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ST, changes to Siegfried & Colbert

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German cruiser Siegfried, tier IX:

  • Secondary battery firing range increased from 5 to 7.6 km;
  • Secondary armament reload time lowered from 4 to 3.6 s;

Siegfried has powerful guns that can deal good damage at long ranges due to accuracy and caliber, and the ship's armor layout helps in surviving return fire. The main battery characteristics make it difficult to effectively fight destroyers and lightly armored targets at close range. The changes will allow Siegfried to deal damage at close distance while the main battery is reloading even without skills or upgrades. This will increase the ship's efficiency at close range, supplementing the Hydroacoustic search with 6 km detection range of ships and torpedoes. 

French cruiser Colbert, tier X:

  • Chance of HE shell causing a fire is lowered from 9% to 7%;
  • Main battery reload time increased from 3 to 3.5 s;
  • Main battery firing range lowered from 15.5 to 13.8 km;
  • HE shells damage increased from 1850 to 2100;
  • AP shells damage increased from 2450 to 2600;
  • Acceleration dynamics at the start of the movement reverted to the standard values.

Cruiser's firing range allowed her not to take upgrades and skills because, considering the ballistics, the range increase didn't give a considerable increase in efficiency and this allowed players to increase other parameters. Lowering the range will form a choice for commanders of Colbert.

Changes to shell parameters and to the reload time will lower the total damage output of the cruiser at the expense of fires. Damage per minute by shells remain roughly the same.

Good acceleration dynamics allowed Colbert to quickly disengage after being detected and made it too hard for opponents to strike the cruiser.

Please note that the information in the Development Blog is preliminary.

  • Cool 2

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