 2x4 533 mm. Maximum damage - 13700. Range - 6.0 km. Speed - 64 kt. Reload time - 90 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km. Secondary Armament: 2x3 150.0 mm, 6x2 128.0 mm,range - 7.5 km. AA defense: 6x2 128.0 mm, 4x2 20.0 mm, 6x4 20.0 mm, 8x2 55.0 mm. AA defense short-range: continuous damage per second - 109, hit probability - 70 %, action zone 0.1-2.0 km; AA defense mid-range: continuous damage per second - 336, hit probability - 75 %, action zone 0.1-4.0 km; AA defense long-range: continuous damage per second - 74, hit probability - 75 %, action zone 0.1-6.0 km; Number of explosions in a salvo - 5, damage within an explosion - 1470, action zone 3.5 - 6.0 km. Maximum speed - 30.0 kt. Turning circle radius - 790 m. Rudder shift time – 14.1 s. Surface detectability – 15.3 km. Air detectability – 9.9 km. Detectability after firing main guns in smoke – 11.9 km. Available consumables: 1 slot - Damage Control Party 2 slot - Repair Party 3 slot - Fighter/Spotting Aircraft 4 slot - Hydroacoustic Search Pan-Asian destroyer Siliwangi_1959, tier VIII The Soviet 30-bis class destroyer "Volevoy" transferred to Indonesia has features of both a Soviet and Pan-Asian ship. Hydroacoustic search with a long range serves more as a defensive consumable due to relatively weak main battery artillery, therefore, the ship's main weapon are her deep-water torpedoes. Hit points – 17200. Plating - 19 mm. Main battery - 2x2 130 mm. Firing range - 12.5 km. Maximum HE shell damage – 1900. Chance to cause fire – 8%. HE initial velocity - 870 m/s. Maximum AP shell damage - 2500. AP initial velocity - 870 m/s. Reload time - 5.0 s. 180 degree turn time - 18.6 s. Maximum dispersion - 109 м. Sigma – 2.00. Equipped with deep-water torpedoes that can not hit destroyers. Torpedo tubes - 2x5 533 mm. Maximum damage - 17933. Range - 10.0 km. Speed - 61 kt. Reload time - 131 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 0.8 km. AA defense: 1x2 85.0 mm, 4x2 37.0 mm. AA defense mid-range: continuous damage per second - 106, hit probability - 100 %, action zone 0.1-3.5 km; Maximum speed - 36.5 kt. Turning circle radius - 660 m. Rudder shift time – 4.0 s. Surface detectability – 7.6 km. Air detectability – 3.4 km. Detectability after firing main guns in smoke – 2.9 km. Available consumables: 1 slot - Damage Control Party 2 slot - Smoke Generator (Duration time 30 s; smoke dispersion time 70 s; reload time 150 (100) s; charges 4 (5); radius 450 m); 3 slot - Hydroacoustic Search (Duration time 110 s; torpedo detection range 3.75 km; ship detection range 5.5 km; reload time 180 (120) s; charges 2(3)) All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing. Please note that the information in the Development Blog is preliminary and subject to change. 1 Share this post Link to post Share on other sites
554 [AN-DO] blauflamme22 Member 706 posts 10,381 battles Report post #2 Posted October 10, 2019 Damn that Odin is a handsome ship. curse you WG for bringing out another ship that I must have in my collection Share this post Link to post Share on other sites
2,778 Paladinum Member 5,160 posts 9,109 battles Report post #3 Posted October 11, 2019 (edited) The forward turret looks weird with its superfiring partner is simply the 283 mm with 305 mm guns. It's like the main turrets on GK. The different turret shapes make my innate human pattern-desiring sense go tingling. In terms of proportion, the ship looks like she has 350 mm turrets, not 305. Secondary range of Bismarck, I guess it's appropriate. Rudder shift time is very German (which is quite long bttw). Same with the concealment. Good colors on the camo. Very good contrast. Edited October 11, 2019 by Paladinum Share this post Link to post Share on other sites
206 [LGND] Gesterbein Member 543 posts 13,011 battles Report post #4 Posted October 11, 2019 8 hours ago, amnesia98 said: Pan-Asian destroyer Siliwangi_1959, tier VIII The Soviet 30-bis class destroyer "Volevoy" transferred to Indonesia has features of both a Soviet and Pan-Asian ship. Hydroacoustic search with a long range serves more as a defensive consumable due to relatively weak main battery artillery, therefore, the ship's main weapon are her deep-water torpedoes. Hit points – 17200. Plating - 19 mm. Main battery - 2x2 130 mm. Firing range - 12.5 km. Maximum HE shell damage – 1900. Chance to cause fire – 8%. HE initial velocity - 870 m/s. Maximum AP shell damage - 2500. AP initial velocity - 870 m/s. Reload time - 5.0 s. 180 degree turn time - 18.6 s. Maximum dispersion - 109 м. Sigma – 2.00. Equipped with deep-water torpedoes that can not hit destroyers. Torpedo tubes - 2x5 533 mm. Maximum damage - 17933. Range - 10.0 km. Speed - 61 kt. Reload time - 131 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 0.8 km. AA defense: 1x2 85.0 mm, 4x2 37.0 mm. AA defense mid-range: continuous damage per