249 [NZAUS] Tagnbag Beta Tester 361 posts 8,551 battles Report post #1 Posted June 10, 2019 Is the bug where all your planes die in a second back or was it never fixed? Two games in a row lost all planes instantly (and not by flying into a blob of aa ships) .. fun and engaging Share this post Link to post Share on other sites
2,958 [TLS] dejiko_nyo Member 4,323 posts 20,630 battles Report post #2 Posted June 10, 2019 Two answers to this question: 1) People who don't play CV: Working as intended. 2) People who play CV: This is -bleeping- ridiculous. Whoever said "CV OP" has not played enough decent CV games. I feel your pain. Many a time my Haku planes just melt under the AA fire of a single yamato despite all the dodging. 2 Share this post Link to post Share on other sites
2,312 [CLAY] Grygus_Triss Member 2,954 posts 13,227 battles Report post #3 Posted June 10, 2019 7 hours ago, Tagnbag said: Is the bug where all your planes die in a second back or was it never fixed? Two games in a row lost all planes instantly (and not by flying into a blob of aa ships) .. fun and engaging This never seems to happen to me when I’m in surface ships. Or at least it never happens when I need it to. Share this post Link to post Share on other sites
2,232 [MRI] Thyaliad Member 3,668 posts 15,897 battles Report post #4 Posted June 10, 2019 Urgh so this bug still isn' t fixed? I thought it was as I did not experience it recently. Share this post Link to post Share on other sites
717 [AN-DO] LawrenceXVIII Beta Tester 1,852 posts 6,088 battles Report post #5 Posted June 10, 2019 Gaede already caused my Fighter to turned Red in 5 seconds. Share this post Link to post Share on other sites
138 [HKACC] MissMeMiss Member 392 posts 4,597 battles Report post #6 Posted June 10, 2019 It's the "Balance" from WG. CVs owning the game in T4-T6-T8, like a dragon soaring upon cattles, pick & eat anything they want, but then will suffer in agony against T9-T10. 1 Share this post Link to post Share on other sites
249 [NZAUS] Tagnbag Beta Tester 361 posts 8,551 battles Report post #7 Posted June 12, 2019 Confirmed bug today, approaching Jean Bart at 6-7 km from behind a mountain suddenly before even crossing mountain I lost all but 2 planes from a full squadron, JB was last ship alive so it wasn"t anyone else's AA. This should have been fixed before the Prem Cv push. Very disappointing WG. Share this post Link to post Share on other sites
2,958 [TLS] dejiko_nyo Member 4,323 posts 20,630 battles Report post #8 Posted June 12, 2019 41 minutes ago, Tagnbag said: Confirmed bug today, approaching Jean Bart at 6-7 km from behind a mountain suddenly before even crossing mountain I lost all but 2 planes from a full squadron, JB was last ship alive so it wasn"t anyone else's AA. This should have been fixed before the Prem Cv push. Very disappointing WG. That does explain why occasionally my all full flight of planes suddenly evaporate while playing Aegis. Like WTF. Share this post Link to post Share on other sites
415 dieselhead Member 1,160 posts 11,077 battles Report post #9 Posted June 13, 2019 On 6/10/2019 at 10:36 AM, Tagnbag said: Is the bug where all your planes die in a second back or was it never fixed? Two games in a row lost all planes instantly (and not by flying into a blob of aa ships) .. fun and engaging Thats ok, consider it balance for the slingshot exploit and the AA that ISNT loaded until after your planes enter my AA range. Share this post Link to post Share on other sites
3,407 [REPOI] Drakon233 Member 6,714 posts 27,077 battles Report post #10 Posted June 13, 2019 (edited) 24 minutes ago, dieselhead said: Thats ok, consider it balance for the slingshot exploit and the AA that ISNT loaded until after your planes enter my AA range. devs have already stated that slingshotting isnt a exploit, it's a feature because it's "high skill and hard to pull off"(tm) and AA not being loaded is is a translation error that S_O already cleared up Edited June 13, 2019 by drakon233 Share this post Link to post Share on other sites
