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Work_ln_Progress

British Heavy Cruisers

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570
[KOREA]
Moderator, Community Contributor, Super Tester_
770 posts
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We've already presented the new branch of the British tech tree and its features, and today we want to share the parameters of these ships and of the cruiser London.


WG_SPB_WoWs_screenshots_london.jpg

British cruiser London, tier VI

Hit points – 34600. Plating - 16 mm.

Main battery - 4x2 203 mm. Firing range - 13.4 km. Maximum HE shell damage – 2850. Chance to cause fire – 15%. HE initial velocity - 855 m/s. Maximum AP shell damage - 4550. AP initial velocity - 855 m/s. Reload time - 15.0 s. 180 degree turn time - 22.5 s. Maximum dispersion - 125 м. Sigma – 2.00.

Torpedo tubes - 2x4 533 mm. Maximum damage - 15733. Range - 7.0 km. Speed - 59 kt. Reload time - 106 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.2 km. An option to launch individual torpedoes is available.

AA defense: 15x1 20.0 mm, 4x2 102.0 mm, 2x8 40.0 mm.

AA defense short-range: continuous damage per second - 130, hit probability - 85 %, action zone 0.1-2.0 km;

AA defense mid-range: continuous damage per second - 77, hit probability - 90 %, action zone 0.1-2.5 km;

AA defense long-range: continuous damage per second - 98, hit probability - 90 %, action zone 0.1-5.8 km;

Number of explosions in a salvo - 4, damage within an explosion - 1260, action zone 3.5 - 5.8 km.

Maximum speed - 32.2 kt. Turning circle radius - 710 m. Rudder shift time – 7.8 s. Surface detectability – 12.1 km. Air detectability – 6.6 km. Detectability after firing main guns in smoke – 6.8 km.

Available consumables:

1 slot - Damage Control Party

2 slot - Repair Party (Duration time 10 s; HP per second 346; reload time 120 (80) s; Charges 1 (2))

3 slot - Hydroacoustic Search (Duration time 180 s; torpedo and ship detection range 3.0 km; reload time 180 (120) s; charges 2 (3))

4 slot - Smoke Generator (Duration time 15 s; smoke dispersion time 99 s; reload time 240 (160) s; charges 2 (3); radius 600 m)


WG_SPB_WoWs_screenshots_hawkins_1920x1080.jpg

British cruiser Hawkins, tier V

Hit points – 32200. Plating - 13 mm.

Main battery - 7x1 190 mm. Firing range - 13.9 km. Maximum HE shell damage – 2650. Chance to cause fire – 13%. HE initial velocity - 844 m/s. Maximum AP shell damage - 4050. AP initial velocity - 844 m/s. Reload time - 13.0 s. 180 degree turn time - 18.0 s. Maximum dispersion - 129 м. Sigma – 2.00.

Torpedo tubes - 2x2 533 mm. Maximum damage - 15733. Range - 7.0 km. Speed - 59 kt. Reload time - 53 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.2 km. An option to launch individual torpedoes is available.

AA defense: 4x4 12.7 mm, 4x4 40.0 mm, 4x2 102.0 mm.

AA defense short-range: continuous damage per second - 21, hit probability - 85 %, action zone 0.1-1.5 km;

AA defense mid-range: continuous damage per second - 126, hit probability - 90 %, action zone 0.1-2.5 km;

AA defense long-range: continuous damage per second - 60, hit probability - 90 %, action zone 0.1-5.8 km;

Number of explosions in a salvo - 2, damage within an explosion - 1050, action zone 3.5 - 5.8 km.

Maximum speed - 30.0 kt. Turning circle radius - 640 m. Rudder shift time – 9.1 s. Surface detectability – 12.6 km. Air detectability – 6.4 km. Detectability after firing main guns in smoke – 6.9 km.

Available consumables:

1 slot - Damage Control Party

2 slot - Repair Party (Duration time 28 s; HP per second 161; reload time 120 (80) s; charges 2(3))

3 slot - Hydroacoustic Search (Duration time 180 s; torpedo and ship detection range 3.0 km; reload time 180 (120) s; charges 2 (3))


WG_SPB_WoWs_screenshots_devonshire_1920x1080.jpg

British cruiser Devonshire, tier VI

Hit points – 34400. Plating - 16 mm.

Main battery - 4x2 203 mm. Firing range - 14.0 km. Maximum HE shell damage – 2850. Chance to cause fire – 15%. HE initial velocity - 814 m/s. Maximum AP shell damage - 4500. AP initial velocity - 814 m/s. Reload time - 12.0 s. 180 degree turn time - 22.5 s. Maximum dispersion - 130 м. Sigma – 2.00.

Torpedo tubes - 2x4 533 mm. Maximum damage - 15433. Range - 8.0 km. Speed - 61 kt. Reload time - 96 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km. An option to launch individual torpedoes is available.

AA defense: 10x2 20.0 mm, 2x1 20.0 mm, 4x2 102.0 mm, 4x8 40.0 mm.