second - 106, hit probability - 100 %, action zone 0.1-3.5 km; Maximum speed - 36.5 kt. Turning circle radius - 660 m. Rudder shift time – 4.0 s. Surface detectability – 7.6 km. Air detectability – 3.4 km. Detectability after firing main guns in smoke – 2.9 km. Available consumables: 1 slot - Damage Control Party 2 slot - Smoke Generator (Duration time 30 s; smoke dispersion time 70 s; reload time 150 (100) s; charges 4 (5); radius 450 m); 3 slot - Hydroacoustic Search (Duration time 110 s; torpedo detection range 3.75 km; ship detection range 5.5 km; reload time 180 (120) s; charges 2(3)) All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing. Please note that the information in the Development Blog is preliminary and subject to change. Stat wise, its sligthly better than Ogny.... but got different role.... interesting....... Share this post Link to post Share on other sites
969 [LBAS] Skarhabek Member 1,936 posts 3,666 battles Report post #5 Posted October 11, 2019 Silly-wangi NEED faster torpedo reload to 120 second. 131 sec ist too long. Just -11 sec buff will make this ship more appealing. Other option is it can choose between hydro or Torpedo reload booster. Its weird why KRI Irian got torpedo reload booster yet its T8 DD didnt have it as option. Please WG i really WANT THIS SHIP. 1 Share this post Link to post Share on other sites
32 [STEIN] Brunswickz Member 128 posts 10,699 battles Report post #6 Posted October 12, 2019 (edited) On 10/11/2019 at 2:21 PM, Skarhabek said: Silly-wangi NEED faster torpedo reload to 120 second. 131 sec ist too long. Just -11 sec buff will make this ship more appealing. Other option is it can choose between hydro or Torpedo reload booster. Its weird why KRI Irian got torpedo reload booster yet its T8 DD didnt have it as option. Please WG i really WANT THIS SHIP. Honestly even 120s is not comfortable enough for me. For a torpedo boat. But torp reload booster isn't neccessary. With only 4 guns, it kinda making Hydro meh. In an open water Gadjah Mada would melt her fast. But 10km deep water at T8 is probably her strong point. What is the Torp range of that Hsien Yang again? Compared with Ognevoi has slower torp. Altho she can opt to have faster (edit: reload) triple tubes. Has 700 HP more than Ognevoi (B). Edited October 12, 2019 by Brunswickz Share this post Link to post Share on other sites
33 [POIBC] romanstone Member 93 posts 8,143 battles Report post #7 Posted October 14, 2019 於 2019/10/11 在 AM6點15分,blauflamme22 說: Damn that Odin is a handsome ship. curse you WG for bringing out another ship that I must have in my collection Man, check that ugly turrets 1 Share this post Link to post Share on other sites
424 [WWS] Project45_Opytny Member 1,503 posts 6,683 battles Report post #8 Posted October 14, 2019 24 minutes ago, romanstone said: Man, check that ugly turrets Perhaps that depends on everyone's own aesthetic values. Personally speaking, I think the German turrents are very unique and characteristic (while being flawed in terms of protection IRL), but far from being ugly. Share this post Link to post Share on other sites
554 [AN-DO] blauflamme22 Member 706 posts 10,381 battles Report post #9 Posted October 14, 2019 5 hours ago, romanstone said: Man, check that ugly turrets 5 hours ago, Project45_Opytny said: Perhaps that depends on everyone's own aesthetic values. Personally speaking, I think the German turrents are very unique and characteristic (while being flawed in terms of protection IRL), but far from being ugly. I really like the turrets, they are like Scharnhorst's, while they look brutal its also kind of an aggressive look which suits the ship Share this post Link to post Share on other sites
0 [ROFL] ginga3294 [ROFL] Member 1 post 1,638 battles Report post #10 Posted February 15, 2020 On 10/14/2019 at 10:38 PM, romanstone said: Man, check that ugly turrets Are you sure? For me, 3-barreled Guns seems powerful... 😄 I have played Kantai Collection and also Azur Lane, and get 3-Barreled guns from Gacha or from Sortie is like very fortune, even just Common or Rare Gacha. 🙂 So, never underestimate 3-Barreled Gun and its fire-power and the Strike-back Performances.... 😉 Share this post Link to post Share on other sites
424 [WWS] Project45_Opytny Member 1,503 posts 6,683 battles Report post #11 Posted February 15, 2020 4 hours ago, ginga3294 said: Are you sure? For me, 3-barreled Guns seems powerful... 😄 I have played Kantai Collection and also Azur Lane, and get 3-Barreled guns from Gacha or from Sortie is like very fortune, even just Common or Rare Gacha. 🙂 So, never underestimate 3-Barreled Gun and its fire-power and the Strike-back Performances.... 😉 Holy necromancy. To be exact the problem is the distinctive shape of German turrets as a whole, rather than triple naval gun mounts themselves. Share this post Link to post Share on other sites