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ContraXY

add fighers back to cv?

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The current cv rework is simply calculate the value of aa and it determines the damage ships get. There's not much of player technics involved. Players of low aa ships will always complain they get focused and really have nothing to do to planes and cvs in the game cant help because of the idiot fighter doing shit in the sky. Also cv players complain they have nothing to do since palyers stick together. changing aa/planes hp is just changing the definition of "high aa" and it will never make it balanced.

In the rts version, cv players can at least help their teammates. Maybe it's better to add fighters back to the cvs just like other planes?

Edited by ContraXY

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653
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I suppose you mean CAP ( Combat Air Petrol ) right now that is so poorly implemented , and then of course the case of AA .. yeah you are right its always only work for AA ships and simply somewhat even OP for them but then its ineffective and not doing its part for all others ( surface ships ) ... then there's the combined issue of perma-spotting + Radar ...

CAP should first and foremost be on call by surface ships ; ( and optionally ) can be placed by CV and it should not yield a 1:1 exchange ratio ; not even the worst fighter would be that lousy ... they should function as a kind of aerial AA with continuous damage onto enemy attacking planes and could only be countered by enemy fighters or back seat gunners ( their HP taken ); or when the fighter squadron run out of sortie time. Then there's the spotting , CAP should not be able to spot for the team , and attacking squadron should only spot for that squadron only, and only an icon would be placed on the Mini Map to let team know there's an enemy there but should not provide targeting ; but that also must be coupled with limited sortie time , right now any CV player choose not to attack can loiter indefinitely making perma-spotting possible ( especially vs CA and BB ), Radar is in the equation too as the CV spotting tell the Radar ship where to go and hide .. for that Radar should again as voiced many times before, be changed to not able to penetrate landmass and should detect enemy ships with a value different for all ship type , shorter reach for DD and longer for BB just as visual spotting the same ; smoke on DD and Cruiser should be made to be able to nullify targeting ( but Radar should still reveal that ship as icon on mini map ) , call it chaff cloud added.

The clinging together of surface ships is a result of AA actually unable to do AA unless you happen to be piloting an AA ship and most are not ; so long WG made it so that those surface ship cannot actually do AA, then they will be forced to stick around and thus forcing even more to be sticking at the back and long range dueling and then its all monotonous slug it out with whatever big gun there is .. of course its not help by all the super cruiser and more Radar , and more planes 

Edited by Mechfori
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980
[AUSNZ]
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One of the most important things they did with the CV rework was to remove the ability for CV's to directly control fighters to attack the enemy CV's aircraft.  This function in RTS CV's was the most significant factor in the skill gap between good and bad CV captains that made RTS CV's so awful for the game.  Being able to shut down the enemy CV and then have free reign over the enemy team was extremely bad for the game.

WG know this.  That is why controllable fighters are never coming back to CV's.

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Just now, Moggytwo said:

One of the most important things they did with the CV rework was to remove the ability for CV's to directly control fighters to attack the enemy CV's aircraft.  This function in RTS CV's was the most significant factor in the skill gap between good and bad CV captains that made RTS CV's so awful for the game.  Being able to shut down the enemy CV and then have free reign over the enemy team was extremely bad for the game.

WG know this.  That is why controllable fighters are never coming back to CV's.

ye that's the problem of the old version. it is really hard to balance these ships since in history cvs are so op. i think the problem of cv is they can spot everyone and this ruins the original design of surface ships. i think they can change the vision mech and let the cvs no longer play such an important role in the game. maybe they should make cv not so dominant, like planes cannot provide vision for teamamtes? or maybe dds cannot be spotted by cv?

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The other major issue is surface ships specification, consumables and upgrades, they are almost all still very much as they were in pre CV / Radar time ... if the game aim for the DD to avoid aerial attack by staying stealth and smoke, then there must be enough smoke charge that last long enough and can be repeated more than just a couple of times with way shorter cooldown ( since plane had practically that little time between able to get there again ) ; this is just one of the many surface ship spec that tailor for he surface ship to be handicapped against CV ; and Cv is also in itself handicapped by the rework and mechanism allocated ... by not allowing them  their own due protection and counter play to the enemy CV ...

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102
[TF44]
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On 8/11/2019 at 5:14 PM, Moggytwo said:

One of the most important things they did with the CV rework was to remove the ability for CV's to directly control fighters to attack the enemy CV's aircraft.  This function in RTS CV's was the most significant factor in the skill gap between good and bad CV captains that made RTS CV's so awful for the game.  Being able to shut down the enemy CV and then have free reign over the enemy team was extremely bad for the game.

WG know this.  That is why controllable fighters are never coming back to CV's.

im in the opinion that strafing broke the game at that point. not so much on the rest since it's still tactically playable without it.

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Thank you for your opinions, captains! 

On 8/11/2019 at 6:14 PM, Moggytwo said:

This function in RTS CV's was the most significant factor in the skill gap between good and bad CV captains that made RTS CV's so awful for the game.

Especially, this analysis was very interesting.

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2,564
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Solution to old cv fighters problem: remove the strafing option.

There were simple solutions to existing problems.

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Rocket planes or Attack aircraft are Fighters :dance_turtle:, no need to do dat

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