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ManOfTheYear

If you absolultely insist on playing CV's in operations, please read this.

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Operations are a damage race. You need things killed ASAP. Bringing a CV is bad, because the damage they do is not fast enough. Not only that, it's really selfish of you. And here's why.

 

Consider this. Your DD has 8 torps headed for the enemy BB. That's a certain dev strike.

You go to drop it with your torpedo bombers, and it makes the BB turn away, dodging the torps.

You land one torp for 3k damage, and it lives. That is really selfish of you as a player to drop that person, so you get 3k damage, instead of letting it get dev struck.

You also make enemy ships alter course, meaning they are no longer showing broadside to 6 of your team mates, but instead, you land one torp for 3k damage and now that thing is nose in, and lives for a minute longer than it would have. What's a better situation? You landing one torp in your Ryujo, or 6 of your team shooting AP at a broadside Aoba. HMMMMMMMMMMMMMMMMM I WONDER.

Please be less selfish, and play a non pest ship in operations.

Sincerely,

People who play for the team.

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And why are CVs now complete garbage?

I WONDER WHY.

Previously, on wows: CVs were the answer to killing the two CVs in Raptor Rescue. Now it is like fighting with a neutered chihuahua against a Alsatian.

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Not true. I brought Ranger & it was crucial for initial spotting. Disabling the Mutsuki & Minekaze torp launchers after the Raptor stops is possible, which often lessen the burden on the escorting units. In fact I often brought down the 2nd CV by myself since I know how to disarm the enemy fighters without sacrificing the entire squadron while keep sending airstrikes since I can close the distance with the targets

I'd rather say don't bring BB since they have the lowest DPS which makes inaccurate shots very costly, and they are generally too slow to re-position themselves when needed.

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Sounds like the OP is salty about bad CV players causing enemies to dodge. But those are just bad players. A good player will use their DBs in that situation. That's how I tell if the CV player in Raptor Rescue is decent or not. A decent player will launch rockets or DBs at the start. A bad player will launch torps.

Otherwise no, CVs are still useful in Ops. I can regularly top the scoreboard or at least get top 3 with a 5-star win in one.

But they are like DDs, the player needs to know what they are doing. The strength of CVs lies in recon and striking targets the team can't hit or softening targets at a distance, such as the Fusou in Aegis.

Ops are more than just about racing to do damage. It is about knowing your ship's role and playing to her strengths. Your team can have all the BBs and cruisers in the world, but you are still going to lose if they camp behind the Raptor or refuse to get out of the bay area in Newport.

2 hours ago, Sir_Feather said:

I'd rather say don't bring BB since they have the lowest DPS which makes inaccurate shots very costly, and they are generally too slow to re-position themselves when needed.

Agreed. For Raptor Rescue, I would actually advise not to bring a BB unless it is a fast one like Dunkerque or PEF. If you insist on bringing a slow BB, then you must stay ahead of the convoy and not deviate from the path, otherwise you will fall behind and not be able to catch up.

Edited by Thyaliad
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Yes, PEF is a DD. Don't bring BBs. Many a time my DD PEF gets set on fire while leading at point. Minekaze? Splat. Cannot even torp me properly. Mutsuki? Splat. Torpedobeats.

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wad da . . . I remember Bogue could perform quite OK in T6 OPS :cap_haloween:

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Carriers are planety (ha, pun!) useful in Ops. My favorite ops for them is Killer Whale, mostly because it just involves you hiding in the haven (once you clear it out ofc) while you launch flight after flight at the hapless bots in the open waters.

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52 minutes ago, Skarhabek said:

Yesss, bring back Glorious RTS CV!

Its WG fault anyway.....

 

Day 142 12 ✓

FTFY

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18 hours ago, Thyaliad said:

A decent player will launch rockets or DBs at the start. A bad player will launch torps.

Yup and Ranger is the best one for that because her rockets & DBs can hit DDs hard.

I think Ryujo should focus on BBs and some CAs (not CL) because her AP DBs & fast torps are the best to deal with the armored targets.

However I cannot deny Furious is technically the worse out of the 3 CVs.

 

On the other hand, the problem is not the CV, but the general misconceptions of those who don't have any idea to make "this ship" works. These players tend to jump onto the CV bandwagon solely because they got wrecked by some "easily". They might have tried on Co-Op, but the lack of reward makes it unappealing. Then they might have tried on Randoms, only to get wrecked by the good ole' matchmaking. So where do they go next? Right!

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4 hours ago, Sir_Feather said:

Yup and Ranger is the best one for that because her rockets & DBs can hit DDs hard.

I think Ryujo should focus on BBs and some CAs (not CL) because her AP DBs & fast torps are the best to deal with the armored targets.

However I cannot deny Furious is technically the worse out of the 3 CVs.

 

On the other hand, the problem is not the CV, but the general misconceptions of those who don't have any idea to make "this ship" works. These players tend to jump onto the CV bandwagon solely because they got wrecked by some "easily". They might have tried on Co-Op, but the lack of reward makes it unappealing. Then they might have tried on Randoms, only to get wrecked by the good ole' matchmaking. So where do they go next? Right!

Precisely. Those players who launches TB in the first place only really cares about farming damage. They don't care about the tasks and their teammates.

What makes so many players farming damage is the rewarding system. The most amount of income per battle are given to those who contribute so much or those who farms a lot of damage. 

WG should've reworked the playerbase instead of CVs. playerbase will still be bad or getting worse regardless of how many contents WG keeps lobbing into the game. It was such a waste of resources and times.

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And we return back to the starting point: why do cv try to farm damage? Because it is the only way to get rewarded for your effort as all the other metrics give paltry rewards.

A CV that tops the team ranking in ops says 1 thing: Some or all of the rest of your team are not performing. This is applicable to pre-garbage cv and the current post-garbage cv EXCEPT that in the RTS CV your performance is more consistent.

The question I consistently ask myself when I take my CV into op: would it be better if I took another ship that can consistently contribute more to the team. I would rather take a DD like a Fuso/PEF/Normandie/(maybe warspite?) rather than a CV because they output more consistent damage, can act as meatshields and react faster to threats. 

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17 minutes ago, dejiko_nyo said:

The question I consistently ask myself when I take my CV into op: would it be better if I took another ship that can consistently contribute more to the team. I would rather take a DD like a Fuso/PEF/Normandie/(maybe warspite?) rather than a CV because they output more consistent damage, can act as meatshields and react faster to threats. 

IMO it doesn't matter. If you know how to use your ship and pay attention to your surroundings, It'll be fine.

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