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seezer_WG

ST, balance changes

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European destroyer Błyskawica, tier VII:

  • Main battery reload time was reduced from 6.5 to 6 seconds.

Błyskawica — one of the first premium ships in our game. Since her release, many game tactics have changed and there are new ships played in a similar style. The new reload time will increase damage and strengthen the role of the destroyer in the current meta.

Japanese aircraft carrier Hosho, tier IV:

  • New torpedoes Type 91 mod. 0 have been installed instead of the old Type 91 mod. 1. The new torpedoes speed will be 40 knots instead of 50.
  • Reduced the returning speed of torpedo bombers to the aircraft carrier by 40%.

Due to a high cruising and returning speed for Torpedo Bombers, experienced players that avoided aircraft losses could solely use Torpedo Bombers. Both changes listed above will increase the amount of damage taken by Torpedo Bombers (the climb after the attack will be slower, and to effectively attack Torpedo Bombers will have to fly closer to their target). The new speed will also reduce the effectiveness of Torpedo Bombers against destroyers as it gives them the opportunity to manoeuvre and evade.

Strong Torpedo Bombers is one of the main features of the Japanese aircraft carriers, which we would like to preserve. With these changes, we plan to balance the performance of tier IV carriers, but will also continue to monitor the situation and, if necessary, make further changes.

French destroyer Enseigne Gabolde, tier II:

  • Torpedo speed was reduced from 57 to 52 knots;
  • Main battery reload time was increased from 4.8 to 5.2 seconds.

French destroyer Fusilier, tier III:

  • Torpedo speed was reduced from 57 to 52 knots;
  • Main battery reload time was increased from 6 to 6.6 seconds.

French destroyer Bourrasque, tier IV:

  • Main battery reload time was increased from 6 to 6.6 seconds.

Unlike their higher tier counterparts, these lower-tier French destroyers do not yet have the explicit gameplay of gunboats and therefore their damage output is roughly divided equally between torpedoes and main battery.

The proposed changes are designed to reduce the total damage and do not change the ratio of damage dealt by torpedoes and the main battery. The torpedoes were also too fast for these tiers when taking into account their range.

Soviet battleship Vladivostok, tier VIII:

  • Sigma parameter was changed from 1.7 to 1.6.

The battleship's main battery had excessive precision. The parameter change will reduce precision at all ranges of combat, without changing specific settings of the accuracy of Soviet battleships.

Soviet battleship Kremlin, tier X:

  • Reduced max damage of AP shells from 15500 to 14500 and changed other related parameters (Krupp parameter and the mass of the projectile).
  • To match AP shells, we also reduced the maximum damage of HE shells from 6600 to 6500, the chance of fire from 48% to 45% and other related parameters (weight of shells, splash damage).

The efficiency of Kremlin was higher than other battleships of tier X. To balance the ship and at the same time have a minimal impact on the defining features of the battleship, we have changed the characteristics of her shells. Along with the above changes, we slightly changed the armor penetration and ballistics.

Please note that the information in the Development Blog is preliminary and subject to change.

  • Cool 3

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[LBAS]
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6,750 posts
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58 minutes ago, seezer_WG said:

without changing specific settings of the accuracy of Soviet battleships.

now, thats a lie

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