Jump to content
Sign in to follow this  
You need to play a total of 10 battles to post in this section.
Navy_Sensou

Am I not supposed to have infinite plane? What are these frauds?

28 comments in this topic

Recommended Posts

64
[GP]
Member
86 posts
8,846 battles

shot-19_06.20_22_26.57-0804.thumb.jpg.6b6643b17ad6308dbc460cb70774b335.jpg

This is me trying to be super aggressive, and you know what? I threw my planes faster than the regeneration could make.

  • Funny 5

Share this post


Link to post
Share on other sites
925
[TLS]
Member
1,557 posts
17,155 battles

"CV OP" my ass. This is what happens when you don't play sanely.

Share this post


Link to post
Share on other sites
206
[LNA]
Member
441 posts
4,184 battles

You do have infinite planes. No one said they don't need maintenance though. 😛

  • Funny 1

Share this post


Link to post
Share on other sites
67
[TLS]
Member
163 posts
6,398 battles

I mean, u need only 2 ship in good position then they can start blaping plane like rain on snowy day 

Seriously who said CV OP either have to look at their position and map awareness or else I cant take them serious at all.

this from my exp when seeing a Yama when escort by a DM will start shooting planes like flies

DONT EVER GO ALONE U NUB HATERS.

 

Edited by appoclyse

Share this post


Link to post
Share on other sites
199
[TLS]
Beta Tester
890 posts
3,984 battles
9 minutes ago, Vorshlaghammer666 said:

wait.. carriers cant run out of planes anymore?

When CV 2.0 was introduced, ppl complain the old CV 1.0 that planes ran out due to either dumb and idiot or bot. And old no-knowledge cv player crys about out of plane so fast. This is so leftist.

Then BAM CV 2.0 has unlimited plane but slow regeneration.

Share this post


Link to post
Share on other sites
Member
297 posts
3,687 battles
Just now, LawrenceXVIII said:

When CV 2.0 was introduced, ppl complain the old CV 1.0 that planes ran out due to either dumb and idiot or bot. And old no-knowledge cv player crys about out of plane so fast. This is so leftist.

Then BAM CV 2.0 has unlimited plane but slow regeneration.

damn.. that's a stupid implementation

that explains why those enemy planes just keep coming even though i killed like 40ish of em.

i am still super mad and depressed when they deleted my hiryu and independence though. i hope i can see them again

Share this post


Link to post
Share on other sites
94
[HKACC]
Member
309 posts
3,570 battles

T10 players : "CV OP" my ass. This is what happens when you don't play sanely.

T4~T8 players : 1438856483_amIajoketoyou.jpg.618e5dd291006beac610c89f55327726.jpg

  • Boring 1

Share this post


Link to post
Share on other sites
783
[CLAY]
Member
1,319 posts
8,457 battles

CV planes not unlimited.

They are renewable.

Its the difference between unlimited electricity and renewable electricity.

Unlimited implies that supply > demand.

Renewable means you will not run out long term, but still have limited supply at any point in time.

Correct terminology matters.

  • Cool 2

Share this post


Link to post
Share on other sites
1,015
Member
2,232 posts
6,176 battles

They ARE unlimited!!!

In theory only!!!

Share this post


Link to post
Share on other sites
783
[CLAY]
Member
1,319 posts
8,457 battles
41 minutes ago, Paladinum said:

They ARE unlimited!!!

In theory only!!!

Solar Power is unlimited power!

*sun goes behind cloud*

  • Funny 2

Share this post


Link to post
Share on other sites
233
[SMOKE]
Member
689 posts
10,502 battles
10 hours ago, dejiko_nyo said:

"CV OP" my ass. This is what happens when you don't play sanely.

OP had nothing to do with how one play it's about how others cannot counter play but noobs will be noobs and nobody can save someone who's committed to suicide runs

Share this post


Link to post
Share on other sites
925
[TLS]
Member
1,557 posts
17,155 battles
1 hour ago, Grygus_Triss said:

Solar Power is unlimited power

Poweeerrr!! Unlimited Power!! *cackles*

  • Funny 1

Share this post


Link to post
Share on other sites
Member
297 posts
3,687 battles

question: why do carrier players wont defend their friendlies with their fighters?

are they retarded? or they can only use 1 squad of planes instead like the old fashion carrier command

Share this post


Link to post
Share on other sites
206
[LNA]
Member
441 posts
4,184 battles
16 minutes ago, Vorshlaghammer666 said:

question: why do carrier players wont defend their friendlies with their fighters?

are they retarded? or they can only use 1 squad of planes instead like the old fashion carrier command

 

I can't say for others but I do drop fighter squads on my BBs. An experienced CV player always multi tasks. But...

 

... they are not gods. They can't be on all flanks and they can't always be fighting on the same flank as the enemy CV. So sometimes, even if I want to, I can't protect all my allies. Also, fighter planes are a skill now with limited charges. For my kaga its like 2 per plane type. So I get, at best, 6 opportunities in the entire game to defend someone from incoming planes. Finally, the amount of fighters differ as well. IJN fighters are still weaker and fewer in number compared to USN. All in all, its the same crap in new packaging when it comes to rework. Most CVs just use fighters as area denial and sadly it all seems random to surface ships.

Share this post


Link to post
Share on other sites
233
[SMOKE]
Member
689 posts
10,502 battles
23 hours ago, LonerPrime said:

 

I can't say for others but I do drop fighter squads on my BBs. An experienced CV player always multi tasks. But...

