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Paladinum

Dev Blog's bundles of new news #11 - CVs have invaded Co-op!!!

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Dev Blog for PT 0.8.6

https://medium.com/@devblogwows/st-competitive-modes-balance-and-other-changes-73c076f49f5b

Quote

Now, players may encounter bot-operated aircraft carriers in Co-op battles even if no ships of this type are helmed by real players. Bot-operated aircraft carrier is also added if there is an aircraft carrier helmed by player. 

The Raptor Rescue operation is brought back and the balance in it is improved: all skills, modernizations and premium consumables are removed from bots, and the composition of enemy groups is changed.

Now EVERYONE will suffer!

*schadenfreude tendency intensifies*

 

The next Ranked season will be Tier 9, but 6v6 instead of 7v7. And Siegfried isn't even out yet. I guess I will take out my Kitakaze, Neptune, Seattle, Alaska, FdG?

 

Changes to King George V, Lion, Duke of York, Monarch, Conqueror - more specifically their Repair Party and citadel location. KGV and Conq's firepower still isn't nerfed.

Other ships that would be nerfed/buffed: Chung Mu, Yueyang, Gearing, Jutland, Emerald.

 

5 historical captains will be added, but they are basically colab captains: cost Doub to buy but nothing is different from other normal captains {insert confused Nick Young meme here}

 

A super lame for-all camo is added. Red version of For Meritorious Service/Shadow Lurker camo, but lame.

 

AA mechanic "adjustment":

Quote

AA guns will now deal continuous damage several times per second. The damage values were recalculated accordingly to consider the increased frequency. This is a technical change with minimal impact in gameplay, which fixes some illogical situations.

 

And some other things...

Edited by Paladinum
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41 minutes ago, Paladinum said:

Now, players may encounter bot-operated aircraft carriers in Co-op battles even if no ships of this type are helmed by real players. Bot-operated aircraft carrier is also added if there is an aircraft carrier helmed by player. 

Good.

My aircraft shot down stats in Co-op were steadily decreasing......

 

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I think that I have to adjust my attitude towards British battleships (more exactly, KGV, as currently I do not want to try the underperforming Monarch). I have to admit that a guy told me that British BBs enjoy submerged citadels and that is at least a part of the reason why I choose British BB as the starting point for my battleship gameplay. Now it seems that I must adapt a more adaptive playstyle of proper angling...though British HE spam is still brainlessly fun and effective.

Such historical captains sold for dubloons only for their names and historically-accurate illustrations? Please WeeGee, you can give at least some of them some special talents and/or perks. For example, I have learnt that Admiral Horace Hood's battlecruisers had a better accuracy at Jutland thanks to his strict training of the crew rather than follow the then-popular doctrine that costed the British three battlecruisers and thousands of crews with them.

The Emerald buff is always welcome though I decided to free XP through Emerald after several struggling games. Though her citadel is still long and exposed and rides high on the waterline, at least she won't be lol-citadeled by 203-mm and IFHE 152-mm HE shells. I wish that they would also buff Danae in a similiar fashion though (a 25-mm citadel deck is OK), however it seems that WG isn't very concerned about balance below Tier IV. Both Kolberg and Karlsruhe still sucks till now and nothing was done.

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*plays Ride of the Valkyries*

EXCELLENT SMITHERS! EXCELLENT! My DM AA getting rusty.

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5 minutes ago, Project45_Opytny said:

Both Kolberg and Karlsruhe still sucks till now and nothing was done.

Karlsruhe??? Sucks??? Seriously???

shot-19_01.02_20_45.35-0517.thumb.jpg.09da6b2c26647eed7a5f20edc33fc133.jpg

shot-19_01.04_21_47.18-0534.thumb.jpg.2ebc97273a673a5fc1d495bf41126a03.jpg

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Yueyang need get back its default reload before the nerf 😧

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43 minutes ago, mr_glitchy_R said:

Karlsruhe??? Sucks??? Seriously???

shot-19_01.02_20_45.35-0517.thumb.jpg.09da6b2c26647eed7a5f20edc33fc133.jpg

shot-19_01.04_21_47.18-0534.thumb.jpg.2ebc97273a673a5fc1d495bf41126a03.jpg

Well...I think that her main gun range is a bit underwhelming, even fully upgraded, in contrast to Kuma and Phoenix. However it is more likely that I just did not master how to fight with her properly when I grinded through her.

