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Max_Battle

Vultures and Hyenas

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I often have my laptop on the desk beside me as I play. Sometimes I have old sci-fi on (Blakes 7, Dr Who and so forth) and sometimes Amazon or Netflix, whatever I'm subbed to at the time.

And sometimes I stream live TV (if I told myself as a kid that I would be doing this as an adult I would have been amazed and astounded). As it so happens, I am currently playing some Aegis while I watch some David Attenborough on live TV on the ABC.

The subject of Hyenas came up and I was also reminded of another carrion eater, the Vulture. Although they do sometimes kill their prey, more often than not they wait until more powerful predators have made a kill and cash in.

Cowardly and incapable, the would have likely died out but for stronger and better players in the animal kingdom. Vultures and Hyenas. Dispicable and foul creatures often depicted as mean, dastardly, vile and evil characters in cartoons and other pop culture references.

And rightly so. Damn carrion eaters.

 

On an unrelated note, I have been playing a lot of CV in Aegis in the last two days. As the final set of directives has just unlocked I have gone CV heavy into Aegis. I did this on purpose. I had not done any of the CV directives in the last 3 sets, knowing that I could do them all at once and save some time. I am neither for nor against CVs. I remain undecided but wanted to get the frilly little French ribbons from doing them.

So, as a good teamplayer, I don't use torpedo planes until I go chasing the Fuso and I target the left hand side escort ships (reference the enemy's axis of attack) because usually they are the last ones that people target. All too often, far too many ships stay west and kill the closest escorts quickly and ignore the eastern ones until it is (sometimes) too late (refer to the "Yay Izmail, oh pooh, more enemy BB's" thread for why this is).

And I have noticed something. The more damage I do to the furthest escort ships with my planes, the sooner the Vultures and Hyenas other players switch their focus from the closest ships to the ones they don't have to do as much work to kill ones that are already damaged.

This was no more evident that the last battle I just played.

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47 minutes ago, appoclyse said:

Max is definitely raging >_>

KS is cancer but they want it so much apparently 

WOOOOOOOO

:cap_haloween:

 

:Smile_teethhappy:

The irony is, I almost never fire at a ship that has little to no health left, especially in ops. It's not worth it.

I know the carrion noobs  vultures and hyenas other players are gonna be drooling in their fevered moronic kill lust and be going for it.

Now, if I remember correctly, the bonus xp for a kill is equal to 10% of the life of the ship killed... which means if I switch targets and do MORE than 10% damage to the fresh ship that no one else is currently shooting, in the long run, I end up with a better score.

It means if I am confident of hitting a fresh ship with a fair whack of my salvo, that is more likely to be more rewarding - compared to firing a whole salvo at a ship that only needs one OP to kill it...

Now calculate into that the number of people who try to carrion the KS and how many DON'T get it because another carrion noob gets it before them and therefore don't even get the measly 10% bonus then I look even better by comparison on the scoreboard at the end!

TL:DR - In other words, most of the time, if you are a KS, just turn your guns down as far as they will go and shoot yourself in the foot - cuz that's really all you are doing 😛

 

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If I am in a bb and I devastrike a ship, I will let the RoF ships finish it off while I go aiming for more tenderizing citadels. If I am in a cruiser, I will concentrate on the closest annoyance until it is completely dead. If I am in a CV, I am going to DB the ship in my better flight path. Because 20k citadel x 3 on a ship is better than a 1k citadel on a dead ship.

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5 minutes ago, dejiko_nyo said:

If I am in a bb and I devastrike a ship, I will let the RoF ships finish it off while I go aiming for more tenderizing citadels. If I am in a cruiser, I will concentrate on the closest annoyance until it is completely dead. If I am in a CV, I am going to DB the ship in my better flight path. Because 20k citadel x 3 on a ship is better than a 1k citadel on a dead ship.

Eggs ackery.

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2 minutes ago, Max_Battle said:

Eggs ackery.

Then comes the bits where the team cannot finish off my gift despite me getting another 1 or 2 salvos off at the new target. Like WTF?!

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Tbh  I have nothing against kill-stealing. The team should be focus firing as much as possible anyway. The fewer enemy guns firing at friendlies, the less damage the team takes.

What I do have against though, is people intentionally holding their fire just so they can get the last shot in. That is just plain selfish.

2 hours ago, Max_Battle said:

And I have noticed something. The more damage I do to the furthest escort ships with my planes, the sooner the Vultures and Hyenas other players switch their focus from the closest ships to the ones they don't have to do as much work to kill ones that are already damaged.

This was no more evident that the last battle I just played.

aaaaaaaaaaaa.png

I am assuming the Hatsuharu and the Dallas killed those ships even though they were further away?

If that is the case I don't see anything wrong tbh. It is much better to shoot the broadsiding ship that is slightly further away and get some citadel hits, then to try and shoot a closer but bow-in target and just to get your shells to shatter or bounce. And at that close a range even DD calibre guns are able to citadel broadsiding cruisers with AP.

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6 minutes ago, Thyaliad said:

Tbh  I have nothing against kill-stealing. The team should be focus firing as much as possible anyway. The fewer enemy guns firing at friendlies, the less damage the team takes.

What I do have against though, is people intentionally holding their fire just so they can get the last shot in. That is just plain selfish.

I am assuming the Hatsuharu and the Dallas killed those ships even though they were further away?

If that is the case I don't see anything wrong tbh. It is much better to shoot the broadsiding ship that is slightly further away and get some citadel hits, then to try and shoot a closer but bow-in target and just to get your shells to shatter or bounce. And at that close a range even DD calibre guns are able to citadel broadsiding cruisers with AP.

Its more the mindless seagul mentality that gets me head shaking. Those ships have to die the same as the closer ones but people don't seem to cotton on to that unless they see an easy kill.

But sure, focus fire is a good thing and of course there are times when you WANT everyone shooting at a damaged target - a DD with 1 health left that is about to launch torps is a threat no matter what.

But I'm sure you know what I mean.

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