AA defense short-range: continuous damage per second - 158, hit probability - 85 %, action zone 0.1-2.0 km;

AA defense mid-range: continuous damage per second - 151, hit probability - 90 %, action zone 0.1-2.5 km;

AA defense long-range: continuous damage per second - 95, hit probability - 90 %, action zone 0.1-5.8 km;

Number of explosions in a salvo - 4, damage within an explosion - 1400, action zone 3.5 - 5.8 km.

Maximum speed - 31.2 kt. Turning circle radius - 710 m. Rudder shift time – 7.8 s. Surface detectability – 11.5 km. Air detectability – 6.6 km. Detectability after firing main guns in smoke – 6.4 km.

Available consumables:

1 slot - Damage Control Party

2 slot - Repair Party (Duration time 28 s; HP per second 172; reload time 120 (80) s; charges 2(3))

3 slot - Hydroacoustic Search (Duration time 180 s; torpedo and ship detection range 3.0 km; reload time 180 (120) s; charges 2 (3))


WG_SPB_WoWs_screenshots_surrey_1920x1080.jpg

ST, British cruiser Surrey, tier VII

Hit points – 35300. Plating - 16 mm.

Main battery - 4x2 203 mm. Firing range - 14.8 km. Maximum HE shell damage – 2850. Chance to cause fire – 15%. HE initial velocity - 814 m/s. Maximum AP shell damage - 4500. AP initial velocity - 814 m/s. Reload time - 11.0 s. 180 degree turn time - 22.5 s. Maximum dispersion - 135 м. Sigma – 2.00.

Torpedo tubes - 2x4 533 mm. Maximum damage - 15867. Range - 8.0 km. Speed - 61 kt. Reload time - 96 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km. An option to launch individual torpedoes is available.

AA defense: 4x4 40.0 mm, 12x2 20.0 mm, 6x2 102.0 mm, 4x8 40.0 mm.

AA defense short-range: continuous damage per second - 165, hit probability - 85 %, action zone 0.1-2.0 km;

AA defense mid-range: continuous damage per second - 252, hit probability - 90 %, action zone 0.1-2.5 km;

AA defense long-range: continuous damage per second - 74, hit probability - 90 %, action zone 0.1-5.8 km;

Number of explosions in a salvo - 3, damage within an explosion - 1190, action zone 3.5 - 5.8 km.

Maximum speed - 30.0 kt. Turning circle radius - 660 m. Rudder shift time – 9.4 s. Surface detectability – 11.2 km. Air detectability – 6.3 km. Detectability after firing main guns in smoke – 6.2 km.

Available consumables:

1 slot - Damage Control Party

2 slot - Repair Party (Duration time 28 s; HP per second 176; reload time 120 (80) s; charges 2(3))

3 slot - Hydroacoustic Search (Duration time 180 s; torpedo and ship detection range 3.0 km; reload time 180 (120) s; charges 2 (3))

4 slot - Spotting Aircraft (Duration time 100 s; main battery firing range +20.0%; reload time 360 (240) s; charges 3 (4))


WG_SPB_WoWs_screenshots_bedford_1920x1080.jpg

British cruiser Bedford, tier VIII

Hit points – 43800. Plating - 25 mm.

Main battery - 3x3 203 mm. Firing range - 15.7 km. Maximum HE shell damage – 2850. Chance to cause fire – 15%. HE initial velocity - 814 m/s. Maximum AP shell damage - 4500. AP initial velocity - 814 m/s. Reload time - 11.0 s. 180 degree turn time - 22.5 s. Maximum dispersion - 141 м. Sigma – 2.00.

Torpedo tubes - 2x4 533 mm. Maximum damage - 15533. Range - 10.0 km. Speed - 62 kt. Reload time - 96 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km. An option to launch individual torpedoes is available.

AA defense: 6x4 40.0 mm, 16x2 20.0 mm, 6x2 113.0 mm.

AA defense short-range: continuous damage per second - 207, hit probability - 85 %, action zone 0.1-2.0 km;

AA defense mid-range: continuous damage per second - 168, hit probability - 90 %, action zone 0.1-3.5 km;

AA defense long-range: continuous damage per second - 133, hit probability - 90 %, action zone 0.1-5.8 km;

Number of explosions in a salvo - 6, damage within an explosion - 1470, action zone 3.5 - 5.8 km.

Maximum speed - 33.0 kt. Turning circle radius - 720 m. Rudder shift time – 10.7 s. Surface detectability – 12.4 km. Air detectability – 7.7 km. Detectability after firing main guns in smoke – 7.0 km.

Available consumables:

1 slot - Damage Control Party

2 slot - Repair Party (Duration time 20 s; HP per second 876.0; reload time 120 (80) s; charges 1 (2))

3 slot - Hydroacoustic Search (Hydroacoustic Search (Duration time 180 s; torpedo and ship detection range 3.0 km; reload time 180 (120) s; charges 2 (3))

4 slot - Spotting Aircraft (Duration time 100 s; main battery firing range +20.0%; reload time 360 (240) s; charges 3 (4))


WG_SPB_WoWs_screenshots_drake_1920x1080.jpg

British cruiser Drake, tier IX

Hit points – 46800. Plating - 25 mm.