774 [O7] keskparane Member 2,675 posts 17,680 battles Report post #11 Posted June 13, 2019 26 minutes ago, drakon233 said: devs have already stated that slingshotting isnt a exploit, it's a feature because it's "high skill and hard to pull off"(tm) ... omg seriously? So they reworked the cv because skill gap and reintroduced skill gap? Share this post Link to post Share on other sites
3,407 [REPOI] Drakon233 Member 6,714 posts 27,077 battles Report post #12 Posted June 13, 2019 11 minutes ago, keskparane said: omg seriously? So they reworked the cv because skill gap and reintroduced skill gap? in a reply to yuro's slingshot video, yes the issue with the old skill gap was that a CV player could shut down the opponent's CV while maintaining his own spotting/dmg currently slingshotting is more a means to a end goal of achieve more damage for less loss, kinda like WASDing around shells or using the double M trick to aim behind islands Share this post Link to post Share on other sites
72 xamdam Beta Tester 360 posts 7,460 battles Report post #13 Posted June 13, 2019 No sympathy here. I wish they just exploded on take off... Share this post Link to post Share on other sites
774 [O7] keskparane Member 2,675 posts 17,680 battles Report post #14 Posted June 13, 2019 (edited) 1 hour ago, drakon233 said: in a reply to yuro's slingshot video, yes the issue with the old skill gap was that a CV player could shut down the opponent's CV while maintaining his own spotting/dmg currently slingshotting is more a means to a end goal of achieve more damage for less loss, kinda like WASDing around shells or using the double M trick to aim behind islands I would say that having the skill to dodge, or fire at a target your shells can reach, is far more different than having planes that magically become immune to aa. Edited June 13, 2019 by keskparane Share this post Link to post Share on other sites
3,407 [REPOI] Drakon233 Member 6,714 posts 27,077 battles Report post #15 Posted June 13, 2019 1 hour ago, keskparane said: I would say that having the skill to dodge, or fire at a target your shells can reach, is far more different than having planes that magically become immune to aa. shrug slingshotting is as difficult to pull off consistently as smoke snipeing for me, espically if the enemy is dodging actively Share this post Link to post Share on other sites
2,958 [TLS] dejiko_nyo Member 4,323 posts 20,630 battles Report post #16 Posted June 13, 2019 2 hours ago, keskparane said: omg seriously? So they reworked the cv because skill gap and reintroduced skill gap? Fix one problem with the same problem. 2 hours ago, drakon233 said: the issue with the old skill gap was that a CV player could shut down the opponent's CV while maintaining his own spotting/dmg Instead of fixing that particular problem, they removed the problem and introduced new problems. Ergo, Sum Zero In Improvement. Share this post Link to post Share on other sites
2,756 Paladinum Member 5,138 posts 9,109 battles Report post #17 Posted June 13, 2019 14 hours ago, dejiko_nyo said: Instead of fixing that particular problem, they removed the problem and introduced new problems. WarGambling: "It's the Ciiiiiiiiircle of Liiiiiiiiife" Share this post Link to post Share on other sites
774 [O7] keskparane Member 2,675 posts 17,680 battles Report post #18 Posted June 13, 2019 2 hours ago, Paladinum said: WarGambling Share this post Link to post Share on other sites
249 [NZAUS] Tagnbag Beta Tester 361 posts 8,551 battles Report post #19 Posted June 14, 2019 Also there is the "planes won't launch" bug... everyone hates CV's, even Cv's right now. Share this post Link to post Share on other sites
72 xamdam Beta Tester 360 posts 7,460 battles Report post #20 Posted June 14, 2019 3 hours ago, Tagnbag said: Also there is the "planes won't launch" bug... everyone hates CV's, even Cv's right now. That sounds more like a feature! (Sorry, I had to...) 1 Share this post Link to post Share on other sites