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Tagnbag

Can someone explain this

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45
[NZAUS]
Beta Tester
152 posts
7,934 battles

2 pens, 2 incapacitation's and a fire, yet 0 damage

am I drunk

shot-19_06.12_20_10.26-0255.thumb.jpg.39503659b200518303622cd41a30b33a.jpg

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825
[LBAS]
Super Tester_
1,766 posts

Maybe.

 

This is a co-op match.

You hit a bot with 2 pens - probably overpens, 2 x incapacitaions from those pens - again if overpens = zero damage and your fire was instantly put out (because that's what they do!).

 

That is co-op my friend.

Now go and get a drink........

 

 

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2,002
[TLS]
Member
3,284 posts
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If I remember from somewhere, it hit a module that damages the module HP pool but doesn't incapacitate it but it doesn't hit the main health pool. It happens more frequently than anyone of us would like. Don't fret too much, I have experience much worse WTF like 6 pens for exactly zero damage on a full HP ship.

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284
[-ISO-]
Member
969 posts
6,116 battles
1 hour ago, dejiko_nyo said:

6 pens for exactly zero damage on a full HP ship.

Same here. Just now in OP.

shot-19_06.12_14_36.33-0842.thumb.jpg.d569d6028ab7e357aa9afefcf81ffc08.jpg

5 pen no damage dealt.

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1,911
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3,948 posts
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WarGambling are indeed working on this and they will change the ribbon being displayed (from Penetration to a new non-penetration one)

 

https://medium.com/@devblogwows/st-mechanics-improvements-new-camouflages-and-new-commanders-66debfbcb171 

"Throughout the upcoming update, we continued to work on damage mechanics. Now, if you hit and penetrate torpedo bulges, but don’t penetrate the next layer of armor, a special ribbon will be hand out for shells, bombs and missiles.

These new ribbons will clear out what type of hit has been inflicted on the ship, without affecting the performance and survivability of some ships.

10% of the maximum damage of the shell will be inflicted in cases when “Penetration” ribbon was received after Secondary Armament or AA Defense guns penetration and in case of hit and penetration to a completely destroyed part of the ship.

Shells that hit destroyed Secondary Armament modules will now pass through and impact the ship, rather than hit for no damage as it used to be.

Improvements in mechanics will reduce the number of cases when the “Penetration” ribbon was received with no actual damage caused to a ship."

(IMO this is an overall survivability nerf to all ships)

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2,002
[TLS]
Member
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1 or 2 I can take. But 5?!?! When I want citadels, accuracy is like =bleep= but when it hits non-critical parts, accuracy sigma is infinity.

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1,911
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14 hours ago, dejiko_nyo said:

it hits non-critical parts, accuracy sigma is infinity

Non-critical parts have magnets that attract shells. Such effective preventative measure.

 

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260
[NFB]
Member
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1 hour ago, Paladinum said:

Non-critical parts have magnets that attract shells. Such effective preventative measure.

 

Yeah. Like some people are conspiracy magnets, they see conspiracies everywhere 😎

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494
[PATEN]
Video Contributor, Beta Tester, Clantest Coordinator
2,591 posts
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>boune shell
>we sank an enemy cruiser!

58443872_2167931179956566_3005741216093437952_n.thumb.jpg.e7c0591055ac806abdd685eb549eacfd.jpg

Edited by Onlinegamer

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1 hour ago, Paladinum said:

Non-critical parts have magnets that attract shells. Such effective preventative measure.

Not effective when >I< am the one getting shot at. :P

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1,596
[MRI]
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4 hours ago, Paladinum said:

Non-critical parts have magnets that attract shells. Such effective preventative measure.

 

On a serious note, that is why I run Aux. A. mod 1 on my BBs. 

Keeps my AA and secondaries guns alive and healthy, plus they also function as a sort of ablative armour as long as they are alive.

Too bad the next patch is going to change that. My BBs are going to see a bit of a hit to their survivability. :Smile_sad:

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3 hours ago, LtDan_IceCream said:

Bots when they see your salvo incoming.......

tenor.gif?itemid=3524297

Powered by RNG :crab:

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210
[CLAY]
Alpha Tester
1,071 posts
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I had this the other day in random, first 2 shots pen ribbons (not over-pens) zero damage. Thought they were getting rid of that?

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