Main battery - 3x3 234 mm. Firing range - 15.9 km. Maximum HE shell damage – 3350. Chance to cause fire – 21%. HE initial velocity - 881 m/s. Maximum AP shell damage - 5550. AP initial velocity - 881 m/s. Reload time - 14.0 s. 180 degree turn time - 18.0 s. Maximum dispersion - 143 м. Sigma – 2.05.

Torpedo tubes - 2x4 533 mm. Maximum damage - 16767. Range - 10.0 km. Speed - 62 kt. Reload time - 96 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km. An option to launch individual torpedoes is available.

AA defense: 4x6 40.0 mm, 12x2 20.0 mm, 4x2 40.0 mm, 6x2 113.0 mm.

AA defense short-range: continuous damage per second - 154, hit probability - 85 %, action zone 0.1-2.0 km;

AA defense mid-range: continuous damage per second - 235, hit probability - 90 %, action zone 0.1-3.5 km;

AA defense long-range: continuous damage per second - 116, hit probability - 90 %, action zone 0.1-5.8 km;

Number of explosions in a salvo - 5, damage within an explosion - 1540, action zone 3.5 - 5.8 km.

Maximum speed - 33.3 kt. Turning circle radius - 760 m. Rudder shift time – 11.0 s. Surface detectability – 12.2 km. Air detectability – 8.1 km. Detectability after firing main guns in smoke – 7.6 km.

Available consumables:

1 slot - Damage Control Party

2 slot - Repair Party (Duration time 20 s; HP per second 936.0; reload time 120 (80) s; charges 1 (2))

3 slot - Hydroacoustic Search (Duration time 180 s; torpedo and ship detection range 3.0 km; reload time 180 (120) s; charges 2 (3))

4 slot - Spotting Aircraft (Duration time 100 s; main battery firing range +20.0%; reload time 360 (240) s; charges 3 (4))


WG_SPB_WoWs_screenshots_goliath_1920x1080.jpg

British cruiser Goliath, tier X

Hit points – 58600. Plating - 25 mm.

Main battery - 4x3 234 mm. Firing range - 16.8 km. Maximum HE shell damage – 3350. Chance to cause fire – 21%. HE initial velocity - 881 m/s. Maximum AP shell damage - 5550. AP initial velocity - 881 m/s. Reload time - 15.0 s. 180 degree turn time - 18.0 s. Maximum dispersion - 149 м. Sigma – 2.05.

Torpedo tubes - 2x4 533 mm. Maximum damage - 16767. Range - 10.0 km. Speed - 62 kt. Reload time - 96 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km. An option to launch individual torpedoes is available.

Secondary Armament: 6x2 113.0 mm

AA defense: 7x6 40.0 mm, 19x2 20.0 mm, 6x2 40.0 mm, 6x2 113.0 mm.

AA defense short-range: continuous damage per second - 231, hit probability - 85 %, action zone 0.1-2.0 km;

AA defense mid-range: continuous damage per second - 371, hit probability - 90 %, action zone 0.1-3.5 km;

AA defense long-range: continuous damage per second - 126, hit probability - 90 %, action zone 0.1-5.8 km;

Number of explosions in a salvo - 6, damage within an explosion - 1610, action zone 3.5 - 5.8 km.

Maximum speed - 33.0 kt. Turning circle radius - 800 m. Rudder shift time – 12.5 s. Surface detectability – 14.0 km. Air detectability – 8.7 km. Detectability after firing main guns in smoke – 9.0 km.

Available consumables:

1 slot - Damage Control Party

2 slot - Repair Party (Duration time 20 s; HP per second 1172.0; reload time 120 (80) s; charges 1 (2))

3 slot - Hydroacoustic Search (Duration time 180 s; torpedo and ship detection range 3.0 km; reload time 180 (120) s; charges 2 (3))

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.


WIP4_03.png

Please note that the information in the Development Blog is preliminary.

WG_SPB_WoWs_screenshots_london.jpg

WG_SPB_WoWs_screenshots_hawkins_1920x1080.jpg

WG_SPB_WoWs_screenshots_devonshire_1920x1080.jpg

WG_SPB_WoWs_screenshots_surrey_1920x1080.jpg

WG_SPB_WoWs_screenshots_bedford_1920x1080.jpg

 


I stole it secretly from NA Forum. Please Don't tell to them that I stole it.

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502
[AN-DO]
Beta Tester
1,547 posts
5,474 battles
3 minutes ago, Project45_Opytny said:

Thank you!

I feel Drake and Goliath looks almost like proper battleships by first glance.

Drake and Goliath looks like Smaller Version of Lion and Conqueror.

Okay okay. Now it got me attention...

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@ChoiYeNa_

Always nice to see your great comparison works and updates. Keep up the great work.

Wish WG can change Goliath name to a UK county name. It fits as a cruiser.

Goliath name can be the "British Alaska".

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486
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9,685 battles

It also looks like whoever was designing Goliath's bridge and superstructure was in a competition with Fuso's designers :Smile_teethhappy:  that being said I am super excited for this line!

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