 

... they are not gods. They can't be on all flanks and they can't always be fighting on the same flank as the enemy CV. So sometimes, even if I want to, I can't protect all my allies. Also, fighter planes are a skill now with limited charges. For my kaga its like 2 per plane type. So I get, at best, 6 opportunities in the entire game to defend someone from incoming planes. Finally, the amount of fighters differ as well. IJN fighters are still weaker and fewer in number compared to USN. All in all, its the same crap in new packaging when it comes to rework. Most CVs just use fighters as area denial and sadly it all seems random to surface ships.

Which is precisely why people would be complaining about lack of CAP ; first there's the technicality and limited charge coupled with time in between and then secondary ; who and where those fighter be send ; most BB unless charging on a Push really do not need the CAP what they need is AA Cruiser support ; CAP is more useful for Area Denial helping frontal vanguard ; the DD and Cruisers and many CV players tend to neglect to protect , support , and defend their own light force and vanguard and any capped Area as well , I must say this though is not CV specific it seems CA & BB in general are equally at fault here . THE most common mistake / mishap I usually seen in game is freshly capped Areas was in turn handed to enemy because guns simply will not defend

Edited by Mechfori

Share this post


Link to post
Share on other sites
72
[FORCE]
Member
220 posts
8,117 battles
14 hours ago, Vorshlaghammer666 said:

question: why do carrier players wont defend their friendlies with their fighters?

are they retarded? or they can only use 1 squad of planes instead like the old fashion carrier command

CV can only drop fighters when their squadrons reach the designated position to drop the fighters. Each squadron can only drop 3 times with a quite lengthy cooldown between each drop. So yes CV can only drop fighters 9 times throughout the battle, and unfortunately cannot increase the amount of drop with Superintendent although it is essentially a consumable.

Share this post


Link to post
Share on other sites
Member
297 posts
3,687 battles
7 hours ago, Sir_Feather said:

CV can only drop fighters when their squadrons reach the designated position to drop the fighters. Each squadron can only drop 3 times with a quite lengthy cooldown between each drop. So yes CV can only drop fighters 9 times throughout the battle, and unfortunately cannot increase the amount of drop with Superintendent although it is essentially a consumable.

damn that's messed up

now i know why they wont defend their friendlies

looks like wargaming made a huge mistake on that part

Share this post


Link to post
Share on other sites
1,461
[REPOI]
Member
5,128 posts
21,015 battles
1 hour ago, Vorshlaghammer666 said:

damn that's messed up

now i know why they wont defend their friendlies

looks like wargaming made a huge mistake on that part

also, the FTs does not actually stop them from striking you, im not kidding

 

all they do is make sure that the CV loses a huge chunk of his squadron when he tries to get out

Share this post


Link to post
Share on other sites
783
[CLAY]
Member
1,319 posts
8,457 battles
9 hours ago, Vorshlaghammer666 said:

damn that's messed up

now i know why they wont defend their friendlies

looks like wargaming made a huge mistake on that part

WG has basically decided that it is not a CVs job to defend allies from enemy CV attack.

...What?

Their bigger mistake is the mess called AA, which is now all that we rely on for defence.

Share this post


Link to post
Share on other sites
1,015
Member
2,232 posts
6,176 battles
9 hours ago, Vorshlaghammer666 said:

looks like wargaming made a huge mistake on that part

"Working as intended"

Share this post


Link to post
Share on other sites
925
[TLS]
Member
1,557 posts
17,155 battles

Just give me back my old CV mechanics.

OR the other way is to change the scoring system (as embedded in some other thread) to reward critical role-related passive activities more. Right now, you can only deploy the fighters if you happen to be in the area otherwise you have to make a long detour. However, because the way scoring is broken, it is more economical for the cv to starsave attack surface ships to pad out their resume.

Share this post


Link to post
Share on other sites
1,015
Member
2,232 posts
6,176 battles
9 minutes ago, dejiko_nyo said:

Just give me back my old CV mechanics.

But the new AA mechanics I guess (but not the sector thing). And do away the Manual attack thing. Don't need that sh*t.

Share this post


Link to post
Share on other sites
404
[151ST]
Member
1,239 posts
5,888 battles
57 minutes ago, dejiko_nyo said:

Just give me back my old CV mechanics.

OR the other way is to change the scoring system (as embedded in some other thread) to reward critical role-related passive activities more. Right now, you can only deploy the fighters if you happen to be in the area otherwise you have to make a long detour. However, because the way scoring is broken, it is more economical for the cv to starsave attack surface ships to pad out their resume.

They need to flatten AA progression through the tiers and then need planes accordingly. Then buff the rewards for downing planes.

Suddenly being bottom tier in any ship means you can actually do something within the CV/AA space

Share this post


Link to post
Share on other sites
72
[FORCE]
Member
220 posts
8,117 battles
13 hours ago, Vorshlaghammer666 said:

damn that's messed up

now i know why they wont defend their friendlies

looks like wargaming made a huge mistake on that part

Well, it is not like they have no intention to defend the friendlies. Many of them want to, but they just can't do that consistently due to the limitations. And yes CV can only deploy one squadron at a time. So it is virtually impossible for CV to defend more than one place at a time like they used to before rework.

Share this post


Link to post
Share on other sites
Sign in to follow this  

×