Wait, Co-op games? PVP Randoms' results are more convincing evidence. Though I did witness one guy that got a Kraken by proper positioning, ambush tactics and a streak of luck in his Karlsruhe last year in the then Chinese server, I feel that the range is underperforming (Phoenix boasts a 15.3km range at Tier 4 in contrast, while German cruisers should be long ranged as some sort of national flavor) and combined with clumsy handling as well as anemic German HE shells, all these make her difficult to counter battleships and dodge their fire. Though proper tactics against cruisers can at least partly mitigate this.

Edited by Project45_Opytny
Fixed typo and wording.

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28 minutes ago, Project45_Opytny said:

Wait, Co-op games? PVP Randoms' results are more convincing evidence.

If you don't want any frustration, play Co-op. It's more relaxing.

Speaking of range, German ships are not meant to be a sniper. I mean lets face it. The BB line only have 20 km. Let alone the cruisers. But you can start upgrade the range. But such upgrade only available in High tier. Their AP shells are very good starting at tier 5. I mean 6 torpedoes complimented with 360 degree turning turrets is simply satisfying. Yes I know their armor is a bit nightmarish when facing a BB. But that doesn't mean you always have to show yourself in order to fight them off. 

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7 minutes ago, mr_glitchy_R said:

If you don't want any frustration, play Co-op. It's more relaxing.

Speaking of range, German ships are not meant to be a sniper. I mean lets face it. The BB line only have 20 km. Let alone the cruisers. But you can start upgrade the range. But such upgrade only available in High tier. Their AP shells are very good starting at tier 5. I mean 6 torpedoes complimented with 360 degree turning turrets is simply satisfying. Yes I know their armor is a bit nightmarish when facing a BB. But that doesn't mean you always have to show yourself in order to fight them off. 

Yes, however I have been struggling financially (in game, i.e. a chronic shortage of credits) and have a tight budget IRL. So I have to devote most of my gaming time to farming in Scenario Operations (though also PVE).

Honestly speaking I didn't manage to make Konigsberg work for me either... However my experience in Yorck is generally satisfactory. She owns adequate protection for her tier, Japanese-grade HE shells in terms of performance with German baked-in IFHE and good torpedo angles suitable for near-shore ambushes and suicidal charges (if necessary), though in current meta fast battleships like Georgia and Jean Bart would be very difficult opponents for her due to her slow speed.

Many underperforming ships can work well in Co-op as the bots are rather dumb... Though smashing these dumb bots is relaxing indeed.

I attempted to try Co-op in my Kuma and Phoenix for a comparative experiment just now, and in the end I farmed around 80K damage in both ships. In both attempts there were too few battleships to torpedo with (which is a major source of damage farming in Co-op), and also, it is a noon in the weekend and many players chose to relax themselves by punching bots in Co-op. Then we had to compete with each other for chances to farm damage on those battleships...Though that guy who Krakened in Random with his Karlsruhe firmly proved that planning and tactics would make the boat shine despite her limitations.

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17 minutes ago, Project45_Opytny said:

Yes, however I have been struggling financially (in game, i.e. a chronic shortage of credits) and have a tight budget IRL. So I have to devote most of my gaming time to farming in Scenario Operations (though also PVE).

You can buy some signals and camouflages to boast your income. Although they are expensive, It's really worth spending it in OP. If you have enough Provision tokens, you can exchange that with victory camo. It's by far the most powerful and affordable camo WG has ever offer. Equipping such camo coupled with economic signals is like playing in randoms.

22 minutes ago, Project45_Opytny said:

Though that guy who Krakened in Random with his Karlsruhe firmly proved that planning and tactics would make the boat shine despite her limitations.

The proof that skills is the first thing that players needs to improve. You will feel the essential enjoyment of seal clubbing.

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Chang Mu : why nerf me!!! 

YueYang : first time?

 

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Because they cannot have a T9 that is superior to a nerfed T10. So illogically they nerf the T9.

