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smoothsac

Against Radar

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10
[LTZN]
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2,416 battles

Hi Guys.

I'm an older gamer{50}. have got to tier 9[ a long grind]and playing the DD Fletcher. I am still very much learning and try to be a team player, what is the best way to play against radar? Do I stay back a while and come good later in the game or steam forward early and try to cap flags? any help would be much appreciated

Thanks

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1,617
[CLAY]
Beta Tester
2,865 posts
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Play a ship with radar. Learn when is good to use radar. Try to avoid these moments when you are playing a DD.

Know thine enemy.

Google a list of ships in your tier spread who can have radar and assume they do.

Know their radar range and duration.

Use the map to know when you are the only one who could be spotting them - if they know they are spotted and you are still concealed - they will radar you.

Use cover. Radar is short duration and if you are detected by radar but behind cover, you won't get focused.

Play some more games.

Then, play some more.

Don't let other people in game rattle you into playing suicide capper but do listen to advice and requests for help that are reasonable.

And a million other things that come from experience.

 

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@Max_Battle is right. Its pretty much all from experience.

But here is the list for radar information.

In general though, radar ships are ships of T8, 9 &10 of:

Russian Cruiser - radar lasts 20 to 30 seconds and has a range of 12km.

US Cruisers - radar lasts 30 to 40 seconds and has range 9 to 10km.

UK cruisers and Pan Asia destroyersT8,9,10 can swap out smoke for radar.

UK Cruisers - radar same as US cruisers.

Pan Asia Destroyers - radar lasts 20 to 25 seconds and has range of 7.5km

There's a handful of premium ships which have radar too, including a couple of T7s.

 

Basically, in any battle, look at team rosters, work out how many radar ships there are, locate them, and avoid them by staying their radar range away from them.

Try to get your team to priority kill them.

If you're not sure where the radar ship is, better be careful about smoking up or revealing your location.

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59
[WWS]
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157 posts
2,431 battles

Ships with radar 

Note that some ships have to trade a consumable for radar I.E. Minotaur: It trades Smoke for Radar. Don't get comfortable with those ship, it may pop radar instead of smoke.

Also high tier German ships have 6km hydro. If the enemy team has, Z-52, don't get comfortable inside the smoke.

Ships with Hydro

Edited by notyourfather

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465
[LBAS]
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there is no counter to radar, only option is...

1. stay away from it range

or

2. stay behind island

(I don't call these two 'counter-play' though)

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437
[FORCE]
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I'd say that you must not get too close to the islands where the radar ships can ambush you. But if you really should do that for some occasions like capping, plan your retreat route several steps ahead. Then don't wiggle your ship in a predictable way. And lastly, never try to use smoke during your retreat. That smoke will benefit your enemies because they can still see you while your allies can't (except if there is someone who spots them from different angle).

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401
[SMOKE]
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try to get to know where the Radar are and be aware of tag teaming , its a frequent tactic used by Radar ships , and know when its just not worth it to even try .. especially when most of your own teams in hiding cover position which practically mea they had no fire arc to even counter or suppress / deter , driving away enemy ... so many time the only option is to stay way beyond their range which practically mean one also is likely doing nothing to contribute, but staying alive in a DD can be the key to late game when enemy had been thinned down.

The real counter pay to Radar is not really a DD play its the team's guns, they had to kill them outright, or force them off , and most of the time am not seeing the guns doing that, they are too busy farming on the slow and large BB

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Had a game earlier today in Jutland.

Spent almost the entire game on the right flank, against two Des Moines. Each have 10km radar for 40 seconds.

They we’re doing the US CA thing of island camping near a cap.

My strategy was to outflank them, stay 10km away, and keep them spotted for team to attack. (There were also 2 enemy BBs between them and me).

It worked to an extent, the CA’s were locked down, and unable to do much. Problem was, I couldn’t do much either, and you don’t get much XP for spotting.

 

 

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401
[SMOKE]
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And guns keep asking DD to be out spotting , guess why many simply refuse these days ... putting one in fire lane , reward none , care to wonder why people do not care for it anymore ; the old maxim still holds, yes DD can be out spotting ( but CV do it better, faster now provided the planes available ) ; but that mean they need their CL, CA, and then their BB close behind formation to  provide immediate up close up front support and suppression fire when needed and also the opportunity to focus fire on enemy if so spotted ... these days we had guns all asking for spotting but  will only stay way back, way out and way wide .... sit still most of the time, won't move, won't push, and won't even defend ( CAPPED Areas ) ; its always so frustrating being a DD who go out and do the job and find that turning around the guns just hand the enemy the already capped area , still focus on farming instead of taking out the Radar that's been exposed,  or simply run off, run back if any incoming fire at all ...

Radar is only at best half of the problem, the other half is usually much about the team itself

Edited by Mechfori
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