6 [P_O_I] Lee_Hongjin Member 71 posts 831 battles Report post #1 Posted June 18, 2019 (edited) I found that the Graf Spee had a lacking gun range for her gun's purpose and caliber. I did some research and I found that Graf Spee definetely needs a firing range buff. Base reference: Graf Spee firing range: IRL: 36.5km In-game: 16km Nurnberg: IRL: 25.7km In-game: 16.5km Leander: IRL: 23.3km In-Game: 13.2km All source from wikipedia and WoWS Edited June 18, 2019 by Lee_Hongjin 1 Share this post Link to post Share on other sites
1,038 [LBAS] LtDan_IceCream Super Tester_ 2,025 posts Report post #2 Posted June 18, 2019 This game is not a realistic simulator.... Share this post Link to post Share on other sites
11 [VNR] quyprocm Member 69 posts 7,829 battles Report post #3 Posted June 18, 2019 If this game is similar to the real mechanism, it will cause a lot of imbalance. Think about that. 1 Share this post Link to post Share on other sites
2,771 Paladinum Member 5,151 posts 9,109 battles Report post #4 Posted June 18, 2019 Since when this is a naval simulator? Share this post Link to post Share on other sites
2,973 [TLS] dejiko_nyo Member 4,337 posts 20,640 battles Report post #5 Posted June 18, 2019 Range? This thing needs more speed! Share this post Link to post Share on other sites
566 [KAMI] Gummiheng Member 1,564 posts 12,979 battles Report post #6 Posted June 18, 2019 /cry Share this post Link to post Share on other sites
6 [P_O_I] Lee_Hongjin Member 71 posts 831 battles Report post #7 Posted June 18, 2019 (edited) I think that if Graf Spee couldn't outrange a regular cruiser, it wouldn't be of much use. It has BB guns for a reason. I think the speed is beareable though. Edited June 18, 2019 by Lee_Hongjin Share this post Link to post Share on other sites
279 [NFB] PeterMoe1963 Member 1,337 posts 15,258 battles Report post #8 Posted June 18, 2019 1 hour ago, Lee_Hongjin said: I found that the Graf Spee had a lacking gun range for her gun's purpose and caliber. I did some research and I found that Graf Spee definetely needs a firing range buff. Just increased gun range would not help, hard enough to hit stuff at 16km with Spee's guns. I hardly play Spee in Random, but mostly OPs. Spee is a quite different ship, I would say a re-balance should be considered by WG. Share this post Link to post Share on other sites
2,771 Paladinum Member 5,151 posts 9,109 battles Report post #9 Posted June 18, 2019 13 hours ago, PeterMoe1963 said: Just increased gun range would not help, hard enough to hit stuff at 16km with Spee's guns. Bad dispersion is a pain in the aft, and short-fused AP makes it hard to punch through anything significant, even a broadside Fuso within 6 km. Share this post Link to post Share on other sites
132 [SPCTH] AxEyBoI Member 390 posts 9,637 battles Report post #10 Posted June 18, 2019 (edited) If your lucky to get close with torps or a broadside ship you might do alright. But other then that its hard to influence a game with that ship against veteran players. She will just get outgunned and burned down. Not only a range buff but accuracy is like trying to play those side shows at a carnival and just never lands. Edited June 18, 2019 by AxEyBoI Share this post Link to post Share on other sites
3,161 [CLAY] Max_Battle Beta Tester 4,810 posts 21,474 battles Report post #11 Posted June 18, 2019 Although I welcome any buff to any of my Kriegbotes I have one word for you: Germspersion. 3 Share this post Link to post Share on other sites
263 [LUOMU] HMS_Swiftsure_08 ST Coordinator 1,421 posts 14,581 battles Report post #12 Posted June 21, 2019 It is worth noting that WoWS is not a naval simulator and has never intended to be one. It's a commercialized freemium game with a studio backing it that needs to keep itself running on the revenue this product generates. Actual naval battles are frankly boring and random. Capital ships will hurl tens if not hundreds of shells at each other over a distance of 20km+ hoping for 1 hit, often with neither side willing to close the distance. So balances and historical inaccuracies must be introduced to make the product fun to play for the average person, shrink the battle down from hours historically to 20 minutes or less. One of the things done is the reduction of range. As for the combat efficiency of Graf Speed in game, I'd say she is competent, despite being somewhat frustrating. 1 Share this post Link to post Share on other sites
2,973 [TLS] dejiko_nyo Member 4,337 posts 20,640 battles Report post #13 Posted June 21, 2019 9 minutes ago, HMS_Swiftsure_08 said: Capital ships will hurl tens if not hundreds of shells at each other over a distance of 20km+ hoping for 1 hit, often with neither side willing to close the distance. Sounds like the majority of wows players to me. 1 Share this post Link to post Share on other sites
3,161 [CLAY] Max_Battle Beta Tester 4,810 posts 21,474 battles Report post #14 Posted June 21, 2019 4 hours ago, dejiko_nyo said: Sounds like the majority of wows players to me. ??? I have a full secondary spec Haida, am I doing it wrong? Share this post Link to post Share on other sites
20 Vorshlaghammer666 Member 297 posts 3,741 battles Report post #15 Posted June 22, 2019 spee ,scharnhorst and gneisenau definitely needs buff all of them should have 8km secondary stock range and up to 190 dispersion of main guns 1 Share this post Link to post Share on other sites
132 [SPCTH] AxEyBoI Member 390 posts 9,637 battles Report post #16 Posted June 22, 2019 My 1st line was the German Cruiser line and after that i went to other lines and only now started the German BB line but really just having like 1-2 Games a week, so there is no real progress. They are very lacking, even using my Tirpitz few days ago at 11km Colorado full broadside i was angled 45degrees and with a full HE salvo no shells landed. Some went over it some before it and a few past the Bow and Stern but nothing landed, I was like what the .... . Maybe for the Graff a 1-2km increased range or decrease the reload 3-4 secs or even a 2km extended torpedo range. Ive also noticed that the secondaries dont start shooting till after 5seconds the enemy is with in range, which is crazy cos a DD is already turning away after 2-3 secs. Some Buffs would be welcome and more appealing to play and take out of port more frequently. Share this post Link to post Share on other sites
227 LonerPrime Member 459 posts 4,576 battles Report post #17 Posted June 22, 2019 What Germans really need is reliable guns. The turtleback is a great cake to look at. But when you put it in your mouth you realize just about how much full penn these things actually bite. Almost no overpens whatsoever unless you are those weird cruisers or DDs. Share this post Link to post Share on other sites