Yugomo vs Shima is a tossup, but most people consider Chunchun to be superior to YY. You have a ship that fires faster, torps faster, moves faster, conceals better, manuevers better than her upper tier. Shima at least has 50% more torpedoes with better range (debatable efficacy).

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2 hours ago, Project45_Opytny said:

however I have been struggling financially (in game, i.e. a chronic shortage of credits)

I buy Prem times from Arsenal event currencies and it helps a lot.

 

32 minutes ago, dejiko_nyo said:

most people consider Chunchun to be superior to YY

Like Fletch vs Gear? :Smile_hiding:

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38 minutes ago, Paladinum said:

Like Fletch vs Gear? :Smile_hiding:

Gearing and Fletch to me are comparable oddly enough. Thinking through, wg is doing this because some seasons ago, YY was creaming other ships in ranked. The problem was not the guns, torpedos, but the RADAR. So to fix a RADAR problem, you nerf the other things. It looks they are preempting this. Honestly, YY should get its prenerf stats back because radar was nerfed a few patches back.

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8 minutes ago, dejiko_nyo said:

So to fix a RADAR problem, you nerf the other things. It looks they are preempting this

The radar that would require the sacrifice of a defensive consumable and they can't torp other DDs when detected? They unjustly nerfed the gun RoF as well.

 

think sfsdf.png

Edited by Paladinum

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39 minutes ago, Paladinum said:

The radar that would require the sacrifice of a defensive consumable and they can't torp other DDs when detected? They unjustly nerfed the gun RoF as well.

Correct me if I am wrong but, last T10 ranked was before the gamewide radar nerf. PA radar is 20s. Why YY was nerfed is because radar YY "could hunt other dds too well". Now radar is in effect 20s for you, 14s for your team. For me, in a dd fight, a PAdd is at a disadvantage because he cannot torp you.

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6 minutes ago, dejiko_nyo said:

Correct me if I am wrong but, last T10 ranked was before the gamewide radar nerf. PA radar is 20s. Why YY was nerfed is because radar YY "could hunt other dds too well". Now radar is in effect 20s for you, 14s for your team. For me, in a dd fight, a PAdd is at a disadvantage because he cannot torp you.

Yeah... That was why I posted the thinking meme because I don't understand WarGambling's reason of the nerf.

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so according to the tag, the latest episode is "the last surface ship?"

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5 minutes ago, spixys said:

so according to the tag, the latest episode is "the last surface ship?"

Maybe sorta kinda perhaps.

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Good to hear that Raptor Rescue is coming back. It should be interesting to see how CV players keep up with the convoy.

On the downside, expect more fail teams with players who think the best way to escort a convoy is to position themselves behind it. :Smile_facepalm: 

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40 minutes ago, Thyaliad said:

On the downside, expect more fail teams with players who think the best way to escort a convoy is to position themselves behind it. :Smile_facepalm: 

Position themselves behind islands where they cannot shoot back.

Position themselves in the convoy and watch trouble ram the lead convoy ship.

Position themselves out of range.

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Conqueror's guns dont need a nerf, fire spam is the real problem.  The fire damage needs to be reduced for ALL ships, so that there is minor[cosmetic] fire damage over the time that it burn's for and that AP does the majority damage.

 

Edited by ADMIRAL_SPUD

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3 hours ago, Thyaliad said:

Good to hear that Raptor Rescue is coming back. It should be interesting to see how CV players keep up with the convoy.

On the downside, expect more fail teams with players who think the best way to escort a convoy is to position themselves behind it. :Smile_facepalm: 

 

2 hours ago, dejiko_nyo said:

Position themselves behind islands where they cannot shoot back.

Position themselves in the convoy and watch trouble ram the lead convoy ship.

Position themselves out of range.

Yep, CV or no CV, noobs are gonna noob 😛

We used to have this one guy in Social Wolves (a proud weeb and trap lover) who would make it his business to run in front of ViP ships and "catch" torpedoes aimed at them.

Good times, good times...

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I am excited for any return of CVs to coop and Ops.

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Glad to hear that enemies CV and it's planes on PVE are back.

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