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Shifty_Panzer

Submarines is coming

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WG dropped a big one, ladies and gentlemen.

Wouldn't it be funny if Submarines are more balanced than CV

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1 minute ago, Shifty_Panzer said:

Submarines are more balanced than CV

They are, actually. CVs are pine cones, while the other four (subs included) are different kinds of apple.

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Just now, notyourfather said:

And I think they would follow the CV tier numbering, 4,6,8,10

Tier 4: Great War submarines

Tier 6: Interwar and Early WW2 submarines

Tier 8: Typical WW2 submarines

Tier 10: Late WW2 submarines, prototypes and early Cold War submarines

Approximately this pattern?

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I don't see any reasons why not. If you guys hate the subs , you guys would vote with your time and money elsewhere. It's a game , there are things that are more fulfilling than a game , like having a kid for once.

If you are not growing , you are dying , if you are not changing , you are aging.

There are only submarines and targets as there are CV and targets.

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Destroyers killed Battleships.
Battleships killed Cruisers.
Cruisers killed Destroyers.
The game was in balance, but then...

Carriers killed everything and nothing killed Carriers.

But soon Subs will kill Carriers and the game will be in balance again.

If Subs do come to the games I'll stop playing DDs and start playing Subs.
It's payback time.

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2 hours ago, Shifty_Panzer said:

Wouldn't it be funny if Submarines are more balanced than CV

Considering ASW aircraft is the one that Stop U-Boat manace in Atlantic. its full of doubt

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Just now, dejiko_nyo said:

T11 - Seawolf.

I'd prefer Wolf packs.

Edited by Paladinum

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992
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I hate the idea too, this is not an aeroplane game, nor is it a submarine game, for that matter it isn't even a manga game....

What's next, lego ships, that have sponsored advertising as camouflage??

Why can't WG introduce enjoyable things, like new scenarios, campaigns & TEAM MISSIONS that don't make you grind your life away, or get sore bums from sitting too long, or have 4 stage objective missions that you have to achieve with the one non premium ship, in the one sitting, or missions like the recent DD torpedo beat events, or make cruiser only events, or make a multi stage mission like dunkirk, where cruisers have to escort partially built (but not operational battleships) to safety whilst under massive air attack, the shrinking borders of the map was great, any ship outside the border blows up,  things along these lines of ideas.....

We don't need sub's or planes, or ridiculous re-grinds of entire lines for outlandish upgrades, we just need quality (balanced) content.....  Here's an idea, if WG want more people (like I do) to play the lower to mid tiers & ENJOY PLAYING THEM,  make the outclassed ships play against each other in a separate, more balanced battle mode, for example don't put New Mexico's against Bismarck's, or Atlanta's against Jean Bart's, or Omahas against Lyons, or Bogatyrs against Langley's.... I think WG can easily invent cruisers only mode, or DD knife fight mode, etc

 

If WG want to make a sub game, or reissue their plane game, that would be great! But don't continue to ruin our warship game by these whacky unbalanced mis-matches... Our bad RNG & MM stirs things up enough as it is..

Not everyone wants to grind to tier 10, play clan wars or ranked or are fully competitive, some of us just like to be laid back & play ships, enjoy "being in the ships" ..... 

@GOMBEE8626 some good ideas here if you wish to read & pass along....

:cap_tea:

Ordrazz

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14 minutes ago, Ordrazz said:

Why can't WG introduce enjoyable things, like new scenarios, campaigns & TEAM MISSIONS that don't make you grind your life away, or get sore bums from sitting too long, or have 4 stage objective missions that you have to achieve with the one non premium ship, in the one sitting, or missions like the recent DD torpedo beat events, or make cruiser only events, or make a multi stage mission like dunkirk, where cruisers have to escort partially built (but not operational battleships) to safety whilst under massive air attack, the shrinking borders of the map was great, any ship outside the border blows up,  things along these lines of ideas.....

WG: "We don't do that here. Money is all that matters to us you know"

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Just now, dejiko_nyo said:

They are saying: "EXCELLENT! Subs making people forget about Rubbish Centre"

So, as a community, what is our line on this?

Are we going with “wait and see and hope it’s good” like we did with the CV Rework?

Or are we going with “No way in hell, stop this sh*# WG” like we did with NTC?

In all seriousness, I know that a lot of people are saying that DDs should have depth charges, I disagree. ALL ships should have depth charges. Every ship needs a way to fight these things, with varying degrees of effectiveness depending on class, line, design etc...

And on the varying degree of effectiveness thing, WG needs to be very careful with how they treat DDs. DDs are the most vulnerable class at the moment. They are the most useful class that doesn’t get the thanks it deserves. They are lightly armoured, constantly on the front line, nearly always targeted as priority, and even accepting that some players are less skilled, often are the first to die.

Some of the biggest damage with the CV rework was that it made the DD the favoured enemy of the CV, largely due to its low HP, light armor, low AA, and tactical advantages provided the team. The other big damage was that it destroyed the concealment meta, which the DD relied on.

This CAN NOT happen this time. Bring in subs, but you cannot put more pressure on DDs, or put DDs in a position where they become Sub’s favoured target, or where DDs gain even more responsibilities to their already large roles by becoming sub hunters.

Of course, I have no doubt that WG will concentrate on ensuring that subs ‘work’ and are effective in the game before they even bother to think about how they effect other classes, or how they effect the meta as a whole. And when/if they do, they’ll do it in a vacuum, comparing each ship individually to subs, without taking into account what a lot of the ships already have to deal with.

I accepted that the CV rework was going to happen and adopted a wait and see approach. Not sure if that was a good or bad thing. Not sure what to do here, but given the rework, there are a lot of concerns.

Rant over.

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"Well, This gonna go well "WG HQ said

They ready to scarified players base for new gameplay ?

Is this felt familiar to you guys ?

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The only way subs are going to work:

Vlcsnap-2013-10-10-11h05m21s27.thumb.png.47c58591d8aa3825ff4fbf8013e87379.png

Those speeds!

Realistically, subs are a bad idea as the whole point of submarine warfare was the lone wolf attacker that sneaks up and attacks its target. How is it going to work when everything at its tier outruns it and its weapons?

Why it worked in the Halloween mission is that _things were not running away from it but instead were limited to a small area to search and destroy._

I seriously think people have not put in proper thought as to how the interactions in "slow and ponderous" battle mode is going to happen. Wait. This sounds familiar. Sounds like something that happened at the end of last year at about this time.

Edited by dejiko_nyo
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Thank you for your opinions, captains! I've just sent the report which includes your concerns and suggestions from yesterday 🙂

Of course we will keep monitoring the forum therefore please write any comment and make any thread that you want to talk about Submarine.

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First of all, do we need it? Is this a desire from WG to introduce such line?

3 hours ago, Paladinum said:

WG: "We don't do that here. Money is all that matters to us you know"

What's worse is that, WG spent their money to add something that doesn't solve the core issues of the game.

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20 minutes ago, mr_glitchy_R said:

First of all, do we need it? Is this a desire from WG to introduce such line?

What's worse is that, WG spent their money to add something that doesn't solve the core issues of the game.

Let's not forget the fact they are just throwing away money giving freebies. Like making premium consumables free. Free tech tree ships. More free ships here and there. Free flag boxes. Free lunch. Free this! Free that!

If they are doing it because they want to attract new players, well, it isn't working as intended. Pulled in by the first bag, but then find the habit tedious/expensive then leave. If I started WoWS in the last 12 months, I'd already quit since it is very unmotivating, salty, frustrating and a few other annoyance adjectives. The only reason I manage to continue is that with my catalogue of ships, I can find something that is suitable to have fun it. Imagine the person who doesn't have an OP premium that is no longer available.

Plus there is no decent ingame tutorial. I am just chatting on discord with someone and they vented quite a number of unresolved issues since alpha and they mentioned this one as one of them.

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Here's another alternative idea that WG head office probably have thought of, instead of listening to sensible ideas on how to fix the game, ships, meta, balance & the like, maybe they'll  just continue to mash different games together, like a vegetable soup.... & hope that everyone will like it......   they are like our parents....   "eat your veggies, children even if you don't like veggies"

They have already mashed World Of Warplanes into World Of Warships,  they are planning to add Submarines in now,  next they'll mash in World Of Tanks into the soup as well...

aPgAGAMB14p7Yzl8DAh4OUJPKgaG-a8GUPxzJeNxiXs.jpg

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I think subs are easier to balance in the game than CVs.

But that's NOT the point.

The point is:

They are gonna add more things in the game without properly testing them, or don't test them long enough to see how those new things would impact the game long-term.

Don't see a sub rework in the future, but game meta will be screwed up just the same.

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3 hours ago, Grygus_Triss said:

So, as a community, what is our line on this?

Are we going with “wait and see and hope it’s good” like we did with the CV Rework?

Or are we going with “No way in hell, stop this sh*# WG” like we did with NTC?

The latter would be louder & more common because it's gonna break the long unwritten norms in the game.

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I go with middle ground and would accept it provided: MORE INFORMATION AS TO THE DETAILS OF THE IMPLEMENTATION AND ACTUAL MECHANICS ARE PROPERLY CONVEYED TO THE PUBLIC COMMUNITY FOR US TO PREVIEW.

Right now, this has no substance of any sort. CV rework was the same: No information as to the details was provided until the first test and then from there on it was downhill as wg was dead set on implementing it despite all the flaws.

If not, I go with the "Even Hell wouldn't let this bastard spawn into it."

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1 hour ago, dejiko_nyo said:

I go with middle ground and would accept it provided: MORE INFORMATION AS TO THE DETAILS OF THE IMPLEMENTATION AND ACTUAL MECHANICS ARE PROPERLY CONVEYED TO THE PUBLIC COMMUNITY FOR US TO PREVIEW.

Right now, this has no substance of any sort. CV rework was the same: No information as to the details was provided until the first test and then from there on it was downhill as wg was dead set on implementing it despite all the flaws.

If not, I go with the "Even Hell wouldn't let this bastard spawn into it."

Yeah, that’s part of the problem, by the time we/WG have enough information, WG are already beyond the point of no rEturn and no amount of feedback will change their mind.

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