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mr_glitchy_R

Raptor rescue | rants

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Oh boy it's too much of struggles.

The operation is too hard for the current player base. I mean we look at it. The other operations are dead easy for me (like killer whale for example). But not for some PvE players. Some players doesn't know some of the tactics in it and doesn't pay attention to tasks and time. And that was the easiest operation ever. Let alone the hard ones like Defense of naval station Newport or Raptor rescue. The operation (Raptor rescue) hasn't change but the player base does. But they change for the worst and I can hardly understand why. I think Wargaming focused to much on their business and something unnecessary instead of paying attention on just how bad the player base is at this point.

WG, please nerf this operation. Increase the health of Raptor and the support ships. Also, reduce the enemy's AI level ESPECIALLY those two puny bastards that lurking in the second checkpoint. At least that will make it a bit forgiving.

I often found so many newbies in T6 operations and I found their lack of skills disturbing.

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I dont do Operation alot nowadays..solo queue in particular

is just overwhelmingly sad that some people do not read the objectives or know how to actually do their parts 

i dont know if they are pure ignorant about the objectives or just illiterate 

Now i go to operations at least in a division tho the channel is bombarded with boxes..(too lazy to enable chinese character)

 

 

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> The mission asks players to escort and protect allied NPC ships

> Players hide behind those ships

 

Edited by Paladinum
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Just now, Paladinum said:

> The mission asks players to escort and protect allied NPC ships

> Players hide behind those ships

That sums up my last Raptor run.

I think the problem is that any new player can reach the T6 in 2 days or less since WG greatly reduced the XP needed from T4 to T5. And of course WG needs to prevent them from buying the premium ships until at least they do "X" battles (with tech tree ships) in the corresponding tiers. But knowing WG's nature, my idea sounds less realistic than "The Almighty Stalingrad!"

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25 minutes ago, Paladinum said:

> The mission asks players to escort and protect allied NPC ships

> Players hide behind those ships

That's nearly every Raptor game.   Despite even telling people to stay ahead of the raptor and protect it they still sit back and get zero stars.

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3 minutes ago, Paladinum said:

Also applies to Narai

Also applies to every scenario.

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39 minutes ago, Paladinum said:

> The mission asks players to escort and protect allied NPC ships

> Players hide behind those ships

Extremely accurate.

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Yeah, I love Scenarios and in the past have found them the easiest way to get XP for ships, and also do the daily missions.

The scenarios are not especially difficult, a div group, even an undermanned one, can breeze through pretty easily, but you do need to know what you are doing.

But there does seem to be a lot more players on nowadays who don't have a clue.

I've been playing scenarios since they were introduced. I have a very good knowledge of what my roles are, what needs to be done, what the threats are, good map awareness, and I know what events are going to happen before they happen as I have played them so much. It is easy for me to forget that newer players don't have that knowledge.

But that shouldn't matter, every scenario battle these days should be comprised of mostly experienced players. New players should be able to learn from the experienced ones. Havent done the operation before? Just observe what the others do, most will ping map and say something if you need to be elsewhere.

Just remember, this isn't random or co-op, there are specific objectives, those things that come up on the top left of screen, read them, follow them.

And also, IF YOU FAIL THE PRIMARY OBJECTIVE, YOU FAIL THE OPERATION. Remember this. This isn't random where failure can still grant you good rewards even if you lose, if you lose, you get stuff all. 5 stars mean nothing if you fail the main objective. Do not sacrifice main objective for stars.

I honestly don't think the operations need to be nerfed, the players need to be buffed... of course, when you think of what's easier...

Worst thing is it doesn't matter what I say here, most people on forums already know how to play. Its the people who go in and just try to kill everything, or take cover, or run, or fail to protect transports, those who think they're still playing PvP, they're the ones who need this information, and unfortunately, they are not always asking or even listening.

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2 hours ago, Grygus_Triss said:

But that shouldn't matter, every scenario battle these days should be comprised of mostly experienced players. New players should be able to learn from the experienced ones. Havent done the operation before? Just observe what the others do, most will ping map and say something if you need to be elsewhere.

No it matter. There's this thing called "Ignorance" and that exist in the game. What if those new players have it? Also WoWS can never been easier to learn. 

2 hours ago, Grygus_Triss said:

I honestly don't think the operations need to be nerfed, the players need to be buffed... of course, when you think of what's easier...

But how??? By teaching them? I already do that mostly in operations but a lot of them just won't listen.

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Oh. Last night playing with Harms in his Dallas and me in my Prinz Everytimeon Fire. We topped the scoreboard and survived. Basically you need to clear a path ahead of the convoy. A couple of people go off to hit the CVs. If the detachment is having trouble, swap out roles and let the damaged ship heal.

In the end, it's basically a damning assessment of the player base: if they cannot make sensible decisions in ops, I do not expect it to happen in random mode.

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Especially CVs... Please don't use torpedo planes on broadsiding enemy ships. Instead of them being deleted immediately, now they're angled. Use rockets and bombs first. (Applies on all ops except Narai)

Edited by notyourfather
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3 minutes ago, dejiko_nyo said:

Basically you need to clear a path ahead of the convoy. A couple of people go off to hit the CVs. If the detachment is having trouble, swap out roles and let the damaged ship heal.

Yes, but a lot of players just inadequately skilled to do that. 

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13 minutes ago, mr_glitchy_R said:

Yes, but a lot of players just inadequately skilled to do that. 

Why though?

You said yourself, Ops have not really changed, so why are players getting worse?

As I said, if they’re new and never played it before I can understand. But there should be a reasonable amount of skilled players in the game that each team should have a majority of players who know what to do.

Is there a greater amount of new players playing ops than we thought? Are the skilled players leaving ops, or only playing in their own divs?

Did we overestimate the amount of skilled players in the first place?

Or are we just getting more and more players playing that are incapable of learning?

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and really need a BB to sail just ahead and abreast of Raptor to Tank for it ; despite my forever pleading they just won't do it and I think I got what one game that the BB actually doing this right thing which exclude those that I take my Normadie out and do it myself

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The better your skill, the more you get frustrated.

This rule seems to apply to most games.

As your knowledge and performance increase, you can't but help notice those other players that just aren't on your level. And when those players die or make team-wide mistakes, it's hard not to judge them.

When this Operation first came out, there were no threads blaming playerbase - there were threads claiming that the op was too hard.... Regular Op players have no probs with this Op now, its the guys who play it occasionally are the ones who make it a challenge.

 

Give it time. Eventually, players will be just as good at this Op as the other 'easy ones', and WG will buff it.

 

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2 hours ago, Grygus_Triss said:

You said yourself, Ops have not really changed, so why are players getting worse?

First of all, I am not talking about the operation as a whole. But the operation itself. The operation haven't changed because the arrangement of enemies are still the same. The only thing that changed is the CV mechanic. At this point the players are getting worse because they are used to play some operations that doesn't have the diversity that Raptor rescue has. In other operations, the enemy's position is always there and players can easily guess and then make a quick tactics. But in Raptor rescue, enemy's position are random and unexpected. I'm not even talking about the different routes that requires a lot of practices in each of those routes.

The only operation that have such mechanic is the Defense of naval station Newport. That OP has been in the game for a while and it's not as hard as Raptor rescue. But even so, some players are still struggling.

2 hours ago, Grygus_Triss said:

As I said, if they’re new and never played it before I can understand. But there should be a reasonable amount of skilled players in the game that each team should have a majority of players who know what to do.

Is there a greater amount of new players playing ops than we thought? Are the skilled players leaving ops, or only playing in their own divs?

Did we overestimate the amount of skilled players in the first place?

Or are we just getting more and more players playing that are incapable of learning?

There has to be a lot of skilled players in PvE. But some of them are playing in divisions probably because they've had enough carrying their shitty teammates.

I believe there are a lot of players that capable of learning. But again, this game can never be easier to learn. some can learn faster, but some are slower.

Edited by mr_glitchy_R

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The scenarios each have a simple set of goals and a short list as a tutorial for newer players may help.  The in game popup doesn't seem to make any difference as it only sets goals.

 

 

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12 minutes ago, RalphTheTheatreCat said:

The in game popup doesn't seem to make any difference as it only sets goals.

Which popup?

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3 minutes ago, mr_glitchy_R said:

Which popup?

Sorry.  Mission objectives.  Top left of screen.

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Sometimes this Op makes you want to pull your hair out. It is like you have to drag your team kicking and screaming to the victory.
 

Spoiler

 

shot-19_08.31_18_17.22-0780.thumb.jpg.cfedad27bc220779a4a8853c39279acd.jpg

shot-19_08.31_18_17.25-0285.thumb.jpg.5162eef80be7d84db8bf8d39af4a2957.jpg

Managed to get a 5-star win by torpedoing the enemy Ryuujou with my dying breath, after the Raptor had already reached the exit point lol. Everybody else was dead and the last remaining BB was chilling behind an island with the Raptor at nearly full health.

 

 

5 hours ago, Grygus_Triss said:

Yeah, I love Scenarios and in the past have found them the easiest way to get XP for ships, and also do the daily missions.

The scenarios are not especially difficult, a div group, even an undermanned one, can breeze through pretty easily, but you do need to know what you are doing.

But there does seem to be a lot more players on nowadays who don't have a clue.

Same for Randoms. It seems many players don't have any sort of planning or strategy besides "shoot the red ships".

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On ‎8‎/‎31‎/‎2019 at 9:08 PM, RalphTheTheatreCat said:

The scenarios each have a simple set of goals and a short list as a tutorial for newer players may help.  The in game popup doesn't seem to make any difference as it only sets goals.

 

 

agree Ralph, they either cant/don't read the messages!!, because for the life of me "destroy the CV" means go find & destroy. not sit in behind the transports all the way and lose all transports.

One match I tried to take the first CV out with my Warspite since no one else was going to.... need to work on that one :Smile_playing:

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You have to choose a ship that can bee proactive.  You need to seek the carriers then return to defend the raptor and hope you have at least one team mate that will head off to beat raptor to the base.  That has been the cause of 99% of all my losses.   Players staying behind the raptor.

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My 2 cents: you need to chose a fast ship to strike the carriers because they need to be able to return to the convoy to give support. Before you scoot off to CV duty, you already have to plan your return trip. This excludes practically all bbs at T6 from CV hunting. The best thing they can do is provide ranged tenderizing support around 4-5km from the convoy. You need their firepower at the end. Amazingly, bbs are very effective against the midgame minekaze and mutsuki. One ship to CV is enough. You have to trust that person to know what they are doing. If you cannot get CVs, forget it. Your job: Get Raptor TFO. The secondary objectives are icing on the cake if you can manage.

Honestly, operations demonstrate what I have always seen as one of, if not, the biggest issues in the game. People do not think ahead.

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Anyway this topic is so "last week".

When will someone start an Aegis